198,618 Commits over 4,140 Days - 2.00cph!
Fucked off lerping morphs, just set the bone targets on demand. Added custom ranges and anim curve eval for weight blends
No but actually do what i said in the last commit
Added Apply Layer masking option to standard decal shader
Force customisation unit morphs tick in char create
climb functionality which somehow works
Asset name caching in database init before warmup
Definition.NiceName lazy getter
More player LookingAt fixes
Regenerated enums.
Fixes to make gathering for fire from stockpile work.
Withdraw From Stockpile now checks if we can pick up the resulting item
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
Merged various building gathering conditions into one
Reverted some lost morphs data
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
Char creation screen plays animations after trait choices
Fixed NRE when combat anim event is received during char create
Fixed a bunch of issues with Unit.Morphs
Moved OnValidate to non-unity method, added button the base DataAsset editor and "validate all" tool to Assets menu
shader console spew doesn't crash any more
removed use of VALVE_LITTLE_ENDIAN macro/fixed particle alpha always being 75
Fixed error in UnitPortraits.CreateNewClone when a stranger gets spawned
CanFindBuildingForTarget fix
Fixed crafting orders UI adding double
Various gathering AI tweaks
[D11] Preserve existing platform settings
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
[D11] Try polling from master and add in server builds
Various gathering AI bits
Fixes to withdraw from stockpile action
Fixed UnitPortraits key not found
Added withdraw interaction to can find building that requires this condition
Moved the Dispenser OnReplenish event to after the quantity gets updated.
Withdraw from Stockpile interaction.
More work on NPCs on the Cargo Ship.
[D11] Check every X mins for changes to kick off build
CanFindBuildingForTarget checks stockpiles and writes
Moved and referencing fixed time
hot air balloon basket files backup
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
Looking at ASMDef Networking code
[D11] Fix ps4 ortho basis assert
[D11] Append sub-branch to folder name on build drive and take out server builds for now