240,662 Commits over 3,867 Days - 2.59cph!
Composter protobuf and serialization.
More composter wip. Merged from main.
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Added FertilizerQuantity to ItemModCompostable so that different items can produce varying amounts of fertilizer. Composter checks an item is compostable and uses FertilizerQuantity to produce the correct amount.
[D11] New 4 way blend shader for concrete at launch site
[D11] + Turned off the shadows of more particle systems
Fixed func_tankrocket on HL1 maps firing stationary rockets that do no damage
Fixed being able to control any func_tracktrain (even uncontrollable ones) using Physgun
Fixed a console warning when turning off func_tracktrain controls
Made a bunch of items compostable.
Added ItemModCompostable and Composter checks for it.
+ changes to make the Blood effects more red
changing playercapsule style
Server Header style
Your team styling
No misleading links in contributing.md (#4124)
* No misleading links in contributing.md
* Specified which channels to use for help
* Added facepunch support link
* Fixed syntax mistake
* Update CONTRIBUTING.md
* Update CONTRIBUTING.md
* Update README.md
Co-authored-by: Rubat <robotboy655@gmail.com>
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked
Fixed GameObjectRef references
subtracting entity_parenting_2
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
[D11] Cotton Shader & Clothing Material Updates
+ fleshbloodimpact effects now contain the correct group of things need
[D11][UI][#3388] Comfort HUD icon is now green
Merge from skeleton_optimizations
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
[D11][#3385] Fixed floating handle issue in gas station
Fixed sash not getting removed.
Fertilizer now boosts growth rate.
Fixed growth bonuses such as light getting cancelled out.
LookAtPlant now uses GrowablEntity.
Add switch style to the SafeAreaHeader for colour
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
[D11] Changes to Lighthouse and Harbor_1 SLOD
[D11][UI][#3390] Fix for crash in quick craft menu
More tab style and safeareaview on News and Team
Updated ASE shaders from template
renamed some items/code for fertiliser/fertilizer consistency
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
[D11] Disable spawning of caves
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
Initial Composter functionallty: Converts food items to fertilizer over time.
SafeArea Custom Tabs
Tabs styling
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times