249,367 Commits over 3,959 Days - 2.62cph!
More foliage material tweaks
Improved cactus materials
Added basic support for bone followers on "anim" type SENTs - Entity.CreateBoneFollowers, Entity.UpdateBoneFollowers, Entity.DestroyBoneFollowers (All serverside only)
"anim" type sents will render their physics object with vcollide_wireframe if there exists one clientside (yellow for clientside physobj, green for model index vcollide)
Quality settings (shader LODs) matching up perfectly
Revert change to particle system arc angle
Debugging some particles being emitted with NaN positions
More replay debugging helpers
Fixed particle systems getting NaNs if time scale is 0
Merge branch 'particle-system-nan'
renderfx is copied to clientside ragdolls like it is for serverside ragdolls
Fixed console spam from the Paint tool
Fix "worldspawn" exception
Random bot names
Error notice fixes
Adde Panel.WaitThen, Panel.WaitForTransitionThen
Added killfeed to flying head addon
Rebuilding ghost - try to make it not be red
die particles
fix status bar ios light mode bugs
Hub re-design
Tabs design
Tabs
Adding the drawer menu
Servre List to drawer menu
Notification menu
ServerList Sidebar
Server Selectable
Notifications button on all pages
ServerHeader changes
Chatinput style
PageHeader accepting teaminterface
Team Header status tooltips
Merge branch 'master' into ui-changes
Fix TS errors
Wire up notifications to the new notifications menu
Tablet landscape team redesign
tabbar fix tablet
Hub tablet views
re-organise tablet team views
ServerInformation and tablet styling
Server Info and Tablet header
Map button
Player Capsule tweaks tablet
Improved notification listing and opening
Filter Devices and Team Chat input
Merge branch 'ui-changes' of rust_companion_react into ui-changes
confirmationmodal footer and deleting servers
Add some mock data to the notification menu
fix chat input on tablet
Notifications Menu styling
Parse notification data so we can use it in the UI code
Hook up the device search box
Turn on Android's junk shadows for the map focus button
Notification menu category styling
Tooltip map name
Merge branch 'master' into ui-changes
Avatar in Drawer and Notification menu styling
confirmation modal safearea and styling
Hide username in drawer
Server Header logo and fallback
Notification menu
NotificationStatus styling
Pull server logo from the game server
Add logo to mock data
attempt to fix android
News redesign
ServerHeader tablet
Filter Devices no results
Show server logo on the server switcher and tablet hub
Server Logo in pairing and tablet modal
ServerInformation rewrite - potential android fix
Fix Server list scrollarea
Fix crash on logout
fix status bar issue on login ios
fix no devices and no filter results
Pass server logo to delete server
Notification status no servers and no servers in drawer pagemessage
update available header
More update status bar changes
localisation on filter devices
hub localisations and map size
fix asyncbutton
NewsItem styling
Update status, fix header showing settings button
Fix TS errors
fixing typing fast bug on inputs
update loading visuals
update assets ios
Fix statusbar crash on android
Promote to leader functionality + mock server support
Latest News tappable opacity
update FUE assets
mock data update
fix status bar ios light mode bugs
Arid foliage material and texture tweaks
Added foliage normal scale based on thickness map
Don't try to bundle Textures/replayui/
Updated Jenkinsfile
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Debugging some particles being emitted with NaN positions
AI Memory/senses respect ConVar.AI.ignoreplayers.
Flee/move/roam states set movement seped percentages.
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Latest News tappable opacity
Refreshed Prefabs.txt and Prefabs.unity for the SDK
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
Fixed exception with particle screenshake
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hard mech turret pixels
hard mech balancing
hard fuse bg color
fix fuse starFlicker
fuse enemyA hard recolor
fuse enemyB hard recolor
hard fuse minion movement changes
Fix statusbar crash on android
Promote to leader functionality + mock server support
updated crane textures, fixed bad merge on crane prefab
Add support for promoting players to team leader from the app
Better train driving, still a bit bumpy but improving
update crane interior rig / lod
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Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
Get the train driving on the track manually again, along with the snap-to-spline. Not working very well, will probably need to change how this is done
Show a button to fix prefab and viewmodel names on Skinnable asset
Merge from demo_toggle_nvg
Fix NVG being turned off whenever a player changes clothing during demo playback