248,619 Commits over 3,928 Days - 2.64cph!
Increase minimum node size
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
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Fixed Hammer not loading vgui language files
Fixed certain labels/buttons in model picker being cut off
Cleaning Up
Hotload results in console
Hotload property styles
Merge branch 'master' of sandbox.source
Fixed FloorToInt not converting to int
Hotload Skip AccessControl
Delete AnalyzerLibrary.cs
Bind Style.Width/Height/MaxWidth/MaxHeight
Added Panel.SetContentSize
Added Style.GetContentPadding
Library Attribute icon
Added UI.Grid
Added Slider.OnValueChanged
Don't try to show console error if in another thread (todo)
Grid Test
Added GridTest option
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Fixed replay divergences in Unity 2019 related to Vector2.magnitude
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Fixed oar collision mesh rotation.
Added rope lods to the boat prefab.
Fixed a couple of typos !redux
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
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Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
merge from cliff_layer_fix
Lighting tweaks and polish
Added speakers at surfers boat shop
Added barrels and crates spawners
Lighting prefabs day/night modulator
Protocol++
Fixed player voice speaker errors
Adjusted transparent scrap icon on research table loot panel
Move global broadcast toggle into fixed update
Clear file storage cache when connecting to a server
Make DamageShowingRenderers class public
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
Update holster position on paddle
Set car window culling mode to Back. Makes it a bit easier to see through
Fix sudden jumps in glossy reflections on car window glass
Fixed array parameters in CallMethod / CallSubroutine
Fixed possible NRE in replay UI
Removed some logging