240,753 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] Merge with main
5 Years Ago
Phrases
5 Years Ago
unflagged Acoustic Guitar as requiring DLC
5 Years Ago
Support for getting a callback when a persona name is ready
5 Years Ago
[D11] [#3220] Added collider to joists. [#3100] Fixed fire effects for campfires, flamethrowers, barrels, fireplaces and furnaces.
5 Years Ago
[D11] Prefabs/Resource texture size tweaks
5 Years Ago
[D11] Weapon Mod and Nature Prefab Folders, Texture Resizing
5 Years Ago
[DTLS] Blocking timing + WSA errror handling fix
5 Years Ago
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5 Years Ago
Only run DLC check on Client, not Server
5 Years Ago
Code needs cleanup, but all random-gen vehicles are now enforced as driveable.
5 Years Ago
Merge from instruments
5 Years Ago
Merge from main
5 Years Ago
Hooked up the rest of the trumpet notes NoteSFXImporter can now hook up start sounds
5 Years Ago
player status velocityModifier
5 Years Ago
Reduce steering assist on modular vehicles from 50% to 25%
5 Years Ago
Fix double engine module on test map vehicle
5 Years Ago
Bumped priority of local player made instrument sounds (was -10, no -40)
5 Years Ago
Adjust lift obstruction sensor
5 Years Ago
Vehicle lift now aborts descent and retries later, instead of mercilessly crushing anything below it
5 Years Ago
Compile fix
5 Years Ago
merge into main
5 Years Ago
removed battery debug text
5 Years Ago
player anim source
5 Years Ago
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5 Years Ago
▆▉▇▄▉▊▆▍++
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
New ferns meshes and prefabs
5 Years Ago
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5 Years Ago
Render cull groups WIP
5 Years Ago
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5 Years Ago
Fix NRE in Server_PlayNote when playing midi input and getting up off an instrument
5 Years Ago
Report websocket connection failure as a proper error, handle them in the error reporting
5 Years Ago
Up max voice count to 128
5 Years Ago
Always hide repair button, never just disable interaction - clearer to the user, matches recycle button
5 Years Ago
Fixed vehicle lift lowering on chassis recycle
5 Years Ago
Some final refactoring
5 Years Ago
Finished off ProgressionManager cleanup Powerup binding storage refactor Network services abstraction tweaks Some more steamworks usages replacements Updated Facepunch.Steamworks Steamworks backend implementation
5 Years Ago
Pre-volume culling test backup
5 Years Ago
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5 Years Ago
Progress
5 Years Ago
Added a fast AABB from OBB method and a few different options for optimisation. Brute force seems to win though...
5 Years Ago
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5 Years Ago
[D11] [Graphics] [#3206] Keycards match its colour when equipped and on the ground
5 Years Ago
[D11] Remaining Weapon Texture Resizing
5 Years Ago
[D11] Texture size tweaks to /Prefabs/NPC
5 Years Ago
Fixed #3204
5 Years Ago
Scene backup. HoboBarrel static & alwaysOn variant prefab cleanup