240,452 Commits over 3,867 Days - 2.59cph!

5 Years Ago
merge from main
5 Years Ago
Removed FoliageRenderer class as it doesn't seem to be used any more...
5 Years Ago
Basic co-op camera Fixed camera overhang Fixed co-op camera scaling Fixed the wrong player taking damage in co-op
5 Years Ago
wrapping up remaining caves scene terrain rework
5 Years Ago
[D11] Altered the size of the Prevent_building blocker in powerplant [D11][#3643] Fixed control issue with multiple users on ps4
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fixed WaterSystem
5 Years Ago
+ set the water AO to 0
5 Years Ago
[D11] Multiple Z fighting fixes at the Launch Site
5 Years Ago
Added menu item to reimport compute shaders
5 Years Ago
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
5 Years Ago
Select function name easier
5 Years Ago
Headline, bold, link highlighting Fixed jit.util bullshit anchor link fix Page creation better
5 Years Ago
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5 Years Ago
Fixed a bunch of issues, almost all working.
5 Years Ago
Switch to DirectX12 on XB1
5 Years Ago
Turn off shadow casting on decal shader
5 Years Ago
Turn off old legacy pipeline camera components and old decal system
5 Years Ago
source update
5 Years Ago
Simpler fix for server shader stripping
5 Years Ago
[D11] Only strip shaders on CLIENT
5 Years Ago
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
5 Years Ago
[D11] + Fix to remnant_container_6x4 culling at LOD 0
5 Years Ago
fix janky damage bullets on trench parallel pattern octopus bubble overlap fix laser prison warnings unit behaviourdelay, storm slalom timing changed finished storm behaviour commit reduce amount of slice on storm storm laser and studbullet tweaks storm meteor can only repel, not damage tweaked storm return, less suction on storm form 1 player-pixel collision while invulnerable callback, some dash rework more dash reworking player useLegacyPhysics, resolved collision callback order issue dash sprite polish boost shadow effect more dash polish, changed some item descriptions dash backblast effect adjust dash sound as charges run out error sfx when trying to dash while invuln rename brake to focus, addition tutorial state pattern parentBullet property bullet-pixel damage fix, bullet.useLegacyDamage property tweaked repel effect octopus mine appearance tweak misc player/status collide callbacks, Convert rework fix AddBullet while iterating error more convert flagged cantBeIgnored bullets fix status level check; bullet hitbox leniency status mod convert hit sfx, etc +damage combo sfx pitch playerBodyColor status modifier Merge branch 'master' into multiplayer Frame stage co-op support Laser stage co-op support Storm stage co-op support Invasion stage co-op support
5 Years Ago
Fixed calls to native code
5 Years Ago
Server Initialize fixes Call SetupInterface on startup
5 Years Ago
[D11] Increased default joysticks deadzone to 0.3
5 Years Ago
[D11] Gas Station Gate Door position fix
5 Years Ago
Workaround for DX12 BRG limit
5 Years Ago
Merge branch 'master' into multiplayer
5 Years Ago
Added BelowMinimumSaturationTriggerLevel and AboveMaximumSaturationTriggerLevel to PlanterBox, for electrical use later on.
5 Years Ago
[D11] Server asset bundle build time optimisation.
5 Years Ago
[D11] Updated signal grenade particles.
5 Years Ago
[D11] Fixed LOD issue on junkpile_b.prefab
5 Years Ago
Added availableIdealWaterCapacity, availableWaterCapacity and idealSaturation to PlanterBox. These are used to determine how much more (if any) water a planterbox needs to receive in order to bring it to the optimal saturation level for growth (and not over).
5 Years Ago
IsCallResult not used Removing the new networking stuff (for now) Adding SteamMatchmakingServers interface (for uniformity)
5 Years Ago
Merge from sprinklers
5 Years Ago
5 Years Ago
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5 Years Ago
fix status level check; bullet hitbox leniency status mod convert hit sfx, etc +damage combo sfx pitch playerBodyColor status modifier
5 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
5 Years Ago
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
5 Years Ago
cherrypicking 46664 46665 46765 46786 46791 46795 46796 46811 46827
5 Years Ago
[D11] Portacabins vertex colour fixed
5 Years Ago
Correctly link items and their entities when loading from save
5 Years Ago
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5 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
5 Years Ago
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5 Years Ago
Updates for the change in deployed vehicle lift prefab name