240,022 Commits over 3,837 Days - 2.61cph!

4 Years Ago
timestamp toggle
4 Years Ago
Tablet view for Team
4 Years Ago
[D11] Ignore the worldsetup bundle on the client.
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
4 Years Ago
merge from main
4 Years Ago
webbed icon new dash icon web sfx
4 Years Ago
backgroundcolor async button
4 Years Ago
merge from main
4 Years Ago
[D11] Remove ratings from BETA manifest
4 Years Ago
[D11] Master build compile fix
4 Years Ago
final phrases pass
4 Years Ago
[D11] Serialised -> public
4 Years Ago
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
4 Years Ago
[D11] Server compile fix
4 Years Ago
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
4 Years Ago
Added impact effect when colliding with AI in a car
4 Years Ago
TriggerPlayerForce can now push away AI (will only work if navmesh is enabled on the server)
4 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
4 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour
4 Years Ago
Working towards supporting custom stages loading with asset bundles
4 Years Ago
Update documentation in readme
4 Years Ago
Actually consistent padding now
4 Years Ago
Add disabled swatch so we can differentiate between grey and disabled buttons (as soon as Lewis sets the colors)
4 Years Ago
Don't allow adding or editing a device with an empty name
4 Years Ago
Use TouchableOpacity for Android too Consistent padding on modals
4 Years Ago
Fix some new page styling
4 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
4 Years Ago
Fix hub crash on Android because the "left" prop is reserved or something
4 Years Ago
Allow selecting the server website text if anyone prefers to do that instead of opening it
4 Years Ago
Add padding to the modal container so it doesn't touch the top/bottom edges on smaller screens (unless it needs to scroll)
4 Years Ago
nvg sound polish
4 Years Ago
Fix compile
4 Years Ago
Fixcars command now correctly replaces engine internals on a real server. Had a lingering #if UNITY_EDITOR flag
4 Years Ago
Fixed foliage lighting in forward mode Fixed rock shading in forward mode
4 Years Ago
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4 Years Ago
[D11] Fixing the compilation error in server builds.
4 Years Ago
Optimized NVG effect (now single pass)
4 Years Ago
[D11] Procedural water prototype II - two meshes via a mesh render.
4 Years Ago
ch47 land drop fixes
4 Years Ago
Fixing map makers
4 Years Ago
fixed NVG working through CCTV Cameras fixed NVG on sound playing when changing clothing
4 Years Ago
new scope/goggle overlays
4 Years Ago
Fixed some procedural textures allocating a material slot every time they are reloaded, for example spawnmenu icons and spawnmenu_reload/map reload and Material() calls with backslashes
4 Years Ago
Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
4 Years Ago
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4 Years Ago
Hide mat_texture_limit convar Added current material count to mat_texture_list when expanded
4 Years Ago
Right/Middle mouse clicking a server will copy its IP / SteamID
4 Years Ago
Header height styling