192,970 Commits over 4,049 Days - 1.99cph!
jackhmmer model and lods.
jackhammer textures and materials
Settlement creation no longer exposes icons or name input, replaced with leader selection
Fix for lighting issues caused by Unity near clip bug
Removed date/time calls from base pyramid caching
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Fix for duplicate keycards on server restart that cannot be interacted with
Merge in Scientist MT Lab AI fixes.
fixed compound vending machines having two tool machines
Fix for corn and pumpkin default interaction
Fix for self destructing vending matchines in doorways
Fix for medkits not removing bleed effect on consume
Added Role XP gain to GoalPlanSettingsWrapper and BaseBehaviourSettings.
Added role exp events system
Fixed settlement level up button not working
Fixed picking hemp order menu
MT Lab scientists now aware if they can engage a threat or not (security doors).
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Removed reflection probe from player preview
wip MapDatabase stuff for map rotations
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Fixed roof jump exploit at WTP
wip groundwork/refactoring prep for map rotation shit
Made grid gizmos super dank
Reverted some spawn changes on Hapis
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
Shifted recyclers out on Powerplant and Sewer Branch
SettlementView radius view fix