198,650 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed tribe create hover menus getting stuck Fixed tooltips triggering after delay when the source element has been disabled
7 Years Ago
updated files
7 Years Ago
[D11] More fixes for jenkins
7 Years Ago
improved previous fix
7 Years Ago
Fix for out of range error in Building.CanDeposit
7 Years Ago
Hopefully fixed flakey hover buttons in tribe create
7 Years Ago
.
7 Years Ago
Ghost interaction/vis fixes
7 Years Ago
[D11][WIP] Changed how Input is handled to change boat acceleration and reverse to trigger buttons
7 Years Ago
[D11] TE Repair bench Lootpanel and Update to prefabs for better navaigation
7 Years Ago
odd changed files from testbox arid
7 Years Ago
Fixed moving scientists not animating the movement when parented.
7 Years Ago
... probably gonna revert this shit
7 Years Ago
FuelToEffect no longer tries to start if the process queue is empty (although we should never be trying to do that really?)
7 Years Ago
More
7 Years Ago
[D11] [UI] Main Menu can now return to the Title Screen and back again, includes a number of fixes for transitions and selected items when moving between pages
7 Years Ago
More
7 Years Ago
ghost raycast fix
7 Years Ago
Fix for daily challenge leaderboard query
7 Years Ago
NRE fix
7 Years Ago
Progress, fixes
7 Years Ago
More work on unifying all inventories
7 Years Ago
[D11][UI] Implemented controller navigation prompts for lootpanel items
7 Years Ago
Tribe create ghosts WIP
7 Years Ago
Custom editor for Attachable component
7 Years Ago
[D11] Change to agent none
7 Years Ago
[D11] Back on
7 Years Ago
merged to release
7 Years Ago
[D11] Turn off client builds to catch server builds
7 Years Ago
What's New entry/screenshot.
7 Years Ago
[D11] Some tweaks
7 Years Ago
version++
7 Years Ago
fix for no results being returned if you haven't yet registered a score in the daily challenge leaderboards. increased points per kill.
7 Years Ago
Player characters reference NetworkUser instead of InhabitedEntityUser (PersistentPerson)
7 Years Ago
Put NetworkUser in its own little namespace. Put PersistentPerson in there too and renamed it to InhabitedEntityUser. Got a lot more sorting out to do, might rename things again.
7 Years Ago
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt Made flashlight sound not stop weapon sounds
7 Years Ago
Smooth scrape sounds are no longer repalced by rough scrape sounds on the 2 materials where used to happen
7 Years Ago
Some cleanup
7 Years Ago
Comments only
7 Years Ago
Update other AI as well and remove debug info
7 Years Ago
Various tribecreate stuff & art assets Simplified the tooltips. New hover widgets for persons and ghosts, to replace the bottom mid dock. Trait selection still shit.
7 Years Ago
update daily challenge Ui stuff
7 Years Ago
AI fix for cops trying to get to places in the air and getting frozen.
7 Years Ago
daily challenge leaderboard SQL query fix?
7 Years Ago
[D11] WIP experimental code to help speed up bootstrap type code; define IO and CPU tasks and the dependencies between them. The code will compute the optimal ordering (respecting dependencies) that maximises efficiency for both IO and CPU at the same time. Tasks are timed and data is fed back into the algorithm next time it is run, also the IO taks create data which can be used to build an asset bundle to eliminate file seeking; by running this and feeding all the information back in, and running it again, it should settle on the optimal arrangement of tasks. The system could use different data on different platforms to produce different runner code, giving the optimal performance on all devices. When code or assets change the system can be re-run to recalculate the optimal sequence, but as long as the dependencies haven't changed the old code will still function correctly, just won't be as fast as it could be. This is still in the development stages and yet to be tested with real game bootstrap tasks, which should need only minor modification to fit into the system's stubs. Also merged in changes from Matt's streaming branch to enable async file loading in the FileSystem backends.
7 Years Ago
More work on NPCs on cargo ships.
7 Years Ago
skin approval files
7 Years Ago
More work on NPC orientation on the cargo ship.
7 Years Ago
gmodscreenspace loads g_screenspace_vs11 instead of gmodscreenspace_vs11
7 Years Ago
More NPC orientation fixes on Cargo Ship.