248,619 Commits over 3,928 Days - 2.64cph!
Fixed HUD not showing in co-op
Fixed diamonds not being textured if using an atlas
Added names to shape game objects
fixed boat spawn on map load
Combined Quad and Diamond shaders
Stage_Drawing cleanup
Fixed shapes flickering after stage reset
HapisIsland Boat villages
disable "Looting started" debug (spamming console)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Fixed missed ladder trigger at large fishing village
Fishing villages now flagged as safe zone (hostile notice)
S2P
Hooked up SiftRaft_NoPaddle mount pose
added sit_raft_nopaddle anim and hooked up in player animator
Restore invalid model file header checks for VRAD
merge from Monument_Boat_Shop
Lowered kayak colliders for better foot placement
Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
fix json boss forms
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more storm flashing pixel sequencing
list of patterns to test
pixel flash category
ballpit stage setup
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Hammer: Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3d view is not used
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Road signs are now LootContainers, drop 1 metal pipe and 1 "road signs"
Hammer: Made the "Default to 15 degree rotations" setting invert what SHIFT does during rotation, not outright disable/disable it
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
Remove road signs from my test map
IndividualSpawner now uses the existing SpawnGroup system via SpawnHandler
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Fix storage monitor UI when it's unplugged
Update translations
Fix the storage monitor providing information even when it's not powered
Move roadsigns to the props folder
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
Speculative NRE fixes for Gibs
added scuba gear and kayak sales to the boat vendor
reduced nobuild zone around boat vendor
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Fixed gravity gun not detaching the attached entity on client when the gravity gun is switched away too quickly
Fixed not being able to send large dupes (arm them) to server while being able to download large dupes from server. Dupe anti spam is now per-player on server and also exists on client.
adjusted boat spawn position
removed motorboat/rhib spawns, added rhib to boat vendor
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
Fixing edge case where fishing village would still spawn right next to large cliff
Scene2Prefab Fishing villages
Extended stairs at fishing villages to account for procmap variation
Update ClassAccess.cs
Less logging
net5.0.0-preview.8.20407.11