240,010 Commits over 3,837 Days - 2.61cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
tentacle rotating petrify attack Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup
4 Years Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
4 Years Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
4 Years Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
4 Years Ago
Adjust max speed calc
4 Years Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
4 Years Ago
fix for asset bundle build
4 Years Ago
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4 Years Ago
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4 Years Ago
Added voiceprops inventory config
4 Years Ago
Update guide mesh
4 Years Ago
Player>terrain surface effects WIP
4 Years Ago
Merge from main
4 Years Ago
update barricade materials
4 Years Ago
barricade prefab/collider, lod setup
4 Years Ago
more styling on device
4 Years Ago
removing unused views
4 Years Ago
rewrite devices
4 Years Ago
merge from main
4 Years Ago
cherrypicking 50607
4 Years Ago
Replace rethrow with a debug log
4 Years Ago
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4 Years Ago
Fixed exception during replay tests
4 Years Ago
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
4 Years Ago
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
4 Years Ago
[D11][#4085] Flame turret pilot flame fixed
4 Years Ago
Fixed some remaining Resources.Load usages Don't call Stage.Draw() in batch mode
4 Years Ago
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4 Years Ago
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4 Years Ago
Do not allow TC placement on top of deployables when near construction Added prevent building volume and construction checks to table deployable
4 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
4 Years Ago
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
4 Years Ago
Durations
4 Years Ago
Remove cheat flag from viewmodel_fov convar
4 Years Ago
Added failing test for tr-TR culture Added Facepunch.Parse dll Fixed parse error in tr-TR culture
4 Years Ago
Use CultureInvariant with IgnoreCase for regexes
4 Years Ago
[D11] Fix to 4100 - Corn is flipped 90 degrees.
4 Years Ago
Added utf8.sub and utf8.GetChar (Community Contribution)
4 Years Ago
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4 Years Ago
Added utf8.sub and utf8.idx (#1400) * Added utf8.sub and utf8.idx * Fixed utf8 error 3rd argument to sub is now optional like regular string.sub * Renamed utf8.idx to utf8.GetChar
4 Years Ago
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4 Years Ago
[D11] Putting the working water back for RC
4 Years Ago
[D11] Wolf ragdoll fixes
4 Years Ago
[D11] Wolf ragdoll fixes
4 Years Ago
[D11] Lowered emission rates on Fusebox VFX slightly
4 Years Ago
Added an icon to the inventory player paper doll showing the number of active buffs. Hovering shows a tooltip with active modifiers.
4 Years Ago
Util to locate materials for conversion
4 Years Ago
setIcon colour on text input