240,795 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] + 31 objects adjusted for server
5 Years Ago
Merge /main/hdrp/foliage-transmission
5 Years Ago
Caves LODs up to Level 3 with vertex paint material on final LOD
5 Years Ago
Multi-mesh renderer LOD conversion - MeshRenderer.mesh changes
5 Years Ago
Try to avoid changing screen resolution when running autobenchmark
5 Years Ago
Created a test for the material packer.
5 Years Ago
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
5 Years Ago
Search links
5 Years Ago
[D11] + Range_bank_drain_a - Z fighting fix
5 Years Ago
Auth Ticket retry Show raw Json
5 Years Ago
gmpublish vpc
5 Years Ago
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5 Years Ago
gmad vpc script (ship gmad builds)
5 Years Ago
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
5 Years Ago
Tidy up. More material baking progress.
5 Years Ago
merge from main
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
[D11] revert 42076 in order to try to re-apply with fewer unnecessary changes.
5 Years Ago
[D11] workaround for foliage wind issues, removes most of the problem visually though isn't an actual fix yet.
5 Years Ago
[D11] [UI] WIP Fixing platform-specific textures being loaded on both platforms.
5 Years Ago
merge from battery_fixes
5 Years Ago
Turn off printfs in libflif on xbone
5 Years Ago
Remove incorrectly merged population assets
5 Years Ago
[D11] Fix for auto-turret error, BradleyAPC error
5 Years Ago
Bot interaction method change
5 Years Ago
[D11] Fix rocket launcher attack error
5 Years Ago
Update Bot.cs
5 Years Ago
Token debug
5 Years Ago
[D11] Added server var d11melee test
5 Years Ago
[D11] Assets\Content\Props LOD check
5 Years Ago
Response test
5 Years Ago
update 2 slot flatbed, fuel tank modules
5 Years Ago
Allowing shifting multi-socket items over one, when they overlap with themselves
5 Years Ago
Added Terrain Layer SF Improved terrain layer shading Improved cliff shader terrain transition
5 Years Ago
Fixed dual-socket module conditional UI double-ups
5 Years Ago
New system for checking module socket validity, without the need for dummy slot-filler items
5 Years Ago
Remove the overpanning from the MapView and just use the map image size, fix the map breaking when switching servers
5 Years Ago
Include more of the ocean in the map render
5 Years Ago
Restore the sprinting logiic to what it was before, but edited
5 Years Ago
Material packer work
5 Years Ago
instruments can specify a minimum note fade out time tuba fade time tweaks
5 Years Ago
Clear server list when logging out
5 Years Ago
Remaining Big Oil Rig relight Prefab fixes
5 Years Ago
tuba note start sounds instruments can specify a fade in time for the main note sound
5 Years Ago
Remove "dummy slot items" for multi-slot vehicle modules.
5 Years Ago
Improvements to NPCs using the HL2 crossbow
5 Years Ago
New enum for Thai.
5 Years Ago
Another AdjacentCondition boolean edit for Thai
5 Years Ago
Update SameInFront/SameBehind behaviour for Thai