240,762 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Fixed vehicle garage refresh
5 Years Ago
Fixed piano not being able to play all of it's notes (note array needed to be regenerated) Fixed piano deploy sound registered on the piano as D0 NoteSFXImporter now skips sound definitions with "mount" or "deploy" in their name
5 Years Ago
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
5 Years Ago
Fixed some errors on HapisIsland
5 Years Ago
Fixed errors on savas island scenes
5 Years Ago
Fixed a bunch of read-only mesh errors across several monuments
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
less variation on cowbell sound
5 Years Ago
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
5 Years Ago
merge from main
5 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
5 Years Ago
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5 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
5 Years Ago
circle-line intersection utils func
5 Years Ago
Here's a ton more sounds to import
5 Years Ago
Working on leaderboard abstraction More abstraction Missing metas
5 Years Ago
Added AudioClipImporterSetup
5 Years Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses
5 Years Ago
Hobobarrel static fixes. Scene backup.
5 Years Ago
lower physics sound priority a little bit
5 Years Ago
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
5 Years Ago
Fixed hair parts sometimes not getting removed.
5 Years Ago
Manifest update
5 Years Ago
Wearable conversion
5 Years Ago
BBQ static conversion
5 Years Ago
merge the workshopDl changes
5 Years Ago
Fixed WorkshopDL addons not receving updates (Existiing addons will need to update or users have their cache cleared to fix existing problems)
5 Years Ago
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5 Years Ago
NRE fix
5 Years Ago
Backup
5 Years Ago
[D11] LOD distance tweaks to water wells assets
5 Years Ago
[D11] + Bandit_Town LOD's tweaked
5 Years Ago
[D11] Fixed LODs on foundation.steps Metal and Stone
5 Years Ago
[D11] Get blocklistrequest use POST
5 Years Ago
[D11] LOD Tweaks Player Built Structures
5 Years Ago
Deleted redundant files
5 Years Ago
Fixes for morphcache issues
5 Years Ago
[D11] + Fixed all the issues with the wooden cabins (Missing prefabs, prefabs incorrect transform, materials assigned incorrectly, LOD's not transitioning correctly, etc)
5 Years Ago
Fixed icons not being included
5 Years Ago
Server List, Server Hero, Sidebar changes Merge branch 'master' of rust_companion_react Server toggle style
5 Years Ago
Handle newlines and tabs in server description/rules
5 Years Ago
[D11] + Bandit_Town a few prefabs tweaked
5 Years Ago
[D11] + Water_treatment_plants remainder of LOD's tweaked
5 Years Ago
Alt look hides viewmodel/body
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
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