249,463 Commits over 3,959 Days - 2.63cph!
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Adjusting collision factors
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Remove hit force multiplier
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When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
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Description updates
Reduced icon sizes
Improved car ability to climb hills:
- Increased low-speed power by 25%
- Increased grip both on and off road by 7%
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Show vending machine icons above the player icons
Remove unused TriggerParent from 2module_passengers
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unlimit fps_max
Fixed ClientLayer::PreRenderUI called after UI rendered
More console shit
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Compound fixes & related files
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pattern onCharge callback
laser sfx
invasion sfx
Merge branch 'master' of SpaceUsurperUnity
more invasion sfx
pixel explosion sfx, respawn pod sfx, trap/egg disappear sfx
Fixed SL / SR missing icons on switch
Fixed some more bad button prompts for JoyCons in the tutorial
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
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merge from main, merge fixes.
protobuf gen.
code gen.
Fixed culling volumes at cave_small_hard
cave scene backup
large walkways scene progress
backup large walkway models
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backup large walkway models