240,010 Commits over 3,837 Days - 2.61cph!
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tentacle rotating petrify attack
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required)
also fixed up debug drawing and exposed a couple more tuning variables
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
fix for asset bundle build
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Added voiceprops inventory config
Player>terrain surface effects WIP
update barricade materials
barricade prefab/collider, lod setup
Replace rethrow with a debug log
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Fixed exception during replay tests
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
[D11][#4085] Flame turret pilot flame fixed
Fixed some remaining Resources.Load usages
Don't call Stage.Draw() in batch mode
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Do not allow TC placement on top of deployables when near construction
Added prevent building volume and construction checks to table deployable
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
Remove cheat flag from viewmodel_fov convar
Added failing test for tr-TR culture
Added Facepunch.Parse dll
Fixed parse error in tr-TR culture
Use CultureInvariant with IgnoreCase for regexes
[D11] Fix to 4100 - Corn is flipped 90 degrees.
Added utf8.sub and utf8.GetChar (Community Contribution)
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Added utf8.sub and utf8.idx (#1400)
* Added utf8.sub and utf8.idx
* Fixed utf8 error
3rd argument to sub is now optional like regular string.sub
* Renamed utf8.idx to utf8.GetChar
[D11] Putting the working water back for RC
[D11] Lowered emission rates on Fusebox VFX slightly
Added an icon to the inventory player paper doll showing the number of active buffs. Hovering shows a tooltip with active modifiers.
Util to locate materials for conversion
setIcon colour on text input