248,697 Commits over 3,928 Days - 2.64cph!

4 Months Ago
merge from dropped_item_perf_improvements
4 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
4 Months Ago
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4 Months Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
4 Months Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
4 Months Ago
Improved icelakes blend map textures
4 Months Ago
Update Apis Lets make this less complicated Clean account/login Move rating api Use FastTimer here Custom DelegatingHandler for api calls - adds retries, logging, auth
4 Months Ago
merge from store_wallpaper_page
4 Months Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
4 Months Ago
Wallpaper pack naming
4 Months Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
4 Months Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
4 Months Ago
Update .gitignore Block out
4 Months Ago
Move package rating api Formalize login params Login return
4 Months Ago
Wallpaper Starterpack item
4 Months Ago
merge from main
4 Months Ago
WIP
4 Months Ago
Corrected error in normal calculation Calculation of normals from partial derivatives of wave functions, small error in my maths on z-component is now corrected.
4 Months Ago
merge from main
4 Months Ago
Wallpaper page media, description
4 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
4 Months Ago
Api updates Stats format Login2 test Clean favourite api Adjust api logging levels
4 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
4 Months Ago
Leaderboard backup, run #13684
4 Months Ago
Fixed triggerHeight not being set in builds
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from world_update_2/waterwell_update
4 Months Ago
Another pass on vending orders
4 Months Ago
Remove some old hacks to fix save games (again)
4 Months Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
4 Months Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
4 Months Ago
Fix Play Button on Game Modal not working as intended for Quick Play games
4 Months Ago
more music
4 Months Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
4 Months Ago
Merge from parent
4 Months Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
4 Months Ago
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4 Months Ago
util.IntervalTimer (#2086) * Update util.lua - Added new function util.IntervalTimer, this is an IntervalTimer as found in the source SDK * Update util.lua * Update util.lua - Merged util.IntervalTimer with util.Timer * Update util.lua - Undo a change made to the util.Timer Started function * Update util.lua - Remove IsLessThan and IsGreaterThan functions from the util.Timer metatable * Update util.lua - Add missing comma * Update util.lua - Changed the return value of GetElaspedTime to -1.0 if the timer hasn't been started - Changed the util.Timer function to call the Start function upon creation * GetElaspedTime returns correct time after timer stops --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
4 Months Ago
Package and leaderboard apis
4 Months Ago
Fix terrain paint compute shader num threads, double the size of the brush so it matches the preview Balance weights on imported splatmap, bias against alpha
4 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
4 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
4 Months Ago
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4 Months Ago
frontier gate lods and collision
4 Months Ago
Fixed Lua errors when loading a save that had tools that no longer exist Pull Request: game icons in game list in main menu Updated HL1MP icon to match its Steam icon Display the command that is not bound in Hints, when no key is bound for it Pull Request: "SAM" support for TTT bans
4 Months Ago
Merge scene render attributes to NativeRenderingWidget camera, fixes terrain global attributes not being applied to editor camera Fix annoying NRE in CameraComponentTool
4 Months Ago
Use asset type colors inside FileUsageWidget
4 Months Ago
Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Refactor AssetList
4 Months Ago
StatsService Add header for processing time Leaderboard service api LeaderboardService Fix version Leaderboard2
4 Months Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill