190,970 Commits over 4,049 Days - 1.97cph!

7 Years Ago
yield % indicates scale of fruit as well as amount fixed fruit not appearing on plants fixed plant skin colliders being too small for plant info
7 Years Ago
fixed rhib storage and clipping issues rhib steering wheel turns removed trout from food vendor, now sells tuna cans instead netwrok++
7 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
7 Years Ago
reverted bad aiId.
7 Years Ago
customisation item material options are now correctly previewed and not applied whenthe base item isn't unlocked
7 Years Ago
[D11] Suppressed log spam on console server when client is killed.
7 Years Ago
made pine tree last lod really low detail (will be replaced by imposters soon)
7 Years Ago
removed buildings from building editor scene
7 Years Ago
more customisation saving, restoring of material options etc, gave all hat material options name ids, rebuilt db
7 Years Ago
[D11] Fixed assert on console server when a client connects.
7 Years Ago
Jobs that must be toggled via building slot assignment no longer show up in the toggles UI, and are disabled by default Fixed missing icons for some hut ownable components
7 Years Ago
Linux server build support for console.
7 Years Ago
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
7 Years Ago
scene2prefab
7 Years Ago
new holly builds for windows
7 Years Ago
Minor tweak to junkpile scientists.
7 Years Ago
Bug fix
7 Years Ago
optimisations
7 Years Ago
reverted shadow changes
7 Years Ago
merge from main
7 Years Ago
Death cam magic
7 Years Ago
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7 Years Ago
disabled shadows so I can test on steam (will revert soon) #2
7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Fix ordering issues when starting to spectate
7 Years Ago
disabled shadows so I can test on steam (will revert soon)
7 Years Ago
fixing more tree shading issues
7 Years Ago
fixed some tree smothing issues
7 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
7 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
7 Years Ago
Adjusted some NPC health values.
7 Years Ago
Fix death cam not stopping properly on respawn
7 Years Ago
If a player respawns while we're in vantage point mode, automatically retarget to them
7 Years Ago
Death cam work. This is more of a spectating overhaul that'll make spectating work better, and let the death cam and spectator share its code. May even be able to remove the whole spectator character type as most code is ported to the camera itself.
7 Years Ago
green keycard buy price reduced to 15 scrap
7 Years Ago
merge into main protocol++
7 Years Ago
fuel area fix
7 Years Ago
rhib spawns
7 Years Ago
Added combinedfog support to all relevant particle shaders
7 Years Ago
merge from main
7 Years Ago
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt) Added combined fog support for transparent surfaces Removed height density bounds from atmosphere volumes inspector
7 Years Ago
Experimenting with remembering the last tick result in order to make the modules compete with each other properly.
7 Years Ago
updated bandit town vendor names updated bandit town black market/weapon vendor crude now buys 1 scrap for 6 instead of 10 extra pickles
7 Years Ago
Reduce janky movement for bandit guards when they lose sight of their target.
7 Years Ago
merge from main
7 Years Ago
static map puzzle fix
7 Years Ago
Fixed job toggles not showing
7 Years Ago
UI save
7 Years Ago
Tweak to boar topology preference.
7 Years Ago
Merge from bandit_town_tweaks