248,621 Commits over 3,928 Days - 2.64cph!
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
updated storagemonitor.deployed prefab to contain new asset
Storage Monitor prefab update
Storage Monitor asset
Inital prefab setup. Models, textures, material and lods.
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Fix null Steam auth ticket showing up as an ArgumentNullException - it'll pass through and get handled appropriately instead
Grid Test comments
Fixed exception logging not showing a message
Compiler handles failed builds of dependancies better
Fixed processor not creating .gen folder
Fixed Sandbox.Generator exceptions
Subtracting
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) since they're causing regressions
merge from monument_boat_shop
Reactive target mechanism scale fix
Ensure clientside Lua on SENTS/SWEPs starts as SOON as the client receives the script name
Added sound.EmitHint( SOUND_ enum, position, volume, duration, owner = NULL )
Added SOUND_ enums for the function above
physcannon_mega_enabled works as expected
Implemented full effects for the mega gravity gun (This requires networking changes to properly work, which will happen closer to the update release)
It should no longer be possible for the Gravity Gun effects to break if using pirated game content or otherwise overwriting gmod files (This also makes the effects look closer to Half-Life 2)
Fixed Gravity Gun launch/punt effects coming from the wrong place in 3rd person for local player
Updated deploy guide for reactive target
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Fixed explosions not respecting the NODLIGHTS flag
Updated reactive target and its icon to have the new electric visuals
Assigned the textures to the material for the RT Mechanism
Rebuild manifest to update roadsign IDs
Fixed a crash with C_BaseCombatWeapon::ShouldDrawUsingViewModel
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Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Hide road signs beyond 70m away
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
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Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
- Use a bounds check instead of radius check for IndividualSpawner
- Add AI layer to the spawn handler bounds check mask, so things won't spawn inside horses etc
Only spawn IndividualSpawners if there's space. Wait and try again later if there isn't.
Get rid of audio (this change + delete the audio bundle)
player animator paddling updates
Strip out particle systems (saves 400mb in system RAM)
Set the max texture size to 16x16 (saves 600mb in system RAM)