192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
UI layout
7 Years Ago
NRE fix
7 Years Ago
Fixed corrupted prefab
7 Years Ago
jackhmmer model and lods.
7 Years Ago
Material adjustment
7 Years Ago
Prefab cleanup
7 Years Ago
jackhammer textures and materials
7 Years Ago
More prefabs
7 Years Ago
jackhammer folders
7 Years Ago
Prefabs
7 Years Ago
Tool save
7 Years Ago
GUI save
7 Years Ago
Settlement creation no longer exposes icons or name input, replaced with leader selection
7 Years Ago
merge from main
7 Years Ago
Fix for lighting issues caused by Unity near clip bug
7 Years Ago
Network++
7 Years Ago
Removed date/time calls from base pyramid caching
7 Years Ago
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up) Added test puzzle to CraggyIsland
7 Years Ago
Fix for duplicate keycards on server restart that cannot be interacted with
7 Years Ago
Merge in Scientist MT Lab AI fixes.
7 Years Ago
Merged from main
7 Years Ago
fixed compound vending machines having two tool machines
7 Years Ago
Fix for corn and pumpkin default interaction
7 Years Ago
Fix for self destructing vending matchines in doorways
7 Years Ago
Fix for medkits not removing bleed effect on consume
7 Years Ago
Compile fix
7 Years Ago
Added Role XP gain to GoalPlanSettingsWrapper and BaseBehaviourSettings.
7 Years Ago
Added role exp events system Fixed settlement level up button not working
7 Years Ago
Fixed picking hemp order menu
7 Years Ago
Merged from main
7 Years Ago
MT Lab scientists now aware if they can engage a threat or not (security doors).
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
UI
7 Years Ago
Network++
7 Years Ago
Removed reflection probe from player preview
7 Years Ago
wip MapDatabase stuff for map rotations
7 Years Ago
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7 Years Ago
Various UI
7 Years Ago
Fixed roof jump exploit at WTP
7 Years Ago
wip groundwork/refactoring prep for map rotation shit
7 Years Ago
Made grid gizmos super dank
7 Years Ago
Reverted some spawn changes on Hapis
7 Years Ago
fixes
7 Years Ago
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
7 Years Ago
Shifted recyclers out on Powerplant and Sewer Branch
7 Years Ago
SettlementView radius view fix