248,619 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fixed HUD not showing in co-op
4 Years Ago
Fixed diamonds not being textured if using an atlas Added names to shape game objects
4 Years Ago
fixed boat spawn on map load
4 Years Ago
Combined Quad and Diamond shaders Stage_Drawing cleanup Fixed shapes flickering after stage reset
4 Years Ago
HapisIsland Boat villages
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
disable "Looting started" debug (spamming console)
4 Years Ago
Removed duplicate decay component on boogie board
4 Years Ago
Paddle is no longer considered hostile
4 Years Ago
Fixed missed ladder trigger at large fishing village Fishing villages now flagged as safe zone (hostile notice) S2P
4 Years Ago
Hooked up SiftRaft_NoPaddle mount pose
4 Years Ago
added sit_raft_nopaddle anim and hooked up in player animator
4 Years Ago
Restore invalid model file header checks for VRAD
4 Years Ago
Phrases
4 Years Ago
merge from save198
4 Years Ago
network++ Save++
4 Years Ago
merge from Monument_Boat_Shop
4 Years Ago
Lowered kayak colliders for better foot placement
4 Years Ago
Fixed incorrect repair costs on kayak Removed unused damage renderer component Adjust seat positions to reduce clipping
4 Years Ago
fix json boss forms Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more storm flashing pixel sequencing list of patterns to test pixel flash category ballpit stage setup
4 Years Ago
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4 Years Ago
Hammer: Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3d view is not used
4 Years Ago
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4 Years Ago
Road signs are now LootContainers, drop 1 metal pipe and 1 "road signs"
4 Years Ago
Hammer: Made the "Default to 15 degree rotations" setting invert what SHIFT does during rotation, not outright disable/disable it
4 Years Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
4 Years Ago
Remove road signs from my test map
4 Years Ago
IndividualSpawner now uses the existing SpawnGroup system via SpawnHandler
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix storage monitor UI when it's unplugged Update translations
4 Years Ago
Fix the storage monitor providing information even when it's not powered
4 Years Ago
Move roadsigns to the props folder
4 Years Ago
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
4 Years Ago
Speculative NRE fixes for Gibs
4 Years Ago
Added tooltip support
4 Years Ago
added scuba gear and kayak sales to the boat vendor reduced nobuild zone around boat vendor
4 Years Ago
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4 Years Ago
Fixed gravity gun not detaching the attached entity on client when the gravity gun is switched away too quickly
4 Years Ago
Fixed not being able to send large dupes (arm them) to server while being able to download large dupes from server. Dupe anti spam is now per-player on server and also exists on client.
4 Years Ago
adjusted boat spawn position
4 Years Ago
removed motorboat/rhib spawns, added rhib to boat vendor
4 Years Ago
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
4 Years Ago
Halo fixed another mat
4 Years Ago
Fixing edge case where fishing village would still spawn right next to large cliff
4 Years Ago
Scene2Prefab Fishing villages
4 Years Ago
Extended stairs at fishing villages to account for procmap variation
4 Years Ago
updated rhib physics
4 Years Ago
Update ClassAccess.cs Less logging net5.0.0-preview.8.20407.11