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Junkyard is allowed to spawn in tier 0
Grid: Never FillSpace if ColumnCount > 0
Added Panel.HasActive, HasFocus, HasHover
Added Length.GetPixels
HorizontalSplit
Added Grid.FillSpace
Rename GetContentPadding to GetInset
Update HorizontalSplit.cs
Verrical Splitter
Merge from animator_optimization
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Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument)
Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter)
Disabled placement next to large cliffs on fishing villages and harbors
Marge from canoe (craftable kayak + paddle fixes)
Adjust various components to new model
Removed overrides from gibs
Item tweaks
Can click stack traces in console to go to file
Fix console window colours
Fixed rotation and scale for kayak and gibs.
merge from door_controller_tweaks
Added support for the kayak to modify the mount pose while not holding a paddle
Adjusted mount positions
Realigned kayak model to line up with model import
Removed inWater checks, they're not needed since we're placing on water
Merge FixGlassMaterial -> Main
Make glass pane actions client-side only
Clear damage decals on car modules if the car reaches full health from repairs
Don't display paddle on back while holstered
Fixed orientation of paddle when thrown
Disable decals on repair hammer hits. Don't visibly break things that we're repairing.
Remove glass crack hit decals when glass breaks
Move DebugUtil methods into DebugEx
Remove unused animator params on paddle vm
Lowered max yaw on kayak (was 90, now 70)
Kayak icon and deploy volume setup
Switch cockpit module glass to the right material
Fixed not saving deleted connections during an autosave
Auto save dialogue graph when making a new connection or deleting a connection
WIP setup for deployable kayak
Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
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Update dialogue graph style sheet to remove pixel warnings
Added token/english labels to choice ports
Added an error message if a dialogue node has no shortname when saving (but still save)
removed crate/barrel spawns from fishing village, added additional sentries, no longer spawn in arctic
Fixed FancyText embedding in Unity 2019
Fixed splitscreen camera jump threshold
Shape rendering rewrite includes diamonds now
Fixed "snap to grid" display not updating when it should
VRAD no longer crashes with invalid model versions on static props (i.e. Portal 2/CSGO models)
VRAD no longer bails compiling vertex lighting for static props with invalid model versions
VRAD now uses DX90 vertex format for vertex lighting of static props