198,618 Commits over 4,140 Days - 2.00cph!

7 Years Ago
More morphs
7 Years Ago
More morphs crap
7 Years Ago
7 Years Ago
Fucked off lerping morphs, just set the bone targets on demand. Added custom ranges and anim curve eval for weight blends
7 Years Ago
No but actually do what i said in the last commit
7 Years Ago
Added Apply Layer masking option to standard decal shader
7 Years Ago
Force customisation unit morphs tick in char create
7 Years Ago
More morphs fixes
7 Years Ago
climb functionality which somehow works
7 Years Ago
Asset name caching in database init before warmup
7 Years Ago
Definition.NiceName lazy getter
7 Years Ago
climb testing
7 Years Ago
More player LookingAt fixes
7 Years Ago
Regenerated enums. Fixes to make gathering for fire from stockpile work.
7 Years Ago
Withdraw From Stockpile now checks if we can pick up the resulting item
7 Years Ago
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
7 Years Ago
Morph weight fix
7 Years Ago
Merged various building gathering conditions into one
7 Years Ago
Reverted some lost morphs data
7 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
7 Years Ago
Char creation screen plays animations after trait choices Fixed NRE when combat anim event is received during char create
7 Years Ago
climb test
7 Years Ago
Fixed a bunch of issues with Unit.Morphs
7 Years Ago
Moved OnValidate to non-unity method, added button the base DataAsset editor and "validate all" tool to Assets menu
7 Years Ago
shader console spew doesn't crash any more removed use of VALVE_LITTLE_ENDIAN macro/fixed particle alpha always being 75
7 Years Ago
Fixed error in UnitPortraits.CreateNewClone when a stranger gets spawned
7 Years Ago
CanFindBuildingForTarget fix
7 Years Ago
Fixed crafting orders UI adding double
7 Years Ago
NRE fix
7 Years Ago
Save
7 Years Ago
Various gathering AI tweaks
7 Years Ago
...
7 Years Ago
Portraits fix
7 Years Ago
[D11] Preserve existing platform settings
7 Years Ago
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
7 Years Ago
[D11] Try polling from master and add in server builds
7 Years Ago
Various gathering AI bits
7 Years Ago
Fixes to withdraw from stockpile action
7 Years Ago
Fixed UnitPortraits key not found
7 Years Ago
Added withdraw interaction to can find building that requires this condition
7 Years Ago
Moved the Dispenser OnReplenish event to after the quantity gets updated. Withdraw from Stockpile interaction.
7 Years Ago
More work on NPCs on the Cargo Ship.
7 Years Ago
[D11] Check every X mins for changes to kick off build
7 Years Ago
CanFindBuildingForTarget checks stockpiles and writes
7 Years Ago
Moved and referencing fixed time
7 Years Ago
hot air balloon basket files backup
7 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
7 Years Ago
Looking at ASMDef Networking code
7 Years Ago
[D11] Fix ps4 ortho basis assert
7 Years Ago
[D11] Append sub-branch to folder name on build drive and take out server builds for now