193,067 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Added a popup for when someone leaves the tribe Default physics step is back to 0.02
7 Years Ago
Ported the new position lerp system from Rust, which fixes a lot of the npc ice skating.
7 Years Ago
merge from main
7 Years Ago
compound whitebox first phase backup
7 Years Ago
Stonecutter will no longer bring big rocks to the stockpile if they don't have the necessary equipment to smash them
7 Years Ago
Cleaned up some old status effect damage reduction logic that never really worked?
7 Years Ago
Network++ Plugins
7 Years Ago
Cherry picking 26035 (Schema refresh stripping)
7 Years Ago
Cherry picking 26000 (Steamworks update)
7 Years Ago
Fixed radial indicator being invisible Fixed cohesion join/leave events firing while skipping to morning
7 Years Ago
Fixed been able to build on northern cliff rocks (Savas KOTH) Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
7 Years Ago
Exposed distance required to move mouse to open radial. Distance is percentage of screen height.
7 Years Ago
Fixed gap in Garage door which allowed traps to be trigged through
7 Years Ago
Minor damage calc adjustment.
7 Years Ago
Exposed a field on status effects to control whether to show health change logs Disabled logs on all the healing effects
7 Years Ago
Different prices per mod type. Mod market value now caclulated correctly. Unit market value now includes equipped mods. Finally found and fixed the match outcome bug where it was really difficult to click the continue button somtimes. (fast forward button was blocking it if you end the match on your turn)
7 Years Ago
more WIP logo stuff
7 Years Ago
more mod slot refactor, slots now limited to a max of 1 movement mod.
7 Years Ago
Scene
7 Years Ago
Market units are now created with empty mod slots. Refactored some unit slot creation/fill code.
7 Years Ago
Various scene
7 Years Ago
more
7 Years Ago
Fixed the crazy seam issues around mine entrances.
7 Years Ago
missing prefab
7 Years Ago
wip logo customisation
7 Years Ago
Fixed some compile errors
7 Years Ago
Damage resistances applied via status effects should now work
7 Years Ago
Few more weather colliders. Underground entrance designators.
7 Years Ago
Added a load of weather colliders.
7 Years Ago
quartered rowboat population
7 Years Ago
Fix
7 Years Ago
Fallen miner debug.
7 Years Ago
Fixed items not overriding the required resilience and ferocity fields Fixed resilience and ferocity labels getting multiplied by 100
7 Years Ago
various weather tweaks
7 Years Ago
Removed crit validation
7 Years Ago
Fixed a couple of broken prefabs for mine pieces under the town
7 Years Ago
fixed particle cols layer being rendered by main cam
7 Years Ago
Fixed multiple effects not being able to modify health/mana/stamina at the same time
7 Years Ago
scene loader
7 Years Ago
Particle cols on town gates, added env volume group to MINE TOWN
7 Years Ago
boats spawn near beaches and lakes boats despawn if left outside for an hour (make a boathouse!) protocol++
7 Years Ago
Xp gain multiplier is networked, drives animator speed on UI
7 Years Ago
Localization UI bug
7 Years Ago
UI save
7 Years Ago
Effect description
7 Years Ago
Attempt to reposition OOB entities
7 Years Ago
Effect add/remove reason strings, editor fuckery Reverted interaction position navmesh disable hack (need a good way of disabling collision on units when sleeping
7 Years Ago
Naming
7 Years Ago
Level indicated on the UI
7 Years Ago
boats now require fuel boat 'righting' slightly more reliable boat engine can be turned on/off moved boat audio code into separate file for alexR phrases/manifest