192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed tooltips persisting after radial opens Fixed GroupNeeds activity being generated before game ready Various UI work UnitView.OnValidate ensures FogOFWarUnit is added to all prefabs
7 Years Ago
World initialization logging tweaks
7 Years Ago
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7 Years Ago
more
7 Years Ago
removed legacy barricades in mines at MT
7 Years Ago
more
7 Years Ago
wip entering squad editor from practice map screen selection
7 Years Ago
macos luajit 2.1
7 Years Ago
Map files contain world size so custom maps can be any size
7 Years Ago
clang vpc deps
7 Years Ago
Fix to Powerplant puzzle flow
7 Years Ago
hid current unit list bar for now
7 Years Ago
squad editor fast play button
7 Years Ago
fast switch fixes
7 Years Ago
Compile fix
7 Years Ago
adjust state fix
7 Years Ago
Preserve custom map file name when saving to disk Fixed world cache cleanup for procedural maps
7 Years Ago
fixed opportunity window not outputting the correct result....hopefully...
7 Years Ago
Fixed bug with adjusting state during CSP
7 Years Ago
Fixed Hapis broken industrial buildings
7 Years Ago
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
7 Years Ago
Force culture to invariant culture so console string parsing isn't fucked in some countries
7 Years Ago
Fixed some shaders not compiling due to missing dll
7 Years Ago
█▇▆▅█▅▍ █▊▌▊ ▆▊▊▍▅▄▊ ▊▉ ▊█▍ .▄▆▄ ▄▋▍▅█ (▊▋ ▊▄▊▄ ▌▆▌▉ █▌▄▅'█ ▄▉▄▇▇▇ █▄ ▌▄▇▆▌█▄ ▆▉▉█▍ ▉▄▉▇▄▆ ▇▋▄▆▊▌▍)
7 Years Ago
Fix to Airfield puzzle flow Reverted generators player pos transforms across levels unless using a different transform location
7 Years Ago
Updated shader build scripts to work without source sdk
7 Years Ago
Added CTakeDamageInfo.__tostring CTakeDamageInfo.GetDamageType now properly returns an unsigned int Added DMG_SNIPER and DMG_MISSILEDEFENSE
7 Years Ago
update fast foward and continue button from the outcome panel update ingame menu UI fixed sorting issue between the option/chat/ingame menu panel update fonts
7 Years Ago
7 Years Ago
Blast door sounds
7 Years Ago
Countdown UI now works properly and reliably, even if users connect during countdown etc
7 Years Ago
Fix a pretty bad bug in NetworkEntity.RPC
7 Years Ago
compile fix
7 Years Ago
dive sites won't despawn with players nearby
7 Years Ago
scientists drop sometimes drop green keycards
7 Years Ago
added audio to blast door and wheel
7 Years Ago
Network++
7 Years Ago
fixed puzzlereset settings not being saved
7 Years Ago
Testing skydome Reflection Mode as None
7 Years Ago
missing file
7 Years Ago
diving tank can be added to vending machine blue keycard available at compound tools machine grenades should no longer go through monument walls hostile activities mark you as hostile for 30 minutes instead of 5-10 now
7 Years Ago
Fixed missing PersistedEntityComponentData ProtoInclude for PersistedSettlementDesirability
7 Years Ago
UI prefabs, color coded effect stat changes
7 Years Ago
Bandit town scene progress
7 Years Ago
UI save
7 Years Ago
Bandit town splat and topology update
7 Years Ago
Fix IsTargetDead check to account for player respawns.
7 Years Ago
Added SettlementDesirability component with very basic Desirability calculation for now This component replaces spawning strangers with SettlementDesirabilityEvents which are a type of GameEvent that can be triggered by a Settlement. Added some test data.
7 Years Ago
Bandit town scene progress Dredge greybox Expanded swamp water area
7 Years Ago
Added Unit stat tooltips, stat manipulation source strings and value display Added support for conditional options form elements Added UI scale option (currently limited to the game screen)