250,413 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Pose assets now use transforms instead of muscle values Reworked everything to use selection instead of gameobject references Save/Load uses file dialogs Deleted old pose assets
5 Years Ago
[D11] Sun: missing define check when playing in Unity editor
5 Years Ago
[D11] Fix lightjob array resetting time and retriggering phantom light flashes.
5 Years Ago
▉▇▆▅▇▅ ▇▌▅▋█▌▌▆▆▇▋ █▋ ▋ ▍▋▉▉▍ ▇▋▆▌▍█ ▅▊▋█
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fixes light job resetting time whenever a light was removed from the lightjob array.
5 Years Ago
[D11] Blacklisting XboxOne Base and XboxOne S to use low resolution shadow maps for performance reasons. PC/Pro consoles and PS4 base can handle 2048-res shadow maps without loosing FPS.
5 Years Ago
█▅█▆▉▊▉▌▊▆█▋▄ ▅█▌▅▍▉▅█ ▌▌▅▉▋▇▋▋▋▍▅ ▄▊ ▄ ▊▉▄▅▇ ▆▅▌▋▇▅ ▅▅▋▉
5 Years Ago
[D11] Wrapped entire awake method in #if so the entire method is not called on server.
5 Years Ago
solar panels now decay when placed outside of building privilege
5 Years Ago
[D11] Adjusted collider scaler script to prevent server from warning of an unused variable.
5 Years Ago
Large furnace now decay slightly faster when placed outside of building privilege
5 Years Ago
Sprinkler now decay when placed outside of building privilege
5 Years Ago
Prefab serialization layout auto updates
5 Years Ago
Water barrel now decays quicker when placed outside of building privilege
5 Years Ago
[D11] Updated player spawn filters to prevent spawning in water.
5 Years Ago
chairs now decay when placed outside of building privilege
5 Years Ago
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.
5 Years Ago
[D11][#3631] Hobobarrels now emit light / shadows to match steam
5 Years Ago
[D11][UI] Get seed as a string rather than an int.
5 Years Ago
More stat tracking
5 Years Ago
Remove some allocations, add public Play/Stop methods
5 Years Ago
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
5 Years Ago
Initial commit Initial commit
5 Years Ago
Fix demo browser playing/deleting incorrect entry when list is sorted
5 Years Ago
▄▌▌ █▇▍█▌█▊▅ ▋▊▌▌▊▉▌▅▅ ▄▇▌ ▌▋▆▌▉▋▆▆ ▇▋▅▌▌ ▊ ▋▄▅█ ▅▉ ▊▌▇▄ ▌▄▅▇ ▄▊▋▄▊▄▍▊ ▅▄▍▄ ▆▇▌ ▍▉▍▄▍▋ ▋▍▋ ▍▌▅▍█
5 Years Ago
Add quality of life improvements to demo recorder UI for Paddy
5 Years Ago
▄▇█▍ █▆▉ ▌▅▍▋▅ ▇▋██▋▉ ▄█▋▍ ▉▅▉▍▅
5 Years Ago
█▄▋▋▄▇ ▅▇▄▉▍▇ ▊▆▋▋ ▆▍▄▄▊▊▇▌█▆▆▋ ▍▋▅▉▉▅▋ ▋▅▋▉█▅▇▌ ▇▇ ▊▄▌ ▋▋▄ ▋▉▄█ ▌▊▍▇▋▄ █▇▆ ▇█▋▉█ ▄▉▉▇ ▊▍▇▌ ▄▉▋▆█ ▍▅▋█▄█ ▊▍▄▆█▌▇▊▍▉▍▌
5 Years Ago
Merge from PoseTools2
5 Years Ago
Cherry picked 49806 - Particle scrubber editor tool (from Jarryd)
5 Years Ago
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
5 Years Ago
Fixed DiamondInstanced / QuadInstanced using the wrong color format
5 Years Ago
Added GameStage methods to control up to 8 spotlights Merge remote-tracking branch 'origin/master' Enable HDR for switch builds
5 Years Ago
Don't initialize the default notification settings in SmartAlarm's constructor because Unity complains (in editor only?)
5 Years Ago
New splash screen assets
5 Years Ago
Powered water pump now shows correct amount of water output when holding a hose
5 Years Ago
▋▇█▌▍█ ▅▋▍▆▇ ▇█▉█▅ █▇▋▉█ █▌ ▊▉█▉▅█▉▌▆▍▌▊▇
5 Years Ago
5 Years Ago
Expose power consumption on water purifier
5 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
5 Years Ago
Scene & files backup.
5 Years Ago
added tap to water desalinator
5 Years Ago
skin approval
5 Years Ago
[D11] Fix PS4 SCEA *Check warning for enter button assignment
5 Years Ago
▊▄▌▅▇ █▉▋▍ ▆█▄▍
5 Years Ago
[D11] Fix PlayerSettings.PS4.PatchChangeinfoPath, only needs the path to the file
5 Years Ago
Update constraint.lua
5 Years Ago
[D11] Merge with main