249,433 Commits over 3,959 Days - 2.63cph!
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Minimal soundstacks
Add custom "general" soundstack
Fixed weird camera behaviour when players rotate around each other
Handling camera merge distance in a smarter way
subtracting
56232 - see Asana ticket
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Adding modeldoc to sbox_game
Avoid crashing when reading fbx skin weights
citizen clothes
Added soundsystem to sbox_game
Clothes compile
Fix resource compile crash when sound event doesn't exist
Disabled Content codegen - needs some more thought
Autoscroll event list to bottom when adding a new event
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Reserialized prefabs in Assets/Prefabs (counting 5355)
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
Cable compiles
Don't load hlvr soundstack
Create preview_flat.vpk
Change default sound event type to core_simple_3d (until we have our own)
re-export broom with updated exporter
Citizen prop exports
Compiled models
Updated unity export scripts
Merge branch 'master' of sbox
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
Random offset when sampling topology points
Wake up the physics aggregate to make sure every body gets woken up
merge from /growable_rain
Added support for maxreceivetime to Steam Networking
Merge from lower_face_wearable
merge from /InteractionFix
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback
Added current parented entity and dof target to the demo playback UI
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Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
debug.ent_find_radius will use the debug camera position if that camera is enabled
Initial headlights implementation on WorkCart
Add phone booths to supermarket and gas station
Merge from PoseToolsFixes
Merge from skin_editor_improvements
Bandana mask is now lower face
Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
Don't show train health info when the player is mounted
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Bandit town foliage tweaks
Do not save ERROR spawnicons to disk when rendering manually, unless of course we are rendering models/error.mdl itself