190,957 Commits over 4,049 Days - 1.97cph!
new holly builds for windows
Minor tweak to junkpile scientists.
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disabled shadows so I can test on steam (will revert soon) #2
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
Fix ordering issues when starting to spectate
disabled shadows so I can test on steam (will revert soon)
fixing more tree shading issues
fixed some tree smothing issues
Some bandit guards should never move.
Bandit town scene2prefab.
NRE check on NPC hostility consideration.
Navmesh safety check when NPC tries to move to last known location of target.
Improved some coverpoints at bandit town.
Bandit town scene2prefab.
Adjusted some NPC health values.
Fix death cam not stopping properly on respawn
If a player respawns while we're in vantage point mode, automatically retarget to them
Death cam work. This is more of a spectating overhaul that'll make spectating work better, and let the death cam and spectator share its code. May even be able to remove the whole spectator character type as most code is ported to the camera itself.
green keycard buy price reduced to 15 scrap
merge into main
protocol++
Added combinedfog support to all relevant particle shaders
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt)
Added combined fog support for transparent surfaces
Removed height density bounds from atmosphere volumes inspector
Experimenting with remembering the last tick result in order to make the modules compete with each other properly.
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
Reduce janky movement for bandit guards when they lose sight of their target.
Fixed job toggles not showing
Tweak to boar topology preference.
Merge from bandit_town_tweaks
Changed water body coliders to cylinders
Removed crafting job from crafting modules.
Goals can continue current job if job is null.
Attackers will get as close as possible to their target if target is sleeping.
Swamp_c made splats less circular
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Bandit town scene to prefab
Swamp cabins scene to prefab
Made splats around the bandit town less circular
Reapplied terrain anchor tweaks
Fix for one of the lanterns blocking the path in abandoned cabins
Updated wooden cabins
Added static metal shopfront