249,391 Commits over 3,959 Days - 2.62cph!
Updated supply_drop
CraggyIsland cleanup
Change check for updates button
Merge branch 'ui-changes'
Change check for updates button
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
Switch react-native-webview back to the matching expo SDK version
Mount addons when joining server (temporary)
Reduce file send buffer size
Reset player velocity on respawn
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
Max water depth roam improvements.
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
Beech, willow bush and oak translucency tweaks
More foliage material tweaks
Automatically fail over to the proxy websocket instead of requiring a retry in the UI
Snow shader variant + LOD variants
Record LastAttacker/LastAttackerWeapon (we can do better than this, but it'll do for now)
Don't cache player name, review this later
Highlight local player in killfeed
Merge branch 'master' of sbox
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles)
More dialogs/fixes for NREs
Rename to ApplyImpulseAtLocation that takes a location and impulse, makes more sense than a global impulse vector
Override CBaseModelEntity to enable physics
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Fixed infinite loop in MainThreadContext
Addons use content folder instead of data
Move our addons data/ contents to content/
Bigger buffer size for CRC'ing
Switching our SynchronizationContext to use a Channel instead of a List
CreateDirectory: ignore empty strings
GetCRC return 0 on file missing instead of exception
FileRecv handle files in the root propertly
Don't download files from the server if we already have them
Display dialog when there are missing references
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
Supply drop v2
lods and collision
material update
prefab update
RPC to single player works
Make Todd less likely to be the first bot
Don't clear network socket interfaces on server shutdown, unless we're a dedicated server
Flag up if we can'r resolve a reference in access control
Add single player target for Client RPC calls
Clean up custom network var writing
Automatically enrol classes deriving from LibraryClass
Site A bunkers & sewers and more.
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
hard fuse fixes and changes
trench pixel changes, hard balance
trench hard pixel change
trench expanding hard recolor
more trench balance
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Use steamclient sockets by default, only use gameservernetworkingsockets if dedicated server
Lighthouse 2 & surroundings rework
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