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[D11][UI] input module changes for handling right stick
[D11] [UI] moved the rotating of the player to the left analogue stick for now
Updated Hapis spawns (minicopter)
Fixed line of sight issues open Lantern
[D11] Quick Drop added for held items
Minicopter uses continuous collision detection, similar to CH47
Workaround for cargo ship parenting when dismounting from minicopter
[D11] [UI] Added support for leaderboard stats panel when selecting new player. Added formatter for ensuring text components always convert into the correct format. Added KillDeathRatio component for KDR graphic.
[D11] GetPlayerProfile as well
Disabled BaseHelicopterVehicle.cs debug spam
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
[D11] merge
28978,
28980 from main, some changes to the dos fix.
MiniCopterSounds compile fix
ignore.conf (faster "finding changes" operation)
Minicopter sounds
Vehicle engines are a bit more quiet (boats, etc)
Merging in repairing for doors and vehicles. Doors are always open if at 0HP.
sam rocket speed increase
Add wrench to shop and item drops.
Dix double repair + repair amount adjust
Remove lock.prefab, it's unused and broken.
Fix DisableWithDistance being broken on server
FX work, vehicle damage work, cleaning up
Fixed door animation bug. If door deserialized while animating, but new door state wasn't different, the animation would cancel, leaving the door stuck half-closed.
Doors are always open if on 0 health