240,009 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Mixing table icon
4 Years Ago
[D11] - Turned in Antialias SMAA Colour grading changed profile back Desert CG changed AO changes
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
[D11] Disable ingame UI and navigation bar UI when loading a demo file
4 Years Ago
Throw exception if ContentFolder doesn't exist or is empty Update OnGameWebCallback docs Don't use ThreadStatic in Helpers Added IntPtr version of DecompressVoice
4 Years Ago
barricade model/texture/mat
4 Years Ago
[D11] Viewmodels render high priority
4 Years Ago
more tablet team styling
4 Years Ago
Player status on capsule iPad
4 Years Ago
[D11][#4091] Fusebox now FX matches steam
4 Years Ago
Strip unused
4 Years Ago
Design for DetailsPopover
4 Years Ago
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4 Years Ago
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4 Years Ago
[D11] Fixes project settings
4 Years Ago
[D11] Fixes project settings
4 Years Ago
bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle
4 Years Ago
Tweak engine forces
4 Years Ago
Fixed TriggerPlayerForce not working on players Fixed TriggerPlayerForce applying to noclip players
4 Years Ago
Prevent "Calling kill - but already IsDestroyed!?" warnings from the chassis if multiple modules reach zero health at the same time
4 Years Ago
Don't allow using vehicle storage while mounted. Plus edit for 1mod cockpit-with-engine engine interaction collider. Now easier to edit when not in the frontmost slot.
4 Years Ago
Reverted headlight angle change and increased light angle by 10 degrees
4 Years Ago
Tilt headlights directional light/volumes down by 5 degrees
4 Years Ago
Deactivate Take Internal Items button if there aren't any
4 Years Ago
infinite backgrounds
4 Years Ago
Rebuild manifest, hopefully fix missing script warnings
4 Years Ago
Car fuel gauge limit now matches the actual max stack, rather than an arbitrary number à la minicopter.
4 Years Ago
Increase steer lerp speed a little
4 Years Ago
If the occupant vehicle is in a non-driveable state, keep holding onto it even if the vehicle lift is without power
4 Years Ago
Moved deploy volume on car lift slightly up so it can be placed on foundation again
4 Years Ago
Lift: Don't grab the vehicle unless it's travelling at <= 3.6km/h
4 Years Ago
Overhauled vehicle lift occupant handling, particularly magnet snap and occupant trigger. The main issue was that evidently setting a rigidbody to kinematic triggers an OnTriggerExit, and we set a vehicle to kinematic when the lift gets control of it.
4 Years Ago
Fix for TriggerBase when an entity in the trigger is destroyed. Previously this only worked if the destroyed entity had only one collider, and it was on the base entity GameObject.
4 Years Ago
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4 Years Ago
Gibs now assign physics material correctly
4 Years Ago
Added a button to auto size all gibs to a box collider
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Add logging to cache code
4 Years Ago
[D11] Fix for tree marker FX not always playing
4 Years Ago
fix alignment issues on cards
4 Years Ago
conditional render gradient and change modal text
4 Years Ago
TeamEmpty pagemessage
4 Years Ago
move spinner on loading to center
4 Years Ago
inline view switch for team
4 Years Ago
Fix Avatar on Team page and text on map