240,208 Commits over 3,837 Days - 2.61cph!

5 Years Ago
[D11] LOD Distance Update.
5 Years Ago
[D11] Network Protocol Bump
5 Years Ago
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
5 Years Ago
2019.3 perf fix
5 Years Ago
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5 Years Ago
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
5 Years Ago
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
5 Years Ago
[D11] Fix to glass materials being rendered before fog.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
5 Years Ago
Better handling of seed creation
5 Years Ago
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5 Years Ago
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
5 Years Ago
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
5 Years Ago
armored module, merged mesh/material re exported lift texture
5 Years Ago
Added UnityArgs variable to supply additional arguments to Unity
5 Years Ago
trench difficulty tweaks onion grid2 changes onion trap no longer lasts forever airburst sfx etc claw attack timing tweaks, removed invasion drone powerup
5 Years Ago
Remove another layout controller and don't run a coroutine when opening the expanded life stats
5 Years Ago
Switch the expanded death screen stats to RustLayout instead of unity components
5 Years Ago
Minor FX edit
5 Years Ago
Extra wheelspin for initial takeoff
5 Years Ago
Added option to LODComponentParticleSystem to NOT automatically play the particle FX when coming into range, and set all wheel trail/spin effects to playOnShow= false. Default is true so as not to affect other existing objects.
5 Years Ago
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5 Years Ago
Reinstate map changes that got stomped in #48033
5 Years Ago
Physics work, wheel spin adjustments, FX work
5 Years Ago
Remove temp code
5 Years Ago
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5 Years Ago
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5 Years Ago
Disregard line of sight checks when using player.mount command
5 Years Ago
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5 Years Ago
Fixed an infinite loop with decal cleanup
5 Years Ago
Devices page styling
5 Years Ago
Further improve func_breakable angle reset logic HL1 turrets start in retracted animation rather than in the firing? animation
5 Years Ago
Added 2019.3 branch
5 Years Ago
Added aux03
5 Years Ago
Added separate HDRP server trigger (similar to the other branches)
5 Years Ago
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5 Years Ago
Added focus / brake hint Added way to capture a heap dump during HotloadedData.ClearCache
5 Years Ago
[D11] swamp trees mesh optimisation
5 Years Ago
Preallocate a 450mb gc heap
5 Years Ago
Added a couple of calls to GC.Collect during loading to keep the heap size under control
5 Years Ago
Dispose of unnecessary CPU side copies of instancing data after loading
5 Years Ago
temporary workaround to stop site-isolation from destroying RegisteredFunctions state in render process
5 Years Ago
[D11] Merge with main
5 Years Ago
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