248,555 Commits over 3,928 Days - 2.64cph!
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Player leaves game correctly when dismounting
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Refactor reservation/used by stuff down from AICoverPoint to AIPoint
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AIInformationZone.GetCellsInRange implementation and visualisation/tester
AIInformationGrid.GetCell implementation.
Added AIInformationGridTester.
RenderSpriteSystem / AnimateSpriteSystem updates now managed by unity
Using ComponentSystemGroups for ECS bullet systems
Refactored PlayerCollisionSystem to deal with per-update shape changes
Fixed bug with ECS diamond-player collision detection
Components for PlayerCollisionSystem refactor
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Viewmodel shadows 🔫👥
Add HideInFirstPerson sceneobjectflags and filter these out when drawing the viewmodel cascade instead of using a culling frustum
Merge branch 'master' of sbox
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sound.PlayURL/PlayFile are now also affected by volume_sfx
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward).
wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
Fixed a crash issue with tp_coastal (Fistful of Frags) and added its icon
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train_tunnel_double_str_a_36m LODs and colliders
Clamp works even if min and max are the wrong way around
Fix transform matrix not being popped if the panel had no children
Added Length.Lerp with no dimension
Added translatex, translatey
Added transform-origin
Added Camera.LastFieldOfView
translatex, translatey
Border color opacity fix
Name tags
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ServerIcon component
Unknown Server style fixing
fixed clipping deployables on watch tower
Add missing stuff to unknown server modal
Add in a notification menu message and translations
Update the news item on Hub to match News
Merge branch 'master' of rust_companion_react
update icon on no devices
Fix chat crash when there are messages from a player no longer in the team
Force conditional elements to evaluate to a boolean (crash fix for scenarios where something is blank etc)
Utils, better managing draw events, fixes for particles and renderers not updating properly.
Fixed TargetLost event invert result
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Added TargetLost ai event.
Updated peacekeeper AI design to return to their patrolling after combat.
Remaining RT3 terrain topo
Fixed crash on changelevel
Forward convars from menu to client
Recyclers to both fishing villages.
Terrain backup
Added debug_playercontroller
Conver type conversion uses string.ToType()
Fixed Color.Lerp being internal
Unstucking