250,106 Commits over 3,959 Days - 2.63cph!
Fixed Motion Blur and Overlay Post Processing effects not working well with poster command
Added optional argument to render.DrawScreenQuad() which defaults to false - Apply poster corrections, used for the fix above
Fixed Toy Town post processing effect having 1px tall gap at the bottom of the screen with certain settings
[D11] Removed saved settings for DoF and removed dupe button from Options menu
[▆▅▉] ▅▆▆█▋ ▆▍▊▄▌▋ ▇▋▍▋▌▅█▌▇ ▋▋▉▄▇▄▅ ▌▇ ▅▄▆▌▉ ▉▄▆▌▄▇ ▋▄▆▇█▅.
▆▉▅▊▇▉▉▋ ▍▆▅██▊▍, ▉▅▉▋█ ▅▇▍▄▉▆▇▅ █▉▅▌▇▄▉▋▌, ▆▋▅▇█▆▉ ▄█▋ █▍▆▍▌▊▋ ▍▌ ▉▄▅▅_▅_▇▆▇, ▅▇▅▇▅ ▅▊▌▋ ▊▄▊▅█▄▄▉ ▍▆ ▆▉▆▅▊_▄▊▆▌_▄
▋▆██▍ ▊▄▆▌▌▇▊▋ ▅▆▌▊ ▍▋▄ ▄▄▌▋█▊█ ▉▅▋▋ ▉▍▄▅ ▋▄▉▉ ▉▉▆
▅▍▋ ▆█ ▋▊▋ ▋▉▊▍▄▊ ▉▆▆▆▋▊ ▍▌ ▊▇▇▄▊
Reworked client console deduplication to hopefully be more reliable and less over-engineered
[▊▅▊][▊▅] ▅▇▅▇ ▇█▉▍▄█▇ ▄█▊█▉▅ ▅▇▄▄▄▄▄ ▉▆▉ ▇▍ ▋▉▋ ▌▌▇▉▅
[▄▌▍][#▇▊▆▌] ▊▆▄▋▋▇ ▉▋ ▋▉▌▊▄▇▌▍ ▍▍█▅█ ▋▋▍▆▍▌ █▉▌ ▅▋▋▋▌▋▌▌▅.
▉▉▆▅▆▇ █▅▅▊ ▍▄ ▊▄▄▅ ▅▅▉▋▆▊ ▌▊▌▋▇▌▉
[▄▆▉][#▍▋▉▍] ▊▍▆▆ ▆▍▉ ▇▉▋▉ ▉▇▅▇▊▆▋▅█ ▅▆▅▅▋ ▅▌▋ █▆▋▇ ▊▆▆▊▊▌█ ▍▆▅▅.
[▉▍▌] ▋▇▊▉▅▌▍ ▉█▆▍ ▊▌▇ ▍▉
▄▊▅▉▌▋▄▊ ▋▉▋▊▉█▍ ▆▍ ▇ ▉▉▌▌▆▉ [▉▌▋▍ ▊▉]
█▇█.▇█▌ ▊▅▊▅ ▄▌▌▍▆'▊ █▋█ ▅▋▊▅▆█▆▌▇█ ▋▄▍▍▋▊▇
Merge from fov_viewmodel_scale
[█▋▄] ▍▉▅▋▅▇█ ▉▇█ ▍▌▇▊██▇█▅▋ ▉▆▍▅▄ ▌▅▇▇▅▋▍▆ ▄▇ ▉▋▇▌▋▄/▅▄▆▆▊ ▉█▍▅.
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
[▌▌▍][#▆▅▉▇] ▊▍▇▇▍█ ▇▋▉ ▇▊ ▇▆▄█▆█ ▍▄▉ ▆▄ ▊▆▊▍▊▍▅▊▇ ▍▄▄▄▄▋
Added DeployShell to walls and floors
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
merge from /MainMenuTweaks
Added GetScoresForUsersAsync (DownloadLeaderboardEntriesForUsers)
Merge pull request #434 from kamyker/leaderboards-users-ids
Added GetScoresForUsersAsync (DownloadLeaderboardEntriesForUsers)
Fixed Item.GetAsync() not disposed
brace fix
fix for count == 0
Merge pull request #435 from kamyker/getasync-disposed
Item.GetAsync ResultPage disposed
Still occasionally getting hurt on dismount, reverting #
51184 for the time being.
[D11] [Gameplay][#3793] Temperatures set as AnimationCurves to fix incorrect values at night time. [Construction] Fix for building guide distance
Attempting to track down a missing ref to fix the "GUIDToPath no path found" warning spam, added a button in the GUID locator tool to find all references that are using the given GUID across the entire project
Still haven't found the one that's missing but the tool might be useful so committing anyway
[D11] Added Feedback QR code to main menu
Merge inside-car repel force and hurt force changes -> Vehicles
Lowered font size on water transfer help in vehicle editing loot panel to show missing text
Mark rideable horses as NPC's so the correct damage multiplier is applied when vehicles collide with them
Added HasEntityInParents to BaseEntityEx with same behaviour type as GetComponentInParent. TriggerHurtNotChild now checks all parents, to handle e.g. player on flatbed on vehicle, and re-does that check each tick. This should stop players getting hit by hurt triggers when on flatbed.
fuse laser impact effect scales with dps
fuse laser ringBullet proper colors
Merge branch 'master' of SpaceUsurperUnity
fuse laser looping sfx
laser diamond circle2 polish
Merge branch 'master' of SpaceUsurperUnity
Fix NRE when destroying an unpowered car lift
Don't cancel the door animation if the door collides with a building block with a dedicated vehicle movement collider (fixes foundation steps issue)
Removed old commented code re recycling chassis in ModularCarGarage. Since recycler code no longer needs to be used in multiple places, reverted it to the version from main plus my note about the "entitySource == this" client bug
▌▋▆ ▋▊▅▍▅▇ ▉▌▉▍█▄█▉ ▉▋▄ ▆▆▋▅▍█▉▆▆ ▋█▄
▇█▉▉▆▆ ▉▊▆ ▆▅▋▇▌ ▇▋▅▍▋▋▅▄
Fixed recycler getting stuck when attempting to recycle something that can't be broken down
Merge headrest collider into one GameObject
Fix armoured cockpit seat colliders not matching its seats