198,617 Commits over 4,140 Days - 2.00cph!
Added water system get height/normal
Interaction sampling opt
Throw error when calling Free instead of FreeList or FreeMemoryStream (editor only)
changing chat menu group for layer sorting, adding daily mission message when there is no mission
Added unmute right click option.
Toggle mute and unmute options accordingly.
More mute list UI setup/prefabs/code.
Fixed server build.
Fixes for checking Items state properly.
Set up jobs on research stations.
Research AI tweaks.
added and setup Mute List tab to options screen (doesnt list anything yet)
Hide player levels in matches
Tooltip only shows requirements if the research isn't available
Research tree tooltips show requirements
Oil rig evacuation pipes / LODs / COL / prefab
Refactored items component and ItemAction to use states instead of callbacks (check state on action tick instead)
testbox_combat spawner fixes
Dont force tick on slot break
Muting and mute list functionality (no UI to remove mutes yet)
Added Conditions.ItemsActionState
Agent debugging
more chat menu functionality
Track last broken/last completed GoalPlanSettings in Agent callbacks to prevent overflow
research button functionality
Show chat menu at correct position
Fix HL1 NPCs crashing the game server in some cases
updated plaform material, removing wrong texture usage, disabling the one with fucked up normal for now,
Increased control point requirement to 30, reduced max control point value to 4
Always send the matchmaking response (matches aren't instantly made anymore)
reverted monumentisland and shader changes in lighting branch.
scene2prefab military tunnel.
Line drawing between unlocks
Fixed potential Projectile NRE
Merged in more stuff from lighting branch without corrupting military tunnel scene.