198,656 Commits over 4,140 Days - 2.00cph!
[D11] more wip on splitting frontend from in-game, remove dependencies on Frontend (really PagedUI but that needs fixing too)
[D11] more wip on splitting frontend from in-game, remove dependencies on Frontend (really PagedUI but that needs fixing too)
[D11] Make it possible to generate the bootstrap codepaths for all platforms supported without having to switch into each platform in turn + some WIP code for splitting off the frontend from the in-game.
minor Hapis fixes and tweaks
Fix duplicated effects not having model name in respective hooks
[D11][TUTORIAL] Various Tutorial actions/fixes, Tweaks to helicopter AI so should no longer stick around and repeatedly kill you. Custom tutorial logic on sleeping bag to allow for instant spawning
Minicopter for alex. (not sure if scale is 100%, just got internet)
updated prediction (broke some of nw2vars)
Initial implementation of unlock changes.
Data updating WIP.
Oilrig interiors dressing / models / texture work
Added blog URl to wahts new
[D11][TUTORIAL] Various Tutorial Actions, Tutorial Helicopter AI
Added jump pads to control1
[D11] Heap dump parser window fix for handling reports that are too big to display in a scroll region, plus some fixes/improvements to the analysis reporting.
Fixed TurnOff and TurnOn on vehicles crashing the game server when used on prop_vehicle_prisoner_pod
[D11] Heap dump data parser and editor window.
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Fixed GroupProgression.PreRequisitesUnlocked (makes craftable items clickable again, note that it also shows uncraftable items without them appearing greyed out).
Added activity to notify when no crafter is assigned but you have orders.
views for campfire seating and spit
More unlock data and placeholder entities
Various data in preparation for new tech tree
Minor changes + Restored HL1Weapon_357.Reload soundscript
Updated TTT to its latest version
use precompiled headers in linux builds