240,226 Commits over 3,837 Days - 2.61cph!
[D11] [UI] Updated credits file to contain translation keys instead of values. Added missing translation for credits screen.
[D11] [UI] Added missing translations for credits screen. Fixed credits screen not being openable.
▆▍▌▍▍ ▊▇▌ ▆▊▍▍▋▋ ▇▊▍▌▋ ▉▆█▉▌▄
[D11][#3589] Altered Guide highlight material to closer match PC
[D11] [UI] Added missing shop name translations.
[D11] OptionButton UI Tweaks
[D11] Main Menu UI Tweaks
Show an item icon when a seed has "known" genes
[D11][#3661] Fixed issue with dismissing kicked popup, fixed hide server names option appearing before opening server list
Just delete TMP_Text.SetText( * ) because it's junk
Fixed GameTip not showing in CKJ
[D11] [UI] Fixed reporting flow having redundant choices for disabling communincation. Fixed missing translation in English US file for server shutting down.
[D11] Fix free memory call
[D11] Fix free memory call
Making RustText.SetText an override
RustText.SetText sets the text via text instead of calling base
Set all pfx LOD culling to dynamic. Basic trail and spin fx now working on cars.
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
[D11] Bandit Camp Rotation Fix
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
mech curseLaser shoot sfx
mech curseWarp tweak and sfx
fuse glass chunk explode sfx
fuse enrage bullet polish
fuse sfx tweaks
enable read / write on CCTV gibs (error fix)
Add player.swapseat to swap the mounted seat of a specified player
WIP custom switch component so we can style it nicely
Reinstate effect emission overrides for front wheels
Fixed impostor motion blur
Initial work on supporting new VFX.
- Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again.
- Removed old water and dirt effects.
- Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring.
- Added tyre audio support for grass and snow.
- Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology.
- Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats.
- Hooked up all new tyre track and spin FX, but currently unused.
- Modified grip physics.
Added player.dismount command
Fixed player.mount sometimes mounting the client Mountable in the editor
Fixed skin diffusion world-scale
Restored color buffer format; need to wait until it's a custom frame setting
Remove that change, was meant to be on a different branch
Add player.dismount command
Vehicle source file backup
Fixed foliage displacement
▆▍▄▉ ▅▅▉ ▋▌██▉ █▌▉▅█▉ ▉██▊▄▉▋█ ▄▋▌▇ ▉ ▉▇▌▄▋▍, ▄▆▌▅█▊ ▄▋▆▉█▅ ▄▌▊
▋▋▇▇ ▊▇ ▅▆▊▄▋▋▌▇▌▉▍▍▉▄▇█▍▅▊▌ ▅▅▉█▅▇▍▌▋ ▋▅ ▇▄▇█▅▅▍▆▇
▆█▊▅▆ █▊▋▉ ▊▄▄▅ ▌▅▌▉▇ ▉▋ ▅▅▋ ▌▉▅▆▉▇
Update usermessage.lua
Formatting changes to match the rest of the files