248,728 Commits over 3,959 Days - 2.62cph!
BurstCloth - optionally allow bone transforms to reset when disabled
- also removed transform reset when re-enabled, only caused a weird jump in behaviour
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'clearinventory' command can now take container names as arguments:
--belt
--wear
--backpack
Examples:
'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content
'inventory.clearinventory --belt' = clear your own belt content
WIP Improved cast, normals., etc
WIP
Ensure shared is created in GameSetup as well as main menu system
visual_bounds_fix -> world_update_2
Increased render resolution to 2560x1440 to match what is usually manually used.
Subtract last merge due to project settings
Version Api cleanup
Namespace cleanup
Refactor, game compatibility
visual_bounds_fix -> world_update_2
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client.
- Setup new shared system prefab.
- Shared prefab launches before client/server init.
Add testing notifications panel
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Use trace normal for fake shadow
viewmodel positional anim update
removed uneeded model prefabs
setting cliffside as 'topology not' for power substations
Desperately trying to avoid using A*
Removed local grenade assets, replaced with cloud
Error count and item logging and display summary.
disabled 'check placement map' on terrain filters of radtown
Improved erosion splats
Erosion now avoids cliffs
Improved erosion distribution, simulation length and blending
Log warning if item definition isn't set
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
Set item IDs for test run
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
WIP general improvements
ditto
swamp trees spawn population allowed on lakeside
refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
Optimize lookups - fix bug with reconnecting clients not processing snapshot
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Added ProceduralMapCliff test map