197,741 Commits over 4,140 Days - 1.99cph!
Add very basic admin auth to stop people finding and running admin commands.
Panel.GetTextSize actually works now
Removed obsolete lod streaming menu switch
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
[D11] MyServers map data hooked up in Frontend
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[D11][UI] added options to ingameoptions
[D11][Audio] Made a prefab for speaker testing
[D11][Audio] Created test scene for controller speaker testing purposes
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support
Adjust unit random jitter
update icer anim, adding particle FX/setup
Fix issues with the merge
Increased door HP from 400 to 1000.
Beds now handle being destroyed + bug fix
Industrial wall2 lamp prefabs.
L3 WIP.
Drop stuff when container items are destroyed
Show owner's username on door interaction.
Fixed buy shop having two of the same type of table
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
chainlinkfence_albedo trilinear instead of bilinear.
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[D11] [UI] Fixed type in compiling font size variable in UI Markup.
Track wins, losses and highest elo per season
[D11] CustomiseServer popup hooked up
check for non-cached Lua files on disk before requesting them from servers
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[D11] [UI] Added code to parse latest news from server.
[D11][UI] Connected players player reporting flow. Missing popup define
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
Increased size of confirm action button.
Added placeholder left/right camera rotation buttons.
Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles)
Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff.
Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff.
Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG)
Override target DPI to 250 for shorterm FPS boost.