248,731 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Bind PhysicsJointMotorMode enum
4 Years Ago
Put joints in their own folder, keep it all tidy
4 Years Ago
Add StartsNotActive to common joint config
4 Years Ago
Native helper func to fill out PhysicsJointDesc_t
4 Years Ago
Add friction and breakable impulse limits to common joint config
4 Years Ago
Cleanup duplicate code as much as possible in joint api
4 Years Ago
Update .editorconfig Added Entity.EnableHideInFirstPerson, Entity.EnableShadowInFirstPesron
4 Years Ago
Disable EnableSceneObjectOverride for now Don't create joint if both bodies are null in the config Make sure collision property isn't null before trying to get physics body from it
4 Years Ago
merge from main
4 Years Ago
more nav/cover
4 Years Ago
orb hard attacks hard claw balancing Merge branch 'master' of SpaceUsurperUnity nightmare pattern variety
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Refactor the basic train movement and collision code into BaseTrain
4 Years Ago
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4 Years Ago
Move train collision code to BaseTrain
4 Years Ago
Merge Main -> WorkCart
4 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
4 Years Ago
merged from main
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
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4 Years Ago
updated supply drop gun loot table
4 Years Ago
Parent trigger size adjustment
4 Years Ago
More efficient speed calculation for modular vehicles
4 Years Ago
Hurt triggers and repel triggers for WorkCart
4 Years Ago
reduced chance of finding junk in bradley/heli crates
4 Years Ago
updated supply drop loot panel
4 Years Ago
tech tree UI adjustments
4 Years Ago
Merge from cameraswitching
4 Years Ago
Merge from main
4 Years Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
4 Years Ago
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4 Years Ago
Test map terrain
4 Years Ago
Only allow looting WorkCart fuel while standing on its platform
4 Years Ago
bradley and heli crate updates
4 Years Ago
Don't allow setting self as parent If we have a parent, copy its ShuldDraw() Added Entity.EnableIgnoreParentShouldDraw (todo name better) When updating visibility, also update child visibility Merge branch 'master' of sbox
4 Years Ago
supply drop loot revamp
4 Years Ago
Remove a log left over by mistake
4 Years Ago
Add ShadowsOnlyEnabled via scene object override
4 Years Ago
Added player update profiling Fixed expensive player camera target updates Some unit profiling Got rid of allocation in Pxc_Animation.SetFrame()
4 Years Ago
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4 Years Ago
▉▊▉▆▍▊ ▍▍▄▋▉▌▆█▆ & ▅▇ ▆▋▆▆▋
4 Years Ago
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4 Years Ago
compile fix
4 Years Ago
Chainsaw never takes more than 3 attempts to start Chainsaw uses 75% less fuel
4 Years Ago
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