192,565 Commits over 4,049 Days - 1.98cph!

7 Years Ago
UnitWidget SettlementinfoWidget Art files.
7 Years Ago
Resources can define a job required to harvest them. Filtering by flagged will exclude flagged resources for which the unit doens't have the correct job.
7 Years Ago
adding avatar body materials/textures
7 Years Ago
Added jobs to UnitInspector SelectedUnit layout tweak UI files Attribute color mods
7 Years Ago
People will now only gather items when getting materials for building or fire
7 Years Ago
Dispensed items now flagged for player command if the dispenser is. AI data for filtering by flagged.
7 Years Ago
Entities can be flagged for player command/interaction
7 Years Ago
Added required stone and wood per group member fields for supplies scoring
7 Years Ago
Unit inspector tweaks Crafting widget Context menu
7 Years Ago
Added wood supply consideration to woodcutter module and made it actually consider wood and not stone
7 Years Ago
Fix the build
7 Years Ago
Fix the build
7 Years Ago
Players labels now based on the more generic IsAlly instead of just on gang affiliation
7 Years Ago
Close any open doors at end of round
7 Years Ago
Fix timer value
7 Years Ago
Fix missing NPC interactable assignment that was stopping NPCs from working
7 Years Ago
Changed interaction trace back to radius 0, causing it to use the raycast again instead of spherecast. This fixes some doors returning the building they're in as the interactable, missing the door interactable and making it unopenable.
7 Years Ago
Gathering AI tweaks
7 Years Ago
AI data fixes
7 Years Ago
More context menu
7 Years Ago
Context menu Crafting window tweaks
7 Years Ago
Corpse cooking AI should check if the corpse is skinned or we have the tools to skin it
7 Years Ago
Gathering Goal on Hunting module now checks if we're already cooking
7 Years Ago
▆▉▆▅▄▊ ▋▉█▊▅▌▇ ▆▇▆
7 Years Ago
removed empty condition group
7 Years Ago
compile fix
7 Years Ago
Fixed needs glow Fixed item tooltips
7 Years Ago
Jogging actually drains some stamina, and not half a % per minute.
7 Years Ago
aiming at plants now shows a bunch of information about their state
7 Years Ago
Role icon fix
7 Years Ago
Fixed global generic prompt not working
7 Years Ago
Scene
7 Years Ago
Role exp slider hookup
7 Years Ago
Reinstating changes that didn't come through the verge, due to the revert in #5243
7 Years Ago
Tab buttons will toggle if already active
7 Years Ago
7 Years Ago
Fixed bad human stat data
7 Years Ago
Merging in my building loading branch. Significantly improves level loading times on average.
7 Years Ago
Don't need these in OnDesroy, + causes errors with it there
7 Years Ago
Scene
7 Years Ago
More
7 Years Ago
Needs display glows
7 Years Ago
Context menu modality, escape to close, animation
7 Years Ago
Activity/ActivityData IEquitable Context menu fixes
7 Years Ago
SelectedUnitWidget Art assets. Attribute asset tweaks.
7 Years Ago
remove test avatar from main scene
7 Years Ago
Force Tick after setting combat target. Fixed pingponging between targeting sleeping enemies and non sleeping enemies. Break additive emote goal if in combat.
7 Years Ago
Implemented Goal Plan to make people wait if they want to perform an interaction but can't. People should now pick up food as well as harvesting when filling the stockpiles.
7 Years Ago
skin approval
7 Years Ago
update avatar shader adding face variation mat/texture