192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Another attempt at fixing Hapis loot spawn
7 Years Ago
Data, prefabs
7 Years Ago
Fixed bad settlement level progress calculation
7 Years Ago
Fixed ConditionUtility.Evaluate pass count being wrong
7 Years Ago
added an exit button to matchoutcome (except in career mode) to exit to menu without clicking through all the outcome screens. added an edit map squad button to matchoutcome (except in career mode) to instantly switch to squad editor, editing the map you just played.
7 Years Ago
osx64 vpc build
7 Years Ago
Settlement level conditions evaluation no longer breaks on first failure
7 Years Ago
More UI stuff
7 Years Ago
wip fast switching to editing current map in squad editor from practice mode
7 Years Ago
more fixes
7 Years Ago
UI style and color utility cleanup Fixed settlement level conditions data not being validated (fixes ids being 0)
7 Years Ago
Fixed tangents on pipe_a_valve (graphics glitches) Added barrel spawner to CraggyIsland
7 Years Ago
Hapis test
7 Years Ago
update UI / icons
7 Years Ago
Scene2Prefab
7 Years Ago
Removed RendererBatch scripts from pipe sets
7 Years Ago
Countdown UI sets camera pos. Waiting reason message between rounds. +extras
7 Years Ago
Update UI as well
7 Years Ago
Timer in seconds instead of minutes. Camera edit for the benefit of Countdown mode
7 Years Ago
Remove print
7 Years Ago
7 Years Ago
Countdown handles start conditions no longer being met. Character select screen can show notifications.
7 Years Ago
card readers keep door open until puzzle resets
7 Years Ago
Game mode edit
7 Years Ago
Minor display edit
7 Years Ago
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
7 Years Ago
7 Years Ago
Settlement level requirement state tracking, better tooltip descriptions, UI design progress
7 Years Ago
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7 Years Ago
GenerateCode skin approval
7 Years Ago
UI bits
7 Years Ago
SettlementDesirability calculation
7 Years Ago
Touched shaders affected by refl
7 Years Ago
Settlement levels now require the player to press a button (pending AI event and supply consumption) Added StringEx.Style method for use with TMPro styles Tooltips use a single body text component and styles
7 Years Ago
Some visual polish
7 Years Ago
Hapis spawn group fix
7 Years Ago
Fixed grass being invisible with certain shadow mode settings
7 Years Ago
Network++
7 Years Ago
Loot balance outside puzzles
7 Years Ago
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7 Years Ago
Fixed IndexOutOfRangeException on Hapis Island
7 Years Ago
Problemmmm....
7 Years Ago
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7 Years Ago
Scene2Prefab water wells
7 Years Ago
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
7 Years Ago
can now jump straight to editing squads from practice panel squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
7 Years Ago
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
7 Years Ago
Fixed NRE on static maps (Hapis, Savas, Craggy)
7 Years Ago
Fixed an exploit where you could loot a through a window on Powerplant
7 Years Ago
Fix to Powerplant puzzle flow