240,208 Commits over 3,837 Days - 2.61cph!
[D11] LOD Distance Update.
[D11] Network Protocol Bump
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
[D11] Fix to glass materials being rendered before fog.
█▍▆ ▍▌▅▍█▉▆ ▅█▇▋▌██▇. ▌▉▆▌▆ ▄▇▍ ▇█▋▅ █▍▅ ▌▊▍▉ ▅▊█▉
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
Better handling of seed creation
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists
Added backwards compatibility for old custom map files
armored module, merged mesh/material
re exported lift texture
Added UnityArgs variable to supply additional arguments to Unity
trench difficulty tweaks
onion grid2 changes
onion trap no longer lasts forever
airburst sfx etc
claw attack timing tweaks, removed invasion drone powerup
Remove another layout controller and don't run a coroutine when opening the expanded life stats
Switch the expanded death screen stats to RustLayout instead of unity components
Extra wheelspin for initial takeoff
Added option to LODComponentParticleSystem to NOT automatically play the particle FX when coming into range, and set all wheel trail/spin effects to playOnShow= false. Default is true so as not to affect other existing objects.
▊▉▋▋▄▄ ▅▍▊▋▅▋, ▍▍▇▄▅▄, █▋▆'▆ ▊▌▍▇█ ▅▉▄▍▍▅ █▇▆▅▍ ▄▍▄▇▅▌▊▌ ▍▄ ▇▌▍▉█▄ ▊█ ▌▍▌▋▊▄▇▊▌ ▅▊▉ ▉▅▍▆ ▄█▋
Reinstate map changes that got stomped in #
48033
Physics work, wheel spin adjustments, FX work
▉▇▍▍▆▉▇▍▅▆ ▅▊▆▌▉ (▉█▉'▇ ▆▋▆ ▄█▉▋▍ ▋█ ▌█ ▍▉▇)
▄▄▆ ▋▌▊▍ █▄▍ █▌ ▉▇▌▍▄▍ ▆▌▉ ▍▌▄█ ▅▅▄▆▄▄▊ ▅▇▊▄▍█ ▅▅▅▍ ▇ ▆▍█▆▄▌▅▇▆
█▋▉ ▉▇▌ ▉▍▍▉ ▊▄▌ ▌▅ ▇▊▇▆█ █▋▊▋▇█▆ █▍▆▊ ▇▋▇▆▄▅▌▄▉ █▊▋
▍█▌▆▍ ▍▄█▌ ▅▍▇▅▇ █▋▅▋▆▄ ▇██ ▇▆▌▇ ▌▊█▇ ▅▇▇▍▍▇▅ ▌▍▊▇ ▅▄▍ ▊▉▍▊▍▅▇
█▅▅▄█▄ ▊▍▊▌▆▉ █▋▋▄▋▄▅▊ ▆▆ ▇▄▅▆▉▆▇▊▍, ▌▍▆ ▉▍██▊█▌▄ ▊▍▇▋▆▍▉ ▋▄▍ ▊█▄▅▌▅▍ ▆▉▇ ▉▄▌▇ ▉▆▆▌▉ ▇█ ▋▋▅ ▊█ ▊▇▍
Disregard line of sight checks when using player.mount command
▇▉▋▊ ▉▇▋▍█▄▋▍
▅▋▇▌▍▌▅▌ ▍▋▍▇▍▍▌ ▍▌▄▆▇▅▆▌▌ ▌▄▇▆▇▉█ ▊▇ ▄▉▍
Fixed an infinite loop with decal cleanup
Further improve func_breakable angle reset logic
HL1 turrets start in retracted animation rather than in the firing? animation
Added separate HDRP server trigger (similar to the other branches)
▆▌▊▇▌▄▄▌ ▋▌▇▆▍▊
▅▄█▅▍▉ ▅▆▍▆▇▄ + ▊▆▅▅ ▄▋▋ ▄▋▉▌▍▆▌▋▌
Added focus / brake hint
Added way to capture a heap dump during HotloadedData.ClearCache
[D11] swamp trees mesh optimisation
Preallocate a 450mb gc heap
Added a couple of calls to GC.Collect during loading to keep the heap size under control
Dispose of unnecessary CPU side copies of instancing data after loading
temporary workaround to stop site-isolation from destroying RegisteredFunctions state in render process
▉▅▇█-▋▆▍▇: ▉▉▊▆▌▍▌ █▊▉▋ ▄▍▄█▅█▆▍▊ ▊▍▊▇▄ ▌▊ ▅█▌▋▋▌▇▌▍ █▌█▋▌▉▄ ▆▇▍▊█▋▆▍▉▆ ▆▊▊ ▌▇▅▍▆▊▄▋▋ ▍▆▉▅█▊▊ ▌▆▌▅▌█▄▅▅