239,317 Commits over 3,837 Days - 2.60cph!

3 Months Ago
backup storage building large
3 Months Ago
Fixed electrical heater not deployable on armored wall hard side
3 Months Ago
Citizen/animgraph: improved scale_height parameter (see commit comments) • tweaked input poses, especially the tall one (5% less legs, 5% more torso & arms) • tweaked stride scaling: from 0,1,2 to -1,1,3 (this lets short characters cover much more ground, and helps prevent IK pops on tall characters) • added a new weighted constraint to the procedural neck_clothing bone so that it won't flip anymore on extremely short characters (with e.g. jumpsuit outfit) • scaling your height is now bouncy because it looks fun: https://files.facepunch.com/maxlebled/1b1111b1/sbox-dev_2024-06-11_11-58-31.mp4
3 Months Ago
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3 Months Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
3 Months Ago
Add kill sound
3 Months Ago
mid updates
3 Months Ago
fix client defines
3 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
3 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
3 Months Ago
Switch to BaseMelee
3 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
3 Months Ago
Update title
3 Months Ago
Update README.md
3 Months Ago
reworked shed support beam UVs for new texture
3 Months Ago
disabled animation on dpv
3 Months Ago
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
3 Months Ago
Trigger attack VM
3 Months Ago
Better respawn Reset tutorial on restart Respawn hint during tutorial
3 Months Ago
Don't bother passing sender to event handlers Documentation
3 Months Ago
fixed small gc alloc
3 Months Ago
updated vm handuffs animator to work with baseMelee setup
3 Months Ago
Added an edge sharpening for blur (preserves edge) conttol ditto
3 Months Ago
merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
3 Months Ago
Server compile fix
3 Months Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
3 Months Ago
Global S2P with HLOD
3 Months Ago
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3 Months Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
3 Months Ago
Fixed sidecar bike pulling to the right
3 Months Ago
Improved sprint meter behaviour
3 Months Ago
Make bike sprinting actually go faster, increasing engine power and top speed
3 Months Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
3 Months Ago
Fix the bike sidecar not sleeping and therefore keeping the whole bike awake
3 Months Ago
Merge from cine_entities
3 Months Ago
Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops
3 Months Ago
Merge main -> Bikes
3 Months Ago
Fixed 'cinecyc_black' not being hidden with hideobjects command
3 Months Ago
Merge from main
3 Months Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
3 Months Ago
Merge from main
3 Months Ago
Add SubtractModelSpace to ModelAnimUtils, use it for AnimSubtractModelSpace
3 Months Ago
Rerun fishing village A and C S2P
3 Months Ago
3 Months Ago
Merge from techtree_panel_improvements
3 Months Ago
merge from pipette_skin
3 Months Ago
Updated the tech tree dialog to use pooling instead of instantiating and destroying it's contents when switching tabs Halves the opening time (155ms->77ms) and GC (6.4mb->3.6mb)
3 Months Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item