240,455 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Fire stuff
5 Years Ago
hdrp ds using wrong appid
5 Years Ago
Update Rust.groovy
5 Years Ago
Cast usage optimizations
5 Years Ago
Water quality returns 0 not -1 when underwater.
5 Years Ago
Artificial light quality is now capped at 1 instead of 1.5, because it already provides the bonus of 24hr light and ignores the plants time of day happiness.
5 Years Ago
[D11] Vent LOD distance tweak
5 Years Ago
[D11] Fix for floating asset Launch Site
5 Years Ago
[D11] Merge with main
5 Years Ago
[#3295] Prevented shadow strength warnings about range being outside 0 to 1 from spamming the console.
5 Years Ago
[D11] Changed generated kick message for rpc errors to a translate key, translate idle kick message
5 Years Ago
Controls changed in layout A: voice chat toggle/ push to talk - press/hold the view button (BUTTON.BACKBUTTON in code) crouch is now on B (BUTTON.CANCEL in code) quick chat - press the R3 (rightStickButtonPressed in code) While building in layout A: Controlling structure height: Y + D-pad Up/ Down -> Right/Left shoulder Menu changes - loc strings reassigned: Standard A layout: Face Right: d11_voice_chat -> d11_toggle_crouch Special Left: d11_quick_chat -> d11_voice_chat R3: d11_toggle_crouch -> d11_quick_chat Building A layout: Face Right: d11_voice_chat -> d11_toggle_crouch Special Left: d11_quick_chat -> d11_voice_chat R3: d11_toggle_crouch -> d11_quick_chat Face Top: d11_foundation_height -> d11_secondary_interact, disabled L1: d11_previous_structure -> d11_raisefoundation (new string) R1: d11_next_structure -> d11_lowerfoundation (new string) D-Pad Up: d11_inventory_raisefoundation -> d11_inventory D-Pad Down: d11_crafting_lowerfoundation -> d11_crafting The old buttons in the UI.BuildingContextMenu are disabled and marked as unused.
5 Years Ago
Update Rust.groovy
5 Years Ago
Merge from effect_benchmark
5 Years Ago
#if CLIENT, more effects per run
5 Years Ago
merged & fixed water consumption changes
5 Years Ago
merge from main
5 Years Ago
finished water consumption changes: protobuf, display, update.
5 Years Ago
Skin bundle update
5 Years Ago
Updated some test scenes that used craggy's terrain
5 Years Ago
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game
5 Years Ago
Savas and Savas koth wrap up before playtests
5 Years Ago
removing old testmaps I made
5 Years Ago
[D11] More Z fighting materials fixed
5 Years Ago
DS Steam Upload scripts
5 Years Ago
[D11] Don't call CanLookAtEntity every frame
5 Years Ago
Send a success message if build was failing and is now good again
5 Years Ago
[D11] Translate Kick messages
5 Years Ago
Update Unity.groovy
5 Years Ago
Check that Unity.exe exists throw exception if steam script not found
5 Years Ago
[D11] Prevent server code running on client
5 Years Ago
[D11] Don't disable/enable poolable behaviours/components when destroying
5 Years Ago
Tentative fix for lift not deploying in builds
5 Years Ago
Merge from main
5 Years Ago
Moved car lift to electrical category
5 Years Ago
mo fire & fury
5 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
5 Years Ago
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5 Years Ago
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5 Years Ago
Minor decay edit
5 Years Ago
Using IOStateChanged instead of UpdateFromInput
5 Years Ago
DefineParameterAttribute now supported on properties Callbacks like onHitPlayer now know about the correct player Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support Fixed CallMethod not caring about parameters being non-optional
5 Years Ago
Boot out player interaction if they're using the lift when it loses power
5 Years Ago
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5 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
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5 Years Ago
Show some helpful messages when a notification fails to send
5 Years Ago
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5 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.