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[D11] Fix for players not rotating on server
[D11][Tutorial] Added ability to spawn items created from placeholder objects in tutorial_map
[D11][Audio] Bunker Room Prefabs , detailed reverb added.
Some work on the corp only safe
Corp admin UI fix. Also making sure that changing tint color will update all buildings on the map.
[D11] [UI] Fixed coroutine interruptions and request delays to match players navigation delay. Added display of player card stat results from request. Fixed typo in leaderboards carousel page names. Updated animations/transitions to work better with one another on leaderboard screen initialisation.
fixed minicopter repair
icon/phrase update for pager
Added an admin page to allow CEO to rename and change corp color
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tesla coil prefab: col, gibs and lods.
Tesla coil: prefab, col, gibs and lods.
supply drop only lootable when on ground
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HL1 Scientists will talk more with each other
[D11][Audio] Added detailed reverb to lighthouse. Removed incorrect reverb from old lighthouse monument prefab. Mixer : reduced volume of Geiger counter
Fixed dive site tugboat windows visible over water
One more weird sound filtered out from HL1 maps
SLAM + HL1 weapon translations
HL1 weapon scripts (probably should move them to a subdirectory)
Merge from prepatch_fixes_2019
Some vehicles can parent to cargo ship
[D11][TUTORIAL] env time now resumes after objective 10 completion
[d11][Audio] Working detailed reverb including fix to trigger script.
[D11] Controller adjustments
Safer buoyancy-specific GetWaterInfo
Restored more HL1 npc convars (Duplicates got HL1 in their name)
HL1 barnacle reacts to ignore players
HL1 weapon/ammo convars (Duplicates not added yet)
Added HL1 ammo types (Duplicates have HL1 suffix)
Restored hl1 headcrab sounds
[D11] [Tutorial] Map Updates
[D11] [UI] altered how the hint string looks to make it a bit more obvious, and altered the text for the building hint
changed the nav bar rotational prompt for the large player preview to reflect the updated control
Fixed materials on ragdolls.
[D11] Added vertical sensitivity to camera aiming
Updated batcher system. Fixed some issues with output and colouring.
[D11][TUTORIAL] Crafting multiple item objectives take into account player inventory now
[D11][TUTORIAL] Increased accuracy of patrol helicopter
[D11] Movement control adjustments
power plant nobuild fixes
Restored HL1 NPC convars and given them defaults from skill2.cfg
[D11] [UI] Adjusted player statistics retrieval for new playfab API request structure. Fixed define issue in UnitFormatter.