248,731 Commits over 3,959 Days - 2.62cph!
Bind PhysicsJointMotorMode enum
Put joints in their own folder, keep it all tidy
Add StartsNotActive to common joint config
Native helper func to fill out PhysicsJointDesc_t
Add friction and breakable impulse limits to common joint config
Cleanup duplicate code as much as possible in joint api
Update .editorconfig
Added Entity.EnableHideInFirstPerson, Entity.EnableShadowInFirstPesron
Disable EnableSceneObjectOverride for now
Don't create joint if both bodies are null in the config
Make sure collision property isn't null before trying to get physics body from it
orb hard attacks
hard claw balancing
Merge branch 'master' of SpaceUsurperUnity
nightmare pattern variety
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Refactor the basic train movement and collision code into BaseTrain
Move train collision code to BaseTrain
- Get WorkCart rigidbody to sleep and wake appropriately
- TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
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updated supply drop gun loot table
Parent trigger size adjustment
More efficient speed calculation for modular vehicles
Hurt triggers and repel triggers for WorkCart
reduced chance of finding junk in bradley/heli crates
updated supply drop loot panel
Merge from cameraswitching
Code gen and manifest update, fixes disconnect when damage FX play on client
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Only allow looting WorkCart fuel while standing on its platform
bradley and heli crate updates
Don't allow setting self as parent
If we have a parent, copy its ShuldDraw()
Added Entity.EnableIgnoreParentShouldDraw (todo name better)
When updating visibility, also update child visibility
Merge branch 'master' of sbox
Remove a log left over by mistake
Add ShadowsOnlyEnabled via scene object override
Added player update profiling
Fixed expensive player camera target updates
Some unit profiling
Got rid of allocation in Pxc_Animation.SetFrame()
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Chainsaw never takes more than 3 attempts to start
Chainsaw uses 75% less fuel
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