248,554 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fxed particle effects Add qcontrols to sbox_game Don't commit these Merge branch 'master' of sbox reduce grid line severity in curve editor Further particle init decimation
4 Years Ago
River spawns WIP
4 Years Ago
credits bg color
4 Years Ago
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4 Years Ago
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4 Years Ago
Added ClientSignOnStateChanged(int UserID, SIGNONSTATE OldState, SIGNONSTATE NewState) (Server) and SignOnStateChanged(SIGNONSTATE OldState, SIGNONSTATE NewState) (Client) hooks + SIGNONSTATE_* enums
4 Years Ago
Various bugfixes
4 Years Ago
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4 Years Ago
Update build scripts
4 Years Ago
Merge from main
4 Years Ago
wip camper module health setup
4 Years Ago
Update AO proxies in some objects that were rescaled Simple outline shader Disable depth prepass for viewmodels
4 Years Ago
Tunnel corridors greyboxes and prefabs
4 Years Ago
Pass offset in ao proxy downsample viewport to fix AO being broken in scaled Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
Fix local balloon attach pos
4 Years Ago
Balloon tool & entity
4 Years Ago
merge from main
4 Years Ago
Fixed division by zero with recent staticproplump change
4 Years Ago
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4 Years Ago
Particle Editor Emitter cleanup Should fix bot_add Particle Editor reloadable stylesheet Started fucking over the particle editor Merge branch 'master' of sbox
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
"Add to favorites" function now appears in all server browser tabs, not just the Favorites tab The "Add current server to Favorites" button now changes to "remove from favorites" if the server is already in favorites
4 Years Ago
Try to avoid reloading the language multiple times on startup, and some safeguards when trying to set the language to an invalid one Fixed the game refreshing gamemode and map lists for menus multiple times while loading onto a map or disconnecting
4 Years Ago
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4 Years Ago
Remaining mid area
4 Years Ago
Remover tool delays delete until next frame to give physics chance to wake up
4 Years Ago
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4 Years Ago
Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
4 Years Ago
▊▇▌▅▌ ▅▊▄▆ ▌▅ ▆█▉▇▋▅▉█▆▅▅▇ ▆▅▆ ▊▉▋█▋ ▇▋▅▋▍▇▅▉▋▌ ▋▍▉▅ ██▌▌. ▄▉▄▇▌ ▌█▄ ▊▍ ▊▉▄ ▆▋▄▌ ▉▆▌ █▇-▄▄▊▇█▆ ▋▄▋ ▋▌ ▊▋▍ ▊▄▍▆▆▌▊▆▍ ▆▌█▅█▇ ▍▅▍█▊▉▄▊ ██ ▆▆▊▆
4 Years Ago
More mid island
4 Years Ago
Changed all viewmodel PlaySound events to PlaySoundFirstPerson
4 Years Ago
Add PhysicsBody.GravityScale
4 Years Ago
Spawn ent with just eye yaw
4 Years Ago
Fix physgun breaking when grabbed ent is deleted
4 Years Ago
Bump up SetRagdollVelocityFrom linear amount slightly Add remover tool
4 Years Ago
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4 Years Ago
Use convar
4 Years Ago
Viewmodel clothing support
4 Years Ago
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4 Years Ago
standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
4 Years Ago
█▌▉▉█▊ ▆▄▋ ▇▇▌▅▇▍ ▆▅ ▅▄▉▉▆▇▄▍█▇▅ █▌▆ ▆▍▌▉█ █▍█▍▊█ ▄▆▌▍▇ ▊▋█▅ ▊▉▇█▅▉█▉▍▇ (▅▉▍▅▅ ▍▇▌▉▌ ▅▊▅▌▅ ▅▄▆ ▄▅▊ █▄▊▊▊▉▇▇ ▌▍█ ▉▊▉▌▅▅ ▊ ▍▄▌▅ ▉▍▄█ █▆ ▄█▆█▌▊▋▉)
4 Years Ago
Large wooden box can no longer be clipped into world layer
4 Years Ago
Parent thrusters to physics body bone instead of just the entity
4 Years Ago
Fixed styles now we have transform-offset
4 Years Ago
finished hazard attacks credits stage balance tweaks zapped pattern enemy powerup pattern tweaked zap pattern credits enemy attacks
4 Years Ago
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4 Years Ago
More mid area refinement
4 Years Ago
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