250,286 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Slight increase to top speed calc
5 Years Ago
Merge from main
5 Years Ago
Cherry pick 50665
5 Years Ago
[D11][#4118] Building plan outline no longer goes invisible underwater
5 Years Ago
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5 Years Ago
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5 Years Ago
5 Years Ago
5 Years Ago
[D11] - Tweak to HOT + Swamp water material
5 Years Ago
Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons
5 Years Ago
[D11] Nullchecks in D11DynamicInstancing
5 Years Ago
[D11][UI][#4010] Changed inactive button prompts colour. [#4153] Disabled button prompt for non XBL accounts for view gamer card
5 Years Ago
[D11] New HDRP DoF commands
5 Years Ago
Fixed "Parented sleeper on vehicle teleported to world origin (wtf)"
5 Years Ago
Ground effects progress
5 Years Ago
Show notification panel in vitals list when any tea effects are active.
5 Years Ago
[D11] Reducing LOD levels from four to two used for the water to reduce the game object count. Using a 10km outer grid to cover the gap between water and the horizon.
5 Years Ago
Enable LOD_FADE_CROSSFADE on instanced objects Added D11_INSTANCED_TREES to put trees into the instancing system
5 Years Ago
[D11] - Fix for AO looking to heavy
5 Years Ago
Merge from main
5 Years Ago
[d11] lodding/pre-loading skinning improvements
5 Years Ago
Angle/Vector . __newindex typechecks its 3rd argument
5 Years Ago
Vector.__div type checks its second argument
5 Years Ago
GMod TOS and Privacy Policy open in Steam overlay instead Fallback to Derma's HTML if Steam overlay is disabled
5 Years Ago
Buff icon tooltip improvements
5 Years Ago
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5 Years Ago
Fixed effects.BeamRingPoint having its blue and green color channels swapped
5 Years Ago
merge from main
5 Years Ago
iPad styling news, devices
5 Years Ago
[D11] - Tweaked HOT screen effect
5 Years Ago
Editing mass and performance
5 Years Ago
Cars still having trouble with steep hills, so further increase power and grip. Removing burnout modifier as it reduced grip at low speed, which although it looks cool, is really the opposite of what we need.
5 Years Ago
Some manifest prefab changes
5 Years Ago
Trees are now affected by hurt volumes on cars, supports running into trees to destroy them
5 Years Ago
Moved vehicle pushing logic to BaseVehicle Kept specific push logic between cars/boats in overrides to preserve custom logic Added vehicle push logic to the minicopter
5 Years Ago
Driving physics changes
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Collision/interaction fixes for 1module_cockpit_with_engine
5 Years Ago
Disable pointer events on bottom gradient Avoid switching components so we can try to preserve state on orientation change Remove tap to show chat time because we hide redundant timestamps and they aren't so big anyway
5 Years Ago
Revert triggerparent base entity change as unfortunately it wasn't the fix we hoped
5 Years Ago
Fix spacing so everything works properly in portrait, landscape, and the modal
5 Years Ago
Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
5 Years Ago
Added example level Load example level by default
5 Years Ago
Placeholder facepunch branding in the settings menu
5 Years Ago
Add review instructions