240,139 Commits over 3,837 Days - 2.61cph!

4 Years Ago
pagination and button links on Gmod mailing list styling build
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
[D11][#3673] Fix for: guards at the Bandit Camp appear to have no helmets equipped when viewed from a distance.
4 Years Ago
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4 Years Ago
Dead pines / custom billboards
4 Years Ago
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4 Years Ago
fixed composter server startup error
4 Years Ago
merge from main
4 Years Ago
subtracting 49671 merge from grass_displacement
4 Years Ago
Enabled incremental GC on Linux servers as a test
4 Years Ago
merge from main
4 Years Ago
[D11][UI][#3933] Fixed issues with the credits screen
4 Years Ago
[D11][UI][#3959] Added scroll bars to scroling screens [#3950] Removed old icon from find/join game screen
4 Years Ago
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4 Years Ago
The wheel collider kick prevention on listen server was messing with vehicles tumbling in the air. Removing it since it was a listen server only fix anyway.
4 Years Ago
info, changelist build
4 Years Ago
Adjust max explosion force
4 Years Ago
merge from grass_displacement
4 Years Ago
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4 Years Ago
Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed
4 Years Ago
Renamed Water Desalinater to Powered Water Purifier Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
4 Years Ago
Adjust armoured cockpit window colliders.
4 Years Ago
Added rigidbody explosion forces to vehicles when receiving explosive damage, with an upward bias (Helk request).
4 Years Ago
player.fillwater command now fills the maximum amount of water a container can take instead of just 999, also skips containers with no lid (bucket)
4 Years Ago
Fixed IO regression causing sprinklers to not run when connected directly to a Water Barrel
4 Years Ago
ModularCarAudio - Avoid divide by zero if max speed is zero.
4 Years Ago
Fixed possible exception in ScientistNPC OnKilled
4 Years Ago
New centre of mass icon, and centre of mass changes to better support upcoming explosion forces. More realistic positioning, using anti-roll to counteract the higher COM.
4 Years Ago
Add new TriggerWetness class to affect player wetness in a trigger Added a TriggerWetness volume to sprinklers
4 Years Ago
Subtractive merge from collider conditionals removal commit. Unfortunately the compound collider bug does seem to still be around.
4 Years Ago
Adjust panel UI
4 Years Ago
Support modules with liquid containers in the vehicle lift preview.
4 Years Ago
First attempt at vertex merging
4 Years Ago
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4 Years Ago
Unsaved changes
4 Years Ago
Added support for deployable guide meshes to display with a local rotation and position offset Flipped the fluid combiner so it places in the opposite orientation from the splitter
4 Years Ago
New fluid combiner material
4 Years Ago
Fix client compile :(
4 Years Ago
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4 Years Ago
Merge from Main->Vehicles
4 Years Ago
When using the vehicle lift, show a small loot panel for a selected vehicle module if that module itself has internal storage. Allows for more easily emptying modules to allow them to be moved or removed.
4 Years Ago
Fix compile errors
4 Years Ago
Merge from farming2
4 Years Ago
Merge from watercatchersupdated
4 Years Ago
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4 Years Ago
Hooked up new animator states
4 Years Ago
modular car audio tweaks and polish
4 Years Ago
Add HasComponent extension methods for Component and GameObject
4 Years Ago
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