192,546 Commits over 4,049 Days - 1.98cph!
Compass has a nice edge fade
Disabled worker slots since we don't track them between construction interactions, as I had assumed. Should change this and then re-enable the UI as its a good representation of what people are working on.
Building status overlay UI shows assigned builder slots
Made most Effects apply to humans only
Disabled all animal food AI
PlayerInput consumable struct to reduce code duplication
Equipment icon drag and drop improvements
Fixed research icon showing for buildings that have no available research
Fixed crafting widget not correctly adding created orders to selected unit when possible
Fixed settlement level activity not firing
update lighting setup and glow on the avatar platform prefab
adding avatar layer for elements affected by the light
update rice texture
Settlement stockpile needs
fixed bug with plant age disappearing
display plant yield
NPC spawners at Outpost now properly respect ai.npc_enable.
WIP on cover points at bandit camp for NPCs.
People will now only harvest flagged resources.
Removed a bunch of AI rendered useless by this change and made some fixes to make it all work.
UnitCraftingWidget -> CraftingOrderList, managed by UnitFrame
Composter mesh and textures
Triggers cache valid unit classes for evaluation based on their usage in Effects
Player cam profiler hooks
Testing budgeted trigger evaluation coroutine, wrapper
ThreatPerceptionCondition is better
Handle potential NRE in Ownable.ClearOwners
Fixed speed control buttons taking keyboard navigation
Disabled group of immigrants event
Increased min join interval
Stick and stone piles require job/commands
Added raycast background blockers to unit and settlement hud widgets to stop tooltips popping awkwardly
Fixed PlayerCommandWidget NRE
Added runtime rust/standard impostor shader
Fixed command validity checks
subtract
16945 (wrong repo)
Replaced context menu with radial
Set up a test map and game mode for Matt to play with pro builder.
Missing icons.
UnitInspector icon rendering fix.
Player command sounds
More context menu
gameready true on legs fabric
Some item preview files
Saved the preview_editor scene because it has male and female for clothes rendering
Added Needs Tool activity (but didn't hook it up to goal failure)
Hopefully fixed bad research icons
Fixed issue with safe emptying
Default item quality = average