193,177 Commits over 4,049 Days - 1.99cph!

7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
not much
7 Years Ago
Restore g_FailedSounds on OSX
7 Years Ago
merge from main
7 Years Ago
Weather fixes
7 Years Ago
interactive garage door / wheel files backup
7 Years Ago
Enum generation and enum parsing for Stat and Activity defs uses consistent formatting of the asset name
7 Years Ago
Fixed StatTypeDefinition enum parse using the asset's displayname override
7 Years Ago
Might have fixed the NRE on load if someone equipped something with RMB
7 Years Ago
Revert rmb to equip items
7 Years Ago
Hapis progress
7 Years Ago
EntityInspectionWidget refreshes it's entire contents every 2 seconds Removed some stats from the EntityInspectionWidget display for units, gave most of them color gradient data Reduced UnitInfoWidget's portrait refresh stat change thresholds (health and mood tirgger a portrait update when they change by 2.5% or more, down from 10%)
7 Years Ago
changed hunger curve to match hunger effect names
7 Years Ago
Force medieval item loadout for builds
7 Years Ago
vm source update
7 Years Ago
Spiderfang; fbx, textures, prefab and materials - materials subject to change - i'd love some subsurface scattering on the fleshy parts
7 Years Ago
fixed sword lod materials
7 Years Ago
removed peckish effect to create a period of nutirition where the unit is neither hungry nor well fed
7 Years Ago
7 Years Ago
Wooden Shield, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
7 Years Ago
Building Is Good
7 Years Ago
7 Years Ago
Wooden Sword, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
7 Years Ago
Working on my building
7 Years Ago
Merge from main
7 Years Ago
Working on a King Of The Hill thing. +NetworkLevel fix for city editing.
7 Years Ago
AI data save just in case it was important
7 Years Ago
Reenabled item equipping with RMB from inventory for head/chest/legs and feet slots Fixed decay text on the item tooltip not being filled in
7 Years Ago
source file checkin
7 Years Ago
hollowed out the chinook's collision mesh ( server )
7 Years Ago
Players spawned via console commands are now added to the active player list (this fixes systems like status effects not working on dummy players, might have side effects?) Added combat logs for heals CombatLogUI can now recognize heals and prints appropriate messages
7 Years Ago
Transitions between different game mode states working nicely
7 Years Ago
Unsaved change
7 Years Ago
Fixing game mode transition issues
7 Years Ago
Save particles
7 Years Ago
update wip career ui
7 Years Ago
merge from main
7 Years Ago
more weather shit, updated unity post stack, ripped out various post components
7 Years Ago
New spell stuff.
7 Years Ago
Cleaned up animator parameter warning spam Fixed blocking animator parameters
7 Years Ago
Heal fix. Loot table tweak.
7 Years Ago
Check ItemModProjectileSpell actually has a projectile before attempting to spawning it
7 Years Ago
Fixed zombie respawn issue, and IsServer door definition spam
7 Years Ago
Weather types now support multiple FX prefabs
7 Years Ago
final few items for now
7 Years Ago
Made it possible to enable/disable the stat manipulators for an Effect in the editor Hot and scorching effects no longer have any stat manipulations (testing)
7 Years Ago
Added "GroupEntities" source to CandidateEntityFilter.EntitySources Changed most building target filters to use Group Entities source Food storage need no longer requires a specific amount of meat, only that the tribe build a rack, has much lower cohesion drain rate
7 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
7 Years Ago
Better mana gear in the editor