193,488 Commits over 4,079 Days - 1.98cph!

7 Years Ago
cargo ship save/load fix
7 Years Ago
updated post process stack v2 tweak avatar face textures adding ice skybox,fog/mat
7 Years Ago
Changed tile hover limit from 0.5s debounce to 0.25s throttled Added bounds checking to tile hover Catch exceptions applying player customisations so it can't break game init Change TokenCost to double
7 Years Ago
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
7 Years Ago
merged human lods shelve unit prefab processor now sets up all cached transforms, renderers, hair and bear assets fixed clothing not working with LODs
7 Years Ago
bits
7 Years Ago
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
7 Years Ago
set arena platform customs as arenacustomisation layer
7 Years Ago
Automatically exit multiplayer matches when losing connection to the server
7 Years Ago
Merge from main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
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7 Years Ago
sam radius adjustment
7 Years Ago
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
7 Years Ago
Entity view prefab processing now uses the new prefab API correctly, retaining GUIDs when updating prefabs from their art asset sources
7 Years Ago
skin approval removed halloween sounds
7 Years Ago
Merged with main. Added sports trophies and platforms
7 Years Ago
[D11][TUTORIAL] added local server to defines switch script
7 Years Ago
merge from main
7 Years Ago
[D11] Fix for missing base call in an override method
7 Years Ago
merge into main
7 Years Ago
wetsuit rad protection lowered (51 rad fix) charitable rust jug colors + desc phrases network++
7 Years Ago
[D11][UI] Missing file from previous commit
7 Years Ago
[D11][UI][WIP] Crafting screen skin select carousel is implemented. Crafting queue panel switches item separator display. Renamed LootPanelWatercatcher method to avoid confusion with inherited method
7 Years Ago
adjust waterplanemask height to be just above water fixed thrown items properly in cargo hold
7 Years Ago
[D11] xb1 sign in and controller disconnect/reconnect detection
7 Years Ago
merge from wakefix
7 Years Ago
potential fix for LOS issues with sam sites fix for cargo ship parenting below hull fix for always layout 1 on cargo ship removed debug.logs on samsite
7 Years Ago
Modified shader Particles/Additive (Soft) fade to ignore water surface
7 Years Ago
deer stag for testing lods (elder male)
7 Years Ago
turned on avatar for human male lods fbx
7 Years Ago
[D11][Tutorial] Merge from console branch
7 Years Ago
Jumpsuit viewmodel model/prefab
7 Years Ago
Added GPU culling/lodding compute shader for instanced rendering
7 Years Ago
Forgotten files
7 Years Ago
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
7 Years Ago
Fixed HAB falling out of the sky on server restart
7 Years Ago
[D11] Time of Day display on the Pause/Game Options screen
7 Years Ago
Fixed foot IK in HAB
7 Years Ago
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle
7 Years Ago
Update Facepunch.Steamworks
7 Years Ago
spotted a mistake the new highlight shader, still doesn't fix the issue with outlines showing on depleted resources
7 Years Ago
Entity player command can be flagged as required (default is true), allowing for AI autonomous interaction without command flagging
7 Years Ago
Dropped items now inherit parent velocity When parenting an entity with a rigidbody, automatically adjust its velocity to local space DroppedItem and TimedExplosive are flagged as physics driven (better interpolation) Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
7 Years Ago
UnitView refactored to hold arrays of body/meat/skeleton meshes that are managed by Corpse etc Fixed view LODGroup.size being set to 0
7 Years Ago
added gather commands to lots of resources
7 Years Ago
merge some playtest fixes to Steam build
7 Years Ago
more