240,755 Commits over 3,867 Days - 2.59cph!

5 Years Ago
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5 Years Ago
Fix for not being able to download workshop models. Since most meshes now have read/write enabled for memory reasons we can't read the mesh to output the .obj. To fix, there's a new process under Tools/Workshop/Export Workshop Models that outputs all of the skinnable meshes as .obj into the StreamingAssets folder and stores the path to it on the Skinnable object. Then instead of creating the .obj at run time we can just copy the file to the desired directory at run-time.
5 Years Ago
Base vehicle position on distance instead of collider contains. Remove LiftAreaTrigger on client
5 Years Ago
Simplified the vehicle lift state system to only what the new lift interaction needs. Protocol++
5 Years Ago
Added midi codes to the tambourine notes
5 Years Ago
Merge from instruments
5 Years Ago
Fix autoplay not stopping notes correctly after it's looped
5 Years Ago
Moved to the right branch
5 Years Ago
Primary Fire now has to be released in order to reload the chainsaw
5 Years Ago
Launch site merge fix + iteration wip Also unsaved stuff apparently
5 Years Ago
Fix driveable state set
5 Years Ago
Move vehicle snap to its own script, make a smaller snap area
5 Years Ago
Don't report "active agent" navmesh errors
5 Years Ago
Junkyard iteration + merge prefab
5 Years Ago
DListView.GetSelectedLine now also returns the actual line panel, not just an index Updated anguage files for Dupes section
5 Years Ago
[D11] Localisation logger updated to remove entries it finds if they've previously been logged. Added some final missing translations to json file.
5 Years Ago
Added Dupes section to main menu to allow deletion of dupes in-game Fixed deletiing Saves not deleting the associated image file Minor fixes to main menu when not running in-engine Display an error message when failing to download demos from workshop
5 Years Ago
Backup
5 Years Ago
[D11] More Localisation work. Trimmed translations from json file (triple underscores to indicate not for translation), fixed some loading screen translations not being actually translated. Added code to help debug missing code-based translations.
5 Years Ago
[D11] Icon size shrinking, fixing a few LOD and texture issues.
5 Years Ago
[D11] Changed hemp plant LOD
5 Years Ago
[D11][UI] Fixed issue with server messages overlapping.
5 Years Ago
[D11] [#1314] Forgot to checkin this meta file..
5 Years Ago
Merge from main
5 Years Ago
[D11] [#3134] Another fix for this bug.
5 Years Ago
[D11] [#3134] Missed prefab from previous fix
5 Years Ago
Fixed shaders causing issues with transparent materials under point/spot cookie lighting
5 Years Ago
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5 Years Ago
[D11] [#3134] Renamed collision object, error no longer appears.
5 Years Ago
[D11] Turn audio back on
5 Years Ago
Smooth transition on hemp seedling
5 Years Ago
[D11] [#3151] Changed ocean material to transparent, no longer clips through the boat.
5 Years Ago
Can't order servers by wiped date
5 Years Ago
Fixed issue when shuffling player seed.
5 Years Ago
Experimental emoji rendering in chat
5 Years Ago
[D11] [UI] [#3176] Locked My Games from Main Menu [#3118] BBQ particle system acts as expected [#3119] Newly planted Hemp clones/seeds are now visible
5 Years Ago
[D11] Fixed typo in start-up disclaimer pages' text.
5 Years Ago
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5 Years Ago
[D11 Art] - Fix for Skin material
5 Years Ago
[D11] [#3134] Recreated collision object with fewer tris.
5 Years Ago
[D11] Disable pass on UIBackgroundBlur shader
5 Years Ago
[D11] fix up some fog settings
5 Years Ago
Subtract 41032
5 Years Ago
Don't lowercase the filenames - case is important
5 Years Ago
[D11][UI] Fixed missing asset ref in tmp Settings
5 Years Ago
Fixed merge conflicts
5 Years Ago
[D11] [3099] Fixed normals on object, textures now appear correctly.
5 Years Ago
Merge from main
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11][UI][#3203] Fixed null reference in respawn button