248,728 Commits over 3,959 Days - 2.62cph!

4 Months Ago
Wallpaper page media, description
4 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
4 Months Ago
Api updates Stats format Login2 test Clean favourite api Adjust api logging levels
4 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
4 Months Ago
Leaderboard backup, run #13684
4 Months Ago
Fixed triggerHeight not being set in builds
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from world_update_2/waterwell_update
4 Months Ago
Another pass on vending orders
4 Months Ago
Remove some old hacks to fix save games (again)
4 Months Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
4 Months Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
4 Months Ago
Fix Play Button on Game Modal not working as intended for Quick Play games
4 Months Ago
more music
4 Months Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
4 Months Ago
Merge from parent
4 Months Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
4 Months Ago
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4 Months Ago
util.IntervalTimer (#2086) * Update util.lua - Added new function util.IntervalTimer, this is an IntervalTimer as found in the source SDK * Update util.lua * Update util.lua - Merged util.IntervalTimer with util.Timer * Update util.lua - Undo a change made to the util.Timer Started function * Update util.lua - Remove IsLessThan and IsGreaterThan functions from the util.Timer metatable * Update util.lua - Add missing comma * Update util.lua - Changed the return value of GetElaspedTime to -1.0 if the timer hasn't been started - Changed the util.Timer function to call the Start function upon creation * GetElaspedTime returns correct time after timer stops --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
4 Months Ago
Package and leaderboard apis
4 Months Ago
Fix terrain paint compute shader num threads, double the size of the brush so it matches the preview Balance weights on imported splatmap, bias against alpha
4 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
4 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
4 Months Ago
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4 Months Ago
frontier gate lods and collision
4 Months Ago
Fixed Lua errors when loading a save that had tools that no longer exist Pull Request: game icons in game list in main menu Updated HL1MP icon to match its Steam icon Display the command that is not bound in Hints, when no key is bound for it Pull Request: "SAM" support for TTT bans
4 Months Ago
Merge scene render attributes to NativeRenderingWidget camera, fixes terrain global attributes not being applied to editor camera Fix annoying NRE in CameraComponentTool
4 Months Ago
Use asset type colors inside FileUsageWidget
4 Months Ago
Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Refactor AssetList
4 Months Ago
StatsService Add header for processing time Leaderboard service api LeaderboardService Fix version Leaderboard2
4 Months Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
4 Months Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
4 Months Ago
player update. updated some holster positions on weapons
4 Months Ago
player update. updated playeranimation.controller. added walk e back in it
4 Months Ago
Localized missing strings in the sunburn page
4 Months Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
4 Months Ago
Re-enabled layout masks
4 Months Ago
large coffee mug specularity and albedo adjustment
4 Months Ago
Fixed female underwear missing parts
4 Months Ago
Setup NPC hearing grid
4 Months Ago
Further optimization - this is quicker than WriteArray/ReadArray
4 Months Ago
large_coffee_cup asset addition Merge branch 'main' of sbox-platformer
4 Months Ago
nah but actually add the washer tho
4 Months Ago
Relocated assets + added bolts/screws/washer/bracket
4 Months Ago
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4 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
4 Months Ago
Show Icons for Mountable Games (#2110)
4 Months Ago
Optimization here to only re-serialize changes for snapshots
4 Months Ago
Boolean to force an explosion to follow the orientation of its parent
4 Months Ago
Boolean to force an explosion to follow the orientation of