244,058 Commits over 3,898 Days - 2.61cph!
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
Fix DImageButton depression, add DImageButton:SetDepressImage() (#1726)
Unused dll
Sandbox Engine from sandbox.source
net 5.0.0-rc.1.20451.14
Load net runtime on startup
Added StateError.
State ticking now returns a states code (error/ok initially).
Added state error AI event.
Changed existing states to return correct codes.
Implemented group / batch removal method
Tidying code, rewrote AddGroup method to start to account for removal
Navigator fixes and improvements
more ball pattern variety
Merge branch 'master' of SpaceUsurperUnity
Put client/host/server in game/bin/
Added SBoxHost
Load SBoxHost from engine as soon as possible
Fixed another issue with DepthLevel parsing
Updating test to be able to support add / remove
addtime console command uses more human readable formatting (default unit is now hours instead of days, can optionally postfix s / m / h / d / w / M / Y to specify different unit)
Fixed initial burst of snowflakes on spawn (destroyed snowflakes with facts and logic)
dynamic lighting enabled (needs shader recompile)
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Made a custom fuse loot panel for fuse boxes (will need S2P to take effect)
Set loot panel title when looting horse corpses
Hooked up title field on large wood box loot panel so the entity name gets updated dynamically (will need some testing)
Add PrefabInformation component to large wood box so it can update the loot panel
Fixed combat knife not showing skins in third person
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Fixed "Others" options on HBHF
Updated HBHF desc
Items + localization updates
Fishing village strings
Storage monitor device icon
Defer notification initialization until after resources are loaded (fixes possible race condition causing spurious "unknown server" modals)
Update default background color
Items + localization updates
Fix the skin picker UI showing a few skins twice
Make floating origin client-only (client+server is hopeless)
Added some debug buttons to pause menu on switch
Disable raycast blocking on performance stats text
Backporting ParticleSpawn / ParticlePatch changes to DecorSpawn / DecorPatch
Spawn weather particle effects on a grid, opens the door to various optimizations
Added a test to work out memory layout and conversion to BRG batches to allow adding and removing batches.
Restored weather.rain and weather.wind convars
Fixed sky dome prefab having a fogginess of 3e-45 saved
Fixed that weather convar overrides would be clamped to 1
Better weather seed / randomization
noclip sensible defaults
Lets use panorama without v8
Can remove the v8 dlls
Don't try to open p4 when editing shit in the panorama debugger
Update .gitignore
Added weather.load convar to load a specific weather preset
Added weather.reset convar to reset to dynamic weather
Added replicated convars for all the individual weather parameters (modding / events)
cl_sbox/sv_sbox
Bind the console key by default
Fixed missing panorama fonts folder
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
Getting rid of GetServerGCLobby (nullptr crashes server on connect)