240,662 Commits over 3,867 Days - 2.59cph!

5 Years Ago
merge from main
5 Years Ago
Composter protobuf and serialization.
5 Years Ago
merrrrrrge from main
5 Years Ago
merrrrrrge from main
5 Years Ago
More composter wip. Merged from main.
5 Years Ago
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5 Years Ago
▅▇▉▌▄ ▇█▍▋█▌ █▉▊▊ ▅▍▉▇▌▍▅▇▉█▉▅.▌▄▇▆██▊▄▌▆ ▍▅▊▌ ▋█▅▅▆ ▍▅▉█▇▍▆▋ ▍▄ ▄▄██▆▊ ▌█▆█▄▍▊▌ ▌▄ █▋▍▅ ▋▅ █▅▊ ▄▆▊▍▆▅ ▊▊▄▌▆ █▊▇▆▍▄▍ ▊▆▍█▋▉▇▉ ▉▋▌▆▌▉ ▇▌ ▆▇▅█▍▇▇▆▉▍.▊▉▋█▊▆▊▆▋▍▊▉▉▄▊▋▉▍ (▌▋▄▊▅ ▌▄▍▋▉ ▍▆▌▋ ▌▋▍▋▋▅▄▊▊ ▉▋▇ ▅▋▌ ▅▌▆▋█)
5 Years Ago
Added FertilizerQuantity to ItemModCompostable so that different items can produce varying amounts of fertilizer. Composter checks an item is compostable and uses FertilizerQuantity to produce the correct amount.
5 Years Ago
[D11] New 4 way blend shader for concrete at launch site
5 Years Ago
[D11] + Turned off the shadows of more particle systems
5 Years Ago
Fixed func_tankrocket on HL1 maps firing stationary rockets that do no damage
5 Years Ago
Fixed being able to control any func_tracktrain (even uncontrollable ones) using Physgun Fixed a console warning when turning off func_tracktrain controls
5 Years Ago
Made a bunch of items compostable.
5 Years Ago
Added ItemModCompostable and Composter checks for it.
5 Years Ago
more wip
5 Years Ago
merge from iteam_search
5 Years Ago
+ changes to make the Blood effects more red
5 Years Ago
Online status under user
5 Years Ago
changing playercapsule style
5 Years Ago
Server Header style Your team styling
5 Years Ago
No misleading links in contributing.md (#4124) * No misleading links in contributing.md * Specified which channels to use for help * Added facepunch support link * Fixed syntax mistake * Update CONTRIBUTING.md * Update CONTRIBUTING.md * Update README.md Co-authored-by: Rubat <robotboy655@gmail.com>
5 Years Ago
Merge from skeleton
5 Years Ago
merge from main
5 Years Ago
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked
5 Years Ago
Fixed GameObjectRef references
5 Years Ago
subtracting entity_parenting_2
5 Years Ago
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
5 Years Ago
[D11] Cotton Shader & Clothing Material Updates
5 Years Ago
+ fleshbloodimpact effects now contain the correct group of things need
5 Years Ago
[D11][UI][#3388] Comfort HUD icon is now green
5 Years Ago
Merge from skeleton_optimizations
5 Years Ago
scene to prefab
5 Years Ago
+ turned of shadows
5 Years Ago
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
5 Years Ago
[D11][#3385] Fixed floating handle issue in gas station
5 Years Ago
Fixed sash not getting removed.
5 Years Ago
Fertilizer now boosts growth rate. Fixed growth bonuses such as light getting cancelled out. LookAtPlant now uses GrowablEntity.
5 Years Ago
Add switch style to the SafeAreaHeader for colour
5 Years Ago
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
5 Years Ago
[D11] Changes to Lighthouse and Harbor_1 SLOD
5 Years Ago
[D11][UI][#3390] Fix for crash in quick craft menu
5 Years Ago
More tab style and safeareaview on News and Team
5 Years Ago
Updated ASE shaders from template
5 Years Ago
renamed some items/code for fertiliser/fertilizer consistency
5 Years Ago
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
5 Years Ago
[D11] Disable spawning of caves
5 Years Ago
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
5 Years Ago
Initial Composter functionallty: Converts food items to fertilizer over time.
5 Years Ago
SafeArea Custom Tabs Tabs styling
5 Years Ago
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times