248,548 Commits over 3,928 Days - 2.64cph!
Fixed standalone build error
Made sure BorderWarningSystem can be auto-created
BorderWarningSystem seems to work
Spawn balloon with random color
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Hide Pee Pee 9000 on the map
Add click events with handler
CodeGen - don't write syntax trees to disk now we can view them in VS
Merge branch 'master' of sbox
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Use EscapeRichText for player names (not related to this branch)
Update protobuf code generator to support copying repeated fields
Add Pitch and DistanceMax SoundEvent properties
Implement CopyTo for repeated fields (except bytes)
Add prop data to balloons
Big tunnel radtown revamp WIP
Fixed sticky gizmo on another bunker prefab
Deleted old tunnel2 (replaced by road tunnel)
Remaining things for the new northern mountain radtown.
Staircase900 terrain gizmo isn't sticky
Sign font texture tweaked so that it doesn't halo so much.
Added red sign font mat variant.
Gravel spec tweaks to better match roads.
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
Working on ECS border warning
Plumbing shop data through
tweak camper module LOD/health condition panel , glass setup, adding glass fx
Add lerp to lookat camera
Outdated version check fix
Actually revert react-native-draggable-flatlist, not sure why it went back up to the bad version
Fix server switcher showing a red tint on icons when tapping on them
Fix chat crash when there are messages from a player no longer in the team
Add in a notification menu message and translations
Update the news item on Hub to match News
Force conditional elements to evaluate to a boolean (crash fix for scenarios where something is blank etc)
Merge branch 'master' of rust_companion_react
update icon on no devices
Add missing stuff to unknown server modal
ServerIcon component
Unknown Server style fixing
Outdated version check fix
Balloon constraint enables collisions
Fixed crashes due to NULL physobj gamedata
New hapis specific tarmac and road decal mats with biome tinting
Road network consistency fixes + related
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Remove 14 more particle initializers
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Fxed particle effects
Add qcontrols to sbox_game
Don't commit these
Merge branch 'master' of sbox
reduce grid line severity in curve editor
Further particle init decimation
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Added ClientSignOnStateChanged(int UserID, SIGNONSTATE OldState, SIGNONSTATE NewState) (Server) and SignOnStateChanged(SIGNONSTATE OldState, SIGNONSTATE NewState) (Client) hooks + SIGNONSTATE_* enums