193,491 Commits over 4,079 Days - 1.98cph!
Reverted reverted contxt menu
BEF-616: Middle mouse closes side-panels, but it probably shouldn't. (So that you can MMB pan around without closing panels)
Refafctored settlement supplies system, no longer uses SupplyTypes enum, instead tracks items, units plus item, food and weapon types
Fixed entity component editor drawers showing enabled and name fields
Context menu opens on hover for non-units
Sleeping effect not exposed to UI
Reworded some data
1 man shelter unlockable
changed GetComponent to GetComponentInChildren for public override void ResetLODSize()
[D11] [UI] Updated textures and visuals on Respawn screen.
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
deer lod scale not working
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.
Increase Launcher movement range 1->2
disabled shadows on debris
offset shadow plane to avoid weird shadow during a tile wave
Adjust Npgsql timeouts and enable keepalive
disabled light from the player area
added reflection prob to the board children
change the customisation menu order to avoid the camera to go back and forth
fix units proxy tag
updated space trim
added shadow proxy to the board to avoid weird shadow during the intro
Disable any invalid mesh renderers in logo creator as backup
'Error' messages go to new dump handler
hacky fix for stack overflows with decals on 64-bit builds
fix missing material on WIP temple B trim
Booster attack description tweak
Transition between hover points instead of jumping around
Fix PlayerRecord cache error
Add a define for hover update rate
removed human eye lods because I don't think its worth the effort to set them up with blendshapes
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
changed avatar error to warning
Fix hockey and soccer platform prefabs
deleted cloaked.conf to see if it helps our auto merge problem
Fixed foot IK when crouching
[D11] merge fix from new_frontend branch
CustomisationController now applies it's own TileSet settings
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
[D11] couple of fixes for compatibility with old codepath
[D11] a couple of changes to facilitate merging back to main
[D11] couple of fixes for compatibility with old codepath
New PCCheckpointUser for Whacky Races. Don't need PCWhackyRacesUser as only checkpoints are needed and they're general enough to be used in other games modes as well. I still need to test and fix up all this properly on Monday.
[D11] disable craggy island, saves package time and memory, no longer used.
[D11] respond to some changes on main
[D11] respond to some changes on main
updated the menu avatar so the reflection probe render correctly