248,728 Commits over 3,959 Days - 2.62cph!

4 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
4 Months Ago
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4 Months Ago
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4 Months Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
4 Months Ago
Network++ Save++
4 Months Ago
WIP Improved cast, normals., etc WIP
4 Months Ago
added metal platforms
4 Months Ago
Merge from testrun2
4 Months Ago
merge from main
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Ensure shared is created in GameSetup as well as main menu system
4 Months Ago
Whoops
4 Months Ago
Add pause menu
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
Fix projet settings
4 Months Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
4 Months Ago
Subtract last merge due to project settings
4 Months Ago
Unfocked it
4 Months Ago
DI fix
4 Months Ago
Version Api cleanup Namespace cleanup Refactor, game compatibility
4 Months Ago
Fixed missing items.
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
4 Months Ago
Add testing notifications panel
4 Months Ago
Use services api
4 Months Ago
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4 Months Ago
Use trace normal for fake shadow
4 Months Ago
viewmodel positional anim update
4 Months Ago
removed uneeded model prefabs
4 Months Ago
Update smoke prefab
4 Months Ago
Fixed he_grenade prefab
4 Months Ago
setting cliffside as 'topology not' for power substations
4 Months Ago
Desperately trying to avoid using A*
4 Months Ago
Removed local grenade assets, replaced with cloud
4 Months Ago
Error count and item logging and display summary.
4 Months Ago
disabled 'check placement map' on terrain filters of radtown
4 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
4 Months Ago
grenades hold_R fix
4 Months Ago
Log warning if item definition isn't set
4 Months Ago
added hold_R to grenades
4 Months Ago
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
4 Months Ago
Set item IDs for test run
4 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
4 Months Ago
Merge from main
4 Months Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
4 Months Ago
WIP general improvements ditto
4 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
4 Months Ago
Optimize lookups - fix bug with reconnecting clients not processing snapshot
4 Months Ago
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4 Months Ago
Added ProceduralMapCliff test map