192,973 Commits over 4,049 Days - 1.99cph!
Stone world model updated
Send selected character ID properly
Character selection working properly again. Getting around not being able to use arrays in RPCs here.
hl2.sh runs correct bin on mac
removed old textures + added new, moved c4 to core shader rgba setup
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Assigning game mode character types
More work but still not compiling. I promise the next commit will compile
More work, but still a non-compiling commit for now
WIP letting game modes actually tell client what the current character selection list is. This is a non-compiling commit.
Fixed list initialization bug
Removed FoliageGrid.Init debug log
Updating inventory system.
Conditions.SettlementBuildingCount is generic, can be used outside of AI
Added SettlementNeedsCookingSpit Need
Added SettlementNeedsFoodStorage Need
Building addons are now properly added to their parent Building's Settlement
Buildings with available addons can show a UI button above them (flagged in the addon settings)
Fixed activity notification UI not being dismissable and showing incorrect counts
Subtracted
27268, 27269; needs proper fix in skin caching
Some refactoring in preparation of the world SDK
Updating Inventroy System
some UIMapButton cleanup before reworking it to be reusable
map rotation icon change
tweak tile marker /color/mat
Applying parts of
27017 (Terrain maps use flat arrays)
UIPlayOnlinePanel
wip menu rotation setup
revised jackhammer textures after feedback and some new label geometry
Food supply readout shows total meal count
Fixed issues with plugins project
Fixed barricades positions
rotation maps appear at the top of the list, thicker border