141,520 Commits over 4,383 Days - 1.35cph!

8 Years Ago
[D11] Ignotre .meta files
8 Years Ago
[D11] Copy over XboxOne debuggables to build drive
8 Years Ago
Merge from main
8 Years Ago
Tweaked Scientist grenade throwing.
8 Years Ago
[D11] Correct path for unity
8 Years Ago
[D11] merge 28825 from milestone branch (spawn point temporary fix)
8 Years Ago
[D11] another change from the milestone branch (don't populate the cache here, order of assets doesn't necessarily match the order of asset names)
8 Years Ago
[D11] Typo fix
8 Years Ago
Some more Scientist adjustments at Military Tunnels.
8 Years Ago
[D11] Rest of the Native PRX's in symbols store
8 Years Ago
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8 Years Ago
Enabled crunch compression on tree textures (except billboards)
8 Years Ago
[D11] [UI] Pie menu now utilises tweened animations when changing selections. Adjusted size of pie menu graphics to more closely match the mock-up. Changed how certain elements in the pie menu work to fix some visual disparities. Adjusted animations. Added WIP "Building Context" HUD component.
8 Years Ago
Hapis military tunnel tweaks No longer able build directly in front of Hapis caves
8 Years Ago
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
8 Years Ago
Forcing important cargoship lights to be always enabled
8 Years Ago
merge into main
8 Years Ago
faster ocean pathing (test) l96 item wip
8 Years Ago
[D11] Hopefully fixed the copy of the prx on PS4 along with map
8 Years Ago
Tweaks to Scientists at Military Tunnel.
8 Years Ago
Removed unused DeferredMeshDecal scripts from cargoship light fixtures Added LightGroupAtTime to cargoship v2 lighting root
8 Years Ago
Added ability to toggle volumetric beams to LightGroupAtTime
8 Years Ago
Changed cargoship light fixture decal materials to non-decal
8 Years Ago
Tweaks to Turret NPC settings.
8 Years Ago
merge from main
8 Years Ago
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
8 Years Ago
More work on NPC spawns on Cargo Ship. Tweaks to some Scientist settings.
8 Years Ago
Tweaked NPC spawns on Cargo Ship.
8 Years Ago
[D11] See what is happening with finding the files
8 Years Ago
Fix NRE in NPC Memory.
8 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
8 Years Ago
Made left analogue stick analogue instead of digital (at least for walking)
8 Years Ago
Fixed fireballs not doing any damage on the boat
8 Years Ago
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
8 Years Ago
Fixed arrow velocity on the cargo ship
8 Years Ago
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
8 Years Ago
[D11][UI][WIP] Water Catcher menu
8 Years Ago
Compile fix
8 Years Ago
[D11] merge 28912 from milestone branch (temporary pool size reduction to increase available memory)
8 Years Ago
[D11] Need to import lib
8 Years Ago
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
8 Years Ago
Sleepers with parent update their model position every frame
8 Years Ago
[D11] merge back 28877 (sets default quality mode to "good", removes some potato only resource usage)
8 Years Ago
[D11] merge 28888 and 28832 back from milestone branch (ortho basis fix and neo garlic size fix)
8 Years Ago
[D11] Attempted fix for network logging dependency carnage.
8 Years Ago
[D11] merge 28785 back from milestone branch (worldcache fixes for AOT compatibility)
8 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.