248,619 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Increase minimum node size
4 Years Ago
Exposed the action string field to the dialogue graph blackboard Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
4 Years Ago
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
4 Years Ago
▇▅▊ ▅▍ ▊▌▅▋█▌▇▋ ▍▇▉ ▉▌▌▋▄▉ ▊█▆▋▌▅▆▆▌
4 Years Ago
▌▌▍▍█▋ ▇▊▊▄▅▊▄█▊▍ ▅▆▌ ▇▍▆█▄▅▄ ▄▉▍█ █▊▉▆▉▄▋▊
4 Years Ago
▇▉▆ ▋▄▌▍▅ ▉▊█▌▇▍▍▇ ▊▉▌ ▍▌▄ ▇▋▄█
4 Years Ago
Fixed Hammer not loading vgui language files Fixed certain labels/buttons in model picker being cut off
4 Years Ago
Fixed Linux builds
4 Years Ago
Tools
4 Years Ago
Cleaning Up Hotload results in console Hotload property styles Merge branch 'master' of sandbox.source Fixed FloorToInt not converting to int Hotload Skip AccessControl Delete AnalyzerLibrary.cs Bind Style.Width/Height/MaxWidth/MaxHeight Added Panel.SetContentSize Added Style.GetContentPadding Library Attribute icon Added UI.Grid Added Slider.OnValueChanged Don't try to show console error if in another thread (todo) Grid Test Added GridTest option
4 Years Ago
▋▄▋▊▋█▊▊▌ ▌▋▍▌▇█▅▉ █▋ "▄▅▋█▍▉▆ ▌▋▇▊ ▆▄▅▅█▌▋▉" █▋▌▌█▄▍▆▋
4 Years Ago
Fixed replay divergences in Unity 2019 related to Vector2.magnitude
4 Years Ago
▊█▇▆▌▋▋▊ ▊▄▆▇ ▉▆▄▍ ▋▆ ▊▆▍▆▅▆▇▍
4 Years Ago
merge from main
4 Years Ago
Fixed oar collision mesh rotation.
4 Years Ago
Added rope lods to the boat prefab.
4 Years Ago
Fixed a couple of typos !redux
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
4 Years Ago
Merge from main
4 Years Ago
▍▌▄▇▌▌▋ ▅▉▋▊▇▇▊▋▇▍▊█ ▋▋▄▊▅█▅ ▇▍▆▋ '▅▅▊▌▊▇▊▄▊██' ▌▅ '▌▅▉▍' ▌▄▊ ▄▊▇_▅▋.▌▆▌. ▌▊ █▋▌▋'▊ ▉▊█▍▇▊▍▄▍▇ ▌▍▋ ▄▍▅▉▍ ▊▊▉▋▉▅▋▅.
4 Years Ago
█▉▇▅▇▄▆▊█ █▌▉▊▄▄ ▊▉▄▇▇▉ ▌█ ▋▇▉▉▇▄ ▍▋▌▆▌▆▇▌ ▇█▍ ▊▉▉▋▊▋ ▊▋▍▉▍▅.
4 Years Ago
▍▆▊▍▍▅▌▅▆ ▄▅▋▍▉▇ ▄▅█▇▍ █▉▆█▆▌ ▊▋▋▅█ ▊▌▌ ▍▆▍▊▆▇ ▍▆▄▊▄▌ ▇▋▌ ▇▌▋▌▋ ▇▇▄▅▊▄. █▅█▅ ▊▉ ▍▅▊ ▄▄█▅ ▍▄▅ ▉▊▇.
4 Years Ago
Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
4 Years Ago
merge from main
4 Years Ago
merge from cliff_layer_fix
4 Years Ago
art sources backup
4 Years Ago
Lighting tweaks and polish
4 Years Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
4 Years Ago
Merge from voiceprops
4 Years Ago
Protocol++ Fixed player voice speaker errors
4 Years Ago
Adjusted transparent scrap icon on research table loot panel
4 Years Ago
Move global broadcast toggle into fixed update
4 Years Ago
Merge from main
4 Years Ago
Clear file storage cache when connecting to a server
4 Years Ago
Make DamageShowingRenderers class public
4 Years Ago
Merge from main
4 Years Ago
Unsaved comment
4 Years Ago
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
4 Years Ago
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
4 Years Ago
Merge from canoe
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
4 Years Ago
Update holster position on paddle
4 Years Ago
Set car window culling mode to Back. Makes it a bit easier to see through
4 Years Ago
Fix sudden jumps in glossy reflections on car window glass
4 Years Ago
Fixed array parameters in CallMethod / CallSubroutine
4 Years Ago
Fixed possible NRE in replay UI Removed some logging