250,413 Commits over 3,959 Days - 2.64cph!
Pose assets now use transforms instead of muscle values
Reworked everything to use selection instead of gameobject references
Save/Load uses file dialogs
Deleted old pose assets
[D11] Sun: missing define check when playing in Unity editor
[D11] Fix lightjob array resetting time and retriggering phantom light flashes.
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[D11] Fixes light job resetting time whenever a light was removed from the lightjob array.
[D11] Blacklisting XboxOne Base and XboxOne S to use low resolution shadow maps for performance reasons. PC/Pro consoles and PS4 base can handle 2048-res shadow maps without loosing FPS.
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[D11] Wrapped entire awake method in #if so the entire method is not called on server.
solar panels now decay when placed outside of building privilege
[D11] Adjusted collider scaler script to prevent server from warning of an unused variable.
Large furnace now decay slightly faster when placed outside of building privilege
Sprinkler now decay when placed outside of building privilege
Prefab serialization layout auto updates
Water barrel now decays quicker when placed outside of building privilege
[D11] Updated player spawn filters to prevent spawning in water.
chairs now decay when placed outside of building privilege
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.
[D11][#3631] Hobobarrels now emit light / shadows to match steam
[D11][UI] Get seed as a string rather than an int.
Remove some allocations, add public Play/Stop methods
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
Initial commit
Initial commit
Fix demo browser playing/deleting incorrect entry when list is sorted
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Add quality of life improvements to demo recorder UI for Paddy
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Cherry picked
49806 - Particle scrubber editor tool (from Jarryd)
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
Fixed DiamondInstanced / QuadInstanced using the wrong color format
Added GameStage methods to control up to 8 spotlights
Merge remote-tracking branch 'origin/master'
Enable HDR for switch builds
Don't initialize the default notification settings in SmartAlarm's constructor because Unity complains (in editor only?)
Powered water pump now shows correct amount of water output when holding a hose
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Expose power consumption on water purifier
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
added tap to water desalinator
[D11] Fix PS4 SCEA *Check warning for enter button assignment
[D11] Fix PlayerSettings.PS4.PatchChangeinfoPath, only needs the path to the file