192,968 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Basic Crafting unlock has crafting table as pre-req
7 Years Ago
Dequeued unlock notifications go to the top, not bottom
7 Years Ago
Prefabs
7 Years Ago
More
7 Years Ago
UI cleanup
7 Years Ago
Added new unlock notifications widget
7 Years Ago
UI scene
7 Years Ago
Fixed stockpiling roles unlocking before the stockpile had been built
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
Unit indicators show current role, leader icons. Improved unit indicator positioning (offset is scaled by zoom distance) Building the stockpile now unlocks woodcutter & stonecutter roles
7 Years Ago
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7 Years Ago
7 Years Ago
7 Years Ago
flight tests
7 Years Ago
Fixes
7 Years Ago
Progression data
7 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
7 Years Ago
No memoverride for shadercompile.dll
7 Years Ago
clear current building if the current Goal changes
7 Years Ago
Crafting unlocked when you build the crafting table
7 Years Ago
optimized the footIK (it ignores the "debris" layer)
7 Years Ago
Tooltip and unit description text tweaks
7 Years Ago
Fixed UIElement animation not setting canvasGroup interactable property
7 Years Ago
Roles widget tweaks Building.IsUsable uses ConstructionState.Progress
7 Years Ago
few tweaks and fixes
7 Years Ago
Chainsaw for goosey/ prefab/fbx/ textures/materials
7 Years Ago
data tweaks
7 Years Ago
weapon rack
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
Deleted some old code
7 Years Ago
Fixed entityComponent.InternalOnDestroy not being called
7 Years Ago
Enabled player death database again
7 Years Ago
data save
7 Years Ago
Disabled auto-load of last save
7 Years Ago
Fixed OnViewModeChanged NRE
7 Years Ago
Disabled pause on notify entirely
7 Years Ago
Potential fix for "_MainTex" UI error when opening map
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
UI fix
7 Years Ago
Ultra default, UI fix
7 Years Ago
Version++
7 Years Ago
Raid attack AI
7 Years Ago
Hack to keep STUDIO_SHADOWDEPTHTEXTURE flag between ENT:Draw and Entity:DrawModel()
7 Years Ago
Fixed selected unit widgets activation order causing some fuckery
7 Years Ago
Various fixes including people unregistering for building when going to sleep and forgetting about their thrown weapon after a while
7 Years Ago
Role counts widget, UI tweaks
7 Years Ago
Fixed tribe mood text
7 Years Ago
Start combat activity no longer pauses the game
7 Years Ago
Various
7 Years Ago
Military tunnels entrance lighting volume fix