240,763 Commits over 3,867 Days - 2.59cph!

5 Years Ago
some speech strings Added UI giving info about first-time custom stage setup Better path for cached workshop dlls Merge branch 'master' of SpaceUsurperUnity speech text added option to disable chromatic aberration Added button to open the workshop home page Merge branch 'master' of SpaceUsurperUnity Fixed progression of custom stages not being stored Better logic for showing / hiding percentile Validation dialogue now says which stage is being processed Fixed custom stage progression serialization Fixed core graphics of custom stages in the main menu Fixed core layer opacity / colour in the menu new example plugin included with build Fixed stageTime for cores in the main menu Merge branch 'master' of SpaceUsurperUnity Fixed incorrect button icons sometimes showing on switch / with dualshock Don't show upload button for example plugin Don't show upload button for items downloaded from the workshop Attempting to get mcs working in standalone builds Got mcs working at runtime! added new enemy pixels Added debug info generation for custom stage baking Merge branch 'master' of SpaceUsurperUnity unit calls hit handlers instead of pixelgroup Merge branch 'master' of SpaceUsurperUnity correct unit property names Fixed custom music sometimes not loading Fixed script baking issues related to aliases Fixed diagnostic fody weaving Fixed unsupported bake file version message Fixed possible error when baking CallMethod using an alias target Fixed _unitSpawnCounts divergence Fixed warning spam when performing replay diagnostics Stop validation mode when paused Added replay version info prompt added analog stick deadzones to options Update Jenkinsfile Create README.md Disable score submission in legacy builds Merge from master, score submission disabled warning prompt Merge branch 'legacy-v55' Update README.md core art for sliders Fixed possible compilation error while preparing to play a custom stage removed some debug stuff Merge branch 'master' of SpaceUsurperUnity Fixed workshop campaign stages not unlocking correctly Fixed long plugin names overflowing Fixed replay sidebar time text for endless mode Fix for workshop authors sometimes being [unknown] Better error message for unrecognised FSM action types Even better json parse failure handling crossfire new cores, tweaked pixel colors, boss disconnect effects, etc removed powerup position options new crossfire menu core fix typo build fix Fixed NRE when SubmitScoresInEditor is true Make sure we load archived replays after steam inits Merge branch 'master' of SpaceUsurperUnity Fixed case where button press would get consumed twice Experimenting with a relative aim mode for KB+M Reordered workshop items, added a divider Workshop update blog draft Renamed workshop campaign list title Workshop medal UI tweaks Don't show leaderboards on gameover in local custom levels Disable achievement unlocking from custom level scripts Don't show progress for local custom campaigns Fixed UI element disappearing in workshop menu All stages in a local custom campaign are unlocked Devblog polish Fixed NRE when steam isn't initialized Only animate button prompts if they can receive input Fixed case where workshop campaign would lose input focus Fixed controller input on replay menu Renamed "Score" to "Rating" Workshop campaign rating now uses star graphics Consider v55 and v56 the same Fixed possible NRE when browsing a leaderboard Fixed custom stage names in replay menu Default stage name for missing stages in replay menu Don't delete replays from unsubscribed workshop items Don't delete leaderboard replays from unsubscribed workshop stages Fixed leaderboard mode toggle sometimes not showing Don't unlock achievements in replays! :sweat_smile: Failsafe for achievement unlocking fix medusa achievement fix pixelgroup becoming invulnerable instead of being destroyed fix error when killing ship3 on storm/tentacle Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit Fixed useRawTime being the wrong way round Fixed typo on GameOver award display Added ProgressionTests Fixed core graphics trailing behind rotating units Fixed confirm prompt sometimes having the wrong buttons Merge branch 'master' into relative-aim Relative aim is now bindable Can now relative aim with empty space Fixed SnappySlider sound looping forever when disabled Workshop campaign list field tweaks, now show last updated time Updated Utils.FormatDuration Plugin title marquee on workshop campaign page fix wrong number of shield bubble effects showing Made sure int struct types can be marshalled properly Finishing touches with relative aim mode Fixed another cause of an incessant slider sound Include current stage name in sentry tags Merge branch 'master' of SpaceUsurperUnity Highligh workshop campaigns with a new update Merge branch 'master' of SpaceUsurperUnity Fixed case where cursor could be hidden in the main menu ListMenu refactor Merge branch 'master' of SpaceUsurperUnity Ability to automatically subscribe to some default workshop items Fixed bug when returning