249,462 Commits over 3,959 Days - 2.63cph!
Fixed produced item being thrown to the ground when it wasn't part of another valid recipe (top tier items)
Add blueprint known check to mixing table UI mix button
mixing table more forgiving deployment
Fishing_village_a scene layout progress
More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
merge from door_open_blockage
Wooden buildings greybox scenes
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
Cache temperature at position on the planter and access that from plants
easy crusade, stage onStart callback
bullet velocity multiplier
pattern bullet lifetime multiplier
difficulty stage property
more pattern params to modify their bullets
difficulty utils
intro slowspokes difficulty
Fixed some refresh issues
Disable vehicle push boxes by default on double door prefabs
Only update hostile note time string when it changes, saves string creation every frame
Don't check if we're near a safe zone if we're already in a safe zone
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Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
Remove rainbow paddling pool skin description (wasn't used)
Remove rigidbodies from notify triggers on garage door and external high gates
Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
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super_phys_gun global state affects gamerules
Fixed Hammer crashing with model heavy maps
Harbor 1 & 2 fixes.
Related materials.
Puzzle spotlight prefab fix.
Also few unsaved files apparently.
Added MaxHealth to NPCs that did not have it set
Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
Updated roof DirectionProperties parameters
Fixed DirectionProperties not working right with a local position offset (i.e. roofs)
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators.
Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
Embed game window in console (probably pick this back up when we move to s2)
Workshop definition update (new price tiers)
merge resource dispenser changes in