240,226 Commits over 3,837 Days - 2.61cph!

5 Years Ago
Disregard line of sight checks when using player.mount command
5 Years Ago
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5 Years Ago
Fixed an infinite loop with decal cleanup
5 Years Ago
Devices page styling
5 Years Ago
Further improve func_breakable angle reset logic HL1 turrets start in retracted animation rather than in the firing? animation
5 Years Ago
Added 2019.3 branch
5 Years Ago
Added aux03
5 Years Ago
Added separate HDRP server trigger (similar to the other branches)
5 Years Ago
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5 Years Ago
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5 Years Ago
Added focus / brake hint Added way to capture a heap dump during HotloadedData.ClearCache
5 Years Ago
[D11] swamp trees mesh optimisation
5 Years Ago
Preallocate a 450mb gc heap
5 Years Ago
Added a couple of calls to GC.Collect during loading to keep the heap size under control
5 Years Ago
Dispose of unnecessary CPU side copies of instancing data after loading
5 Years Ago
temporary workaround to stop site-isolation from destroying RegisteredFunctions state in render process
5 Years Ago
[D11] Merge with main
5 Years Ago
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5 Years Ago
[D11] + Reverted a change to range_hall_c_col (In order to fix collision). Will need tested on a fresh server as it may impact rotation + possible fix to sewer_tunnel_door
5 Years Ago
[D11] UI Changes Options Menu Elements
5 Years Ago
[D11][#3450] Dropped items now have a visible outline.
5 Years Ago
[D11] Fixes for a few weapons causing errors from third person animations
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Material Mask Maps pt1. Lit Base.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
fix dashboard
5 Years Ago
[DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients.
5 Years Ago
tweak driver position (seat and pedal positioning)
5 Years Ago
[D11] [UI] Look-At Tooltip class now translates all actions it receives. NOTE: Need to go through various other classes/items and standardise how they set their game menu info to ensure they don't pre-translate information, otherwise we end up with "#'s" prefixed on a bunch of actions.
5 Years Ago
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5 Years Ago
[D11] + Bollard_a_rope shadow culling too quickly - fixed
5 Years Ago
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5 Years Ago
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)
5 Years Ago
Fixed diffusion profile list on Hdrp.High
5 Years Ago
cleaned up sprinkler materials a bit, less height and noise
5 Years Ago
Fixed collider instantiate / enable performance issue
5 Years Ago
Updated ASE to 1.7.8.01
5 Years Ago
[D11] Removes unused code
5 Years Ago
[D11] Removes unused code
5 Years Ago
Added GameMode onFormDestroy callback Added Player.Revive(position?) whitelisted method Player / PlayerInput using cleanup Example of reviving when a form is destroyed
5 Years Ago
Fix annoying asset preprocess error
5 Years Ago
much better planted bottle materials, set up refractive shader on it with correct sorting
5 Years Ago
[D11][#3682] Added null check to hackable locked create to avoid null ref.
5 Years Ago
Fixed yield display/pick discrepancy. Show both actual current pick amount and current yield value on plant UI.
5 Years Ago
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5 Years Ago
Steam upload files
5 Years Ago
build vpk on win32/win64 configs