250,285 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Fix the map getting stuck in a crazy state when viewing small maps on large tablets
5 Years Ago
Revert back to original fix for item stacking problem
5 Years Ago
Fix TriggerHurtNotChild also running on the client on listen server, causing players to incorrectly get damaged
5 Years Ago
smart alarm and smart switch sounds
5 Years Ago
Tweak best acceleration curve
5 Years Ago
modular-car-scrape-loop audio file + sound def (physics scrape)
5 Years Ago
brake squeal volume tweak only play tire screeches if throttle is on modular-car-switch-seat audio files + sound def
5 Years Ago
Crafting time balance for engine components
5 Years Ago
Disabled minicopter spawns
5 Years Ago
Fix syntax error
5 Years Ago
Added car lift to compound sell orders
5 Years Ago
Disable preloading for iOS cause the required events don't fire
5 Years Ago
Car lift no longer default BP Car lift crafting cost balance (likely to change)
5 Years Ago
T3 engine components not craftable + researchable
5 Years Ago
Remove webview
5 Years Ago
Berry tweaks
5 Years Ago
Big refactor, mostly making floors / ceilings separate entities Split off floor / ceiling moving to a new tool
5 Years Ago
DSP_ClearState now also clears dsp_room and room_type convars, hopefully fixing DSP presets (reverb and stuff) not resetting between map changes
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Tweaked visibility of powerup level text on pause screen Merge remote-tracking branch 'origin/master'
5 Years Ago
Fixed condition for global bundle asset load fallback Fixed song AudioClips not being precached for the main menu
5 Years Ago
Create ping categories to reduce impact of miniscule ping differences (#1671) * Create ping categories 0~60 -> 40, 60~100-> 50, ~100-150 -> 100, ~150-200 -> 150, etc. * Update control.Servers.js
5 Years Ago
Servers with ping under 60 now have identical ranking impact from ping
5 Years Ago
[D11] Added "quitdemo" command
5 Years Ago
[D11][UI] Allow access to skin store and create server screen in beta builds with command line -allowOnline
5 Years Ago
Added GM:PreDrawViewModels which is called instead of PreDrawViewModel at the times it has no arguments
5 Years Ago
[D11] Chromatic aberration strength dropped
5 Years Ago
Added GM:PlayerAmmoChanged hook
5 Years Ago
[D11][UI] Disabled Inventory player preview animations Change so that FrontendSFX will play not spawn sound effects. And Moved player preview to reduce memory footprint. Cache top right icons
5 Years Ago
[D11][UI][#4054] Increased size of map tooltips. [#4024] Fixed issues with send feedback popup and popup look
5 Years Ago
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5 Years Ago
Client console deduplication, can be toggled with con_filter_dupe
5 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour webbed icon new dash icon web sfx bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle tentacle rotating petrify attack Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup new convert aimer bunch of new shoot sfx Merge branch 'master' of SpaceUsurperUnity fixed some bake errors Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons tweaked convert vibration barrage powerup work Merge remote-tracking branch 'origin/master' into asset-bundles Editor fallback for loading asset bundle manifests Fixed string files not being loaded in the editor
5 Years Ago
[D11] Changing the lumens on various lighting effects to increase brightness
5 Years Ago
[D11] - detail map size reductions
5 Years Ago
[D11] Tweaked material falloffs on terrain for a more natural look.
5 Years Ago
[D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
5 Years Ago
login view, new background assets
5 Years Ago
[D11] latest ragdoll fixes
5 Years Ago
[D11] latest ragdoll fixes
5 Years Ago
Ramp conditional model fixes
5 Years Ago
Ramp deploy volumes
5 Years Ago
Ramp socket revamp for more reliable placement
5 Years Ago
Misc socket type
5 Years Ago
Ramp conditional model script fixes
5 Years Ago
updated vehicle dashboard, adding low fuel light
5 Years Ago
Compound S2P Added vehicles & vehicles 2 vendors to compound Setup sell orders and costs Prices are temporary ready for public testing
5 Years Ago
Jump effects for new splats and water