to unsubscribed workshop campaign Fixed list menu highlight Workshop menu sorting Got rid of the source column from workshop menu Added source type headers Notification badge to show unseen workshop update count Fixed possible missing ref exception when lots of workshop items are installed Fixed some strings Updated sentry dsn Make sure telemetry updates on first load Workshop voting assets Update Facepunch.Steamworks In-game workshop voting UI Only show rate button prompt for workshop campaigns Only grant victory achievements in built-in stages Playtime logging per-stage Fixed vote buttons flickering when pressed Voting sfx Attempting to ensure that script changes in the base game can't break workshop stages misc Merge branch 'master' of SpaceUsurperUnity Clear precached properties for scripts changed since a workshop upload Merge branch 'master' of SpaceUsurperUnity Flash rate button prompt if an appropriate time Fixed ScrollTable suddenly jumping when selecting an entry Merge branch 'master' of SpaceUsurperUnity Switch build fixes Don't download facepunch manifest on switch GA cleanup Merge branch 'master' of SpaceUsurperUnity remove GA gameobject Added button to open workshop tutorials Merge branch 'master' of SpaceUsurperUnity Fixed possible Player_StatusEffects error Show thumbs up / down in installed plugin list Fixed BaseActions NRE Move songs out of magic directory Hacky support for stages referencing songs in the old location Alternate solution for legacy song paths Fixed possible NRE in workshop menu Fixed build error auto subscribe to invasion easy mode Fixed default song path Merge branch 'master' of SpaceUsurperUnity Cleanup Jenkinsfile Unity fullscreen bug workaround Fixed long standing stage select UI visual bug Trying out some main menu optimizations for Switch Fixed menu load times on switch again Added nex ranking category IDs for every stage / campaign Added NexPlugin WIP refactor to support either nex or steam leaderboards etc Merge branch 'master' into switch-port Speech bubble text scaling now platform dependant Add switch-specific player / gun json files
5 Years Ago
Missing file
5 Years Ago
Scene backup
5 Years Ago
Awning materials
5 Years Ago
Don't bother with checking .gma timestamps if SteamUGC tells us we need updating
5 Years Ago
Scene backup
5 Years Ago
Vending machine fixes. (NPC & Player Deployed)
5 Years Ago
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5 Years Ago
Lantern + flame materials tweaks
5 Years Ago
whitelisted lastpos & movedelta unit funcparams
5 Years Ago
Deforming the correct parts
5 Years Ago
Merge from main
5 Years Ago
Don't compile bundles using strict mode
5 Years Ago
Merge from 2019.1 branch
5 Years Ago
Separate console message for Workshop subscriptions that failed to download
5 Years Ago
Include addon title/id in more error messages, better checking for bad filenames in addons
5 Years Ago
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5 Years Ago
[D11] Rest of the Core Buildables LOD tweaks
5 Years Ago
vm source update
5 Years Ago
[D11] Tweaked LOD distances on droppable items
5 Years Ago
[D11] + Water_treatment_plants LOD's tweaked
5 Years Ago
Updated project version
5 Years Ago
Make foliage multi-threading a console var instead of a define so it can be turned off on the command line
5 Years Ago
added vm bass anims, added animator & hooked up to prefab
5 Years Ago
[D11][UI] Vending machine storage displaying current vending machine orders.
5 Years Ago
Apply FCVAR_SERVER_CAN_EXECUTE to stopsound, not stopsounds Added CSGO map icons from the new operation
5 Years Ago
Fix for client entity cache not cleaning up stale entities from the save game
5 Years Ago
Fixed lantern materials
5 Years Ago
Added some missing effect materials and textures
5 Years Ago
[D11]LODs on clothes
5 Years Ago
Backup
5 Years Ago
Fixed menu load times on switch again Added nex ranking category IDs for every stage / campaign
5 Years Ago
Fixed TerrainSplatSet missing spots when there was already some of the splat present
5 Years Ago
Error fix
5 Years Ago
Merge from main
5 Years Ago
merge from chat_improevments
5 Years Ago
Leg model tweaks
5 Years Ago
Fixed static fire mats. Scene backup
5 Years Ago
Error fix
5 Years Ago
greybox cliffs paint snow splat as a way of debugging script
5 Years Ago
updated mounts for rowboat, horse, mini heli, transport heli Added SideLeanAmount to BaseMountable, allowing player to lean over the sides of seats when looking to the side and down
5 Years Ago
latest terrain generation
5 Years Ago
Scene backup
5 Years Ago
Fixed issue where PlaceCliffs would ignore filter on child prefabs Made PlaceCliffs no longer place the same cliff piece twice in a row These two improvements also made PlaceCliffs significantly faster
5 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
5 Years Ago
Merge from 2x_server_header
5 Years Ago
Set the texture loaded by HttpImage to clamp so it doesn't bleed on the edges
5 Years Ago
[D11] reconnecting unlinked prefabs in the wooden cabins
5 Years Ago
merge from main
5 Years Ago
IndependentScale serialization