190,957 Commits over 4,049 Days - 1.97cph!

7 Years Ago
scene2prefab
7 Years Ago
new holly builds for windows
7 Years Ago
Minor tweak to junkpile scientists.
7 Years Ago
Bug fix
7 Years Ago
optimisations
7 Years Ago
reverted shadow changes
7 Years Ago
merge from main
7 Years Ago
Death cam magic
7 Years Ago
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7 Years Ago
disabled shadows so I can test on steam (will revert soon) #2
7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Fix ordering issues when starting to spectate
7 Years Ago
disabled shadows so I can test on steam (will revert soon)
7 Years Ago
fixing more tree shading issues
7 Years Ago
fixed some tree smothing issues
7 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
7 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
7 Years Ago
Adjusted some NPC health values.
7 Years Ago
Fix death cam not stopping properly on respawn
7 Years Ago
If a player respawns while we're in vantage point mode, automatically retarget to them
7 Years Ago
Death cam work. This is more of a spectating overhaul that'll make spectating work better, and let the death cam and spectator share its code. May even be able to remove the whole spectator character type as most code is ported to the camera itself.
7 Years Ago
green keycard buy price reduced to 15 scrap
7 Years Ago
merge into main protocol++
7 Years Ago
fuel area fix
7 Years Ago
rhib spawns
7 Years Ago
Added combinedfog support to all relevant particle shaders
7 Years Ago
merge from main
7 Years Ago
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt) Added combined fog support for transparent surfaces Removed height density bounds from atmosphere volumes inspector
7 Years Ago
Experimenting with remembering the last tick result in order to make the modules compete with each other properly.
7 Years Ago
updated bandit town vendor names updated bandit town black market/weapon vendor crude now buys 1 scrap for 6 instead of 10 extra pickles
7 Years Ago
Reduce janky movement for bandit guards when they lose sight of their target.
7 Years Ago
merge from main
7 Years Ago
static map puzzle fix
7 Years Ago
Fixed job toggles not showing
7 Years Ago
UI save
7 Years Ago
Tweak to boar topology preference.
7 Years Ago
Merge from bandit_town_tweaks
7 Years Ago
Changed water body coliders to cylinders
7 Years Ago
Removed crafting job from crafting modules. Goals can continue current job if job is null. Attackers will get as close as possible to their target if target is sleeping.
7 Years Ago
Swamp_c made splats less circular
7 Years Ago
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7 Years Ago
Bandit town scene to prefab Swamp cabins scene to prefab Made splats around the bandit town less circular
7 Years Ago
chromium log severity
7 Years Ago
Reapplied terrain anchor tweaks
7 Years Ago
Merge from main
7 Years Ago
Fix for one of the lanterns blocking the path in abandoned cabins
7 Years Ago
Manifest
7 Years Ago
Updated wooden cabins Added static metal shopfront
7 Years Ago
...
7 Years Ago
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