240,763 Commits over 3,867 Days - 2.59cph!
Updated Powerplant
Optimized Compound
Cherry pick quality settings edit
Increased max skin weights to 2 on super potato
Don't force quality settings to zero on listen server (#
42862 removed the "&& !CLIENT" from this whole method)
updated WIP module, tweak chassis elements to work with 2 bones influence
Fixed some drum sound defs not in the instruments class
Enable playedNote trigger on acoustic guitar vm
Added some checks to notesfx importer to catch duplicate midi notes
Added an InstrumentDebugInput component to test stuff out in the editor
Merge from Main->Vehicles
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Updated Junkyard
Optimized bandit_town
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Optimized Trainyard and Water treatment plant
Optimized mining quarries and radtown
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Updated water wells and power substations
Avoid [unknown] name on the death screen
made unused Level param more useful
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use https://partner.steam-api.com
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
spawn_v3 adjusted max entries to stop the console spam at loading
unfucking driftwood files, again
Reduce steamapi retry rate
Revert "Steam Web Api Update"
This reverts commit 402d1d2a1fb767eec7aaaaf86a3da9d7f4a7d505.
Revert "WebApi update"
This reverts commit 9b6236e196fb90c37b94af5b4c494f596b2a25b3.
Hazmat_Suit and HeavyScientist Skeletons
fix for foliage billboard instancing
Turned off volumetrics because they use half a gig of ram we don't have
Slightly more stable map grid (line thickness is still weird though)