198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Shop UI work
7 Years Ago
Shop UI work + lot purchase UI changes + cleaning up some other UI.
7 Years Ago
Fixed the resource icons.
7 Years Ago
Bronze league units min durability increased 35-45%
7 Years Ago
Player units are now sold for half of base value
7 Years Ago
Refactor so we don't need the player record to give currency
7 Years Ago
merging to main incase I forget tomorrow for the build.
7 Years Ago
send record
7 Years Ago
wip Award currency for first daily challenge submission
7 Years Ago
Fix for generating player fixture starting squad when there's < 8 matchready units. it now correctly places as many units as there are available.
7 Years Ago
scene fix
7 Years Ago
update steam badges source image
7 Years Ago
Increased signing bonus + rewards from sponsorships. Made healing sponsorship a bit easier.
7 Years Ago
Added Arena_Platform_Snow and rebuilt custom DB
7 Years Ago
fix career market panel alignement
7 Years Ago
Improved junkpile scientist AI vs animals. Fixed bug in Junkpile Timeout. Fixed bug in AI animal distance reasoner.
7 Years Ago
disable news tab in scene
7 Years Ago
force update
7 Years Ago
Increased unit ValuePerMark, ValuePerModSlot. Increased mod values for all 3 types. Market will now only offer units of Mark upto 1 league higher than player's current league
7 Years Ago
updated career market Ui WIP jump pad tweak
7 Years Ago
updated career UI outcome panel Fixed logo generator not being disabled when exiting of creating a logo, producing some weird AO glitch when trying to create 2 team in a row Tweak logo generator team text default position
7 Years Ago
Stable sorting for leaderboard, update database indexes
7 Years Ago
Disable nut trading
7 Years Ago
merge from main
7 Years Ago
skin approval
7 Years Ago
Career saving uses a using block in case it throws an exception
7 Years Ago
Better flashing attack area fix
7 Years Ago
merge from main
7 Years Ago
reimplementation
7 Years Ago
CareerVersion++
7 Years Ago
More mod/unit generation balance, less mods overall, mixed size modslots, etc
7 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
7 Years Ago
Updated TTT
7 Years Ago
Last played map will now scroll into view when opening new game menu Updated some TF2 map icons and added missing ones Git: Added 4th argument to DComboBox.AddChoice - icon
7 Years Ago
[D11] [UI] Removed client define for "ConnectToServer".
7 Years Ago
[D11] Fixed weapon name been set to player name
7 Years Ago
[D11][#82] Added missing translations
7 Years Ago
[D11][TUTORIAL] Merge
7 Years Ago
Fixed some UI indicator widgets breaking after switching to Paused UI
7 Years Ago
[D11] [UI] Fixed server info setting itself to be the selected game object. Set ConnectToServer logic to be empty function if ran on server (just in case).
7 Years Ago
Version++
7 Years Ago
Goal.ChangeTarget uses fact provider for biggest threat
7 Years Ago
on changed methods, reordering children...
7 Years Ago
[D11] Crouch Toggle option enabled
7 Years Ago
DailyChallengeDatabase returns an extra bool to check if it's the user's first submission
7 Years Ago
Stats profiliing
7 Years Ago
[D11] [UI] Updates to the popup systems to include content anchoring option. Added server info popup definition and replaced server info logic to be a popup instead.
7 Years Ago
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
7 Years Ago
art
7 Years Ago
Senses and Knowledge only care about Units, Unit.Knowledge book keeps inaccessible entities