198,647 Commits over 4,140 Days - 2.00cph!
separated world tooltip to be able to make it look differemt, fix resolution offset bug
basic setup of healing pad tiletopper, prefab etc.
adding healing pad prefab, model, texture
optimized capture point texture/unwrap
tweaked spike trap
ThemeEvent now triggers an event on set.
UIMenuTheme checks for valid event in OnEnable and also listens to new theme set event.
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Clear the current career ref when entering save slots.
Null check for career in debug tools.
AssetTreeView can filter by game ready
Fixed senses missing entity grid ref
Play unit hit anim when health change source is not a unit.
remove collider from spike trap so unit's do get lifted up
reduced tile topper offsets by 0.5
Oil tile topper works, increases cost of moving onto the tile by 1.
Addded MovementCostModifier tag.
Pathfinder uses the new cost modifier tag when searching.
Replaced Condition.CanPerieceveUnits only usage with new CanPercieveHostileUnits Fact
Added FactTypes, expose desired result in editor for FactTypes.Bool
PerceivedUnitData now stores Hostility
wip Oil tile topper basic setup.
TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
Added tooltip to spike traps
Added collision to spike trap spikes so units get lifted
more spike trap tile topper wip.
added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
Fix backspace bug in server console input
WIP spike trap tile topper.
Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
Tilefall now has a maximum number of times it can happen, set per map in the map definition files.
Set max tilefall counts for all the maps.
Version++
Can now use tab in tile topper editor mode to cycle through available tile toppers
fixed career manager name anchor in the team panel
tweak rammer skinning
removing some basic platform/ tweak material
adding skin tone body/ mask materials
rerender icons, setting compression on all icons, cleaning up old icons
Prevent Ctrl+C from closing the server
null check flash anim controller (fix NRE on matcoutcome screen)
tweak daily challenge txt alignement
update sponsor objectives flash
WIP objective flash , getting latest
added Flash action to refresh
World space tooltips now work properly with render scale
Capture point and jump pad tooltips.
Tooltips disappear after being hovered for 1.5 seconds.
Removed tooltips layer from all collisions.
Added game option to toggle map object tooltips.
Fix NRE spam when dragging scrollbars
Supersample the map renders, force 16:9 aspect ratio for them too
remove enabled fog from avatar camera, tweak avatar post process
Switch to fast vignette in potato mode
TerritoryLocationSelector NRE fix
Only do short circuit backtracking on main power slots
Added yesterday's daily challenge score table to daily challenge panel.
Changed daily scores server sends to include the seed (so each tables knows which update is for them - can return no entries so there wouldn't be a seed sent otherwise)
Daily challenge table UI now handles ignoring requests if already awaiting an update due to multiple instances.
Version++
Network++
update camera prefab with fast vignette
tweak textures aniso
Added customisation price tiers.
Added Default.pricing definition.
Customsiation build tool now sets unlock prices based on tier settings.