247,218 Commits over 3,928 Days - 2.62cph!

4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
4 Years Ago
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
4 Years Ago
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does. Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
4 Years Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
4 Years Ago
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4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Merge vehicle decay changes -> Main.
4 Years Ago
Fix decay tick time scaling
4 Years Ago
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying. Don't decay modular cars at all if they're on a powered vehicle lift.
4 Years Ago
Codegen + mainfest + protobuf id changes
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
4 Years Ago
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.
4 Years Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
4 Years Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
4 Years Ago
Inherit 50% of player velocity when placing boogie board
4 Years Ago
Merge hackable crate mass increase -> Main
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed bake error !switch
4 Years Ago
missed files
4 Years Ago
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4 Years Ago
Added a way to toggle performance UI on switch !switch
4 Years Ago
Added a way to toggle performance UI on switch
4 Years Ago
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4 Years Ago
boosts icon and text changes
4 Years Ago
Fixed some exceptions when force loading only from asset bundles
4 Years Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
4 Years Ago
Avoid console errors when using PrintMessage with weird input
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Properly maintain Entity.All on ListenServer Fixed Build isn't needed errors when disconnect and remap Demo playback works
4 Years Ago
phrase fix
4 Years Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
4 Years Ago
large wooden walkways scene backup
4 Years Ago
chunk explosion vibrates at correct position SFX updates Merge branch 'master' of SpaceUsurperUnity Storm speech sfx wav file Merge branch 'master' of SpaceUsurperUnity sfx tweaks fuse sfx tweaks unit.OnChunkExplode, removing some unused sfx removed more unused sfx more unused sfx removed reduced quad/diamond spritesheets in size removed some large unused textures removed more textures Merge remote-tracking branch 'origin/master' Added --disable-native-input command line option !redux Merge branch 'master' of SpaceUsurperUnity replaced missing texture, removed other stuff removed unused music files removed more stuff, mech curse sfx tweak fuse sfx tweaks onion replacing some overused sfx Preparing for merge Preparing for merge Merge remote-tracking branch 'local1/temp1' into asset-bundles Fixed some exceptions after merge
4 Years Ago
Merge from monument_hierarchy_flatten
4 Years Ago
Unflattening hierarchies of spawned monument prefabs
4 Years Ago
fishing_village_a monument files/folders prep work
4 Years Ago
Turned it on
4 Years Ago
Added an option to only allow valid items to be added to mixing table inventory (disabled)
4 Years Ago
Update LinePreserve.cs Fixed IsLocalPlayer always returning false ConsoleSystem.Caller defaults to LocalPlayer if listen server
4 Years Ago
loot panel scene
4 Years Ago
Removed composter collider from mixing table Fixed preventbuilding volume on the incorrect layer
4 Years Ago
removed unused music files removed more stuff, mech curse sfx tweak fuse sfx tweaks onion replacing some overused sfx
4 Years Ago
Mixing table bounds and volumes tweaks so it can be placed inside a 1x1