240,799 Commits over 3,867 Days - 2.59cph!
Fixed BatteryCellTier1 gibs error
fixed medium battery energy density
generator now cost 125 scrap instead of 175
solar panel available at compound for 75 scrap
medium battery added, available at bandit for 75 srap
Experimenting with a relative aim mode for KB+M
Merge branch 'master' into relative-aim
Relative aim is now bindable
Can now relative aim with empty space
Reordered workshop items, added a divider
Workshop update blog draft
Renamed workshop campaign list title
Workshop medal UI tweaks
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Devblog polish
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Workshop campaign rating now uses star graphics
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Don't unlock achievements in replays! :sweat_smile:
Failsafe for achievement unlocking
fix medusa achievement
fix pixelgroup becoming invulnerable instead of being destroyed
fix error when killing ship3 on storm/tentacle
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Fixed typo on GameOver award display
Added ProgressionTests
Fixed core graphics trailing behind rotating units
Fixed confirm prompt sometimes having the wrong buttons
Merge branch 'master' into relative-aim
Fixed confirm prompt sometimes having the wrong buttons
Fixed core graphics trailing behind rotating units
Fixed typo on GameOver award display
Added ProgressionTests
KDTree fixes, Conversion tool fixes, batcher work...
[D11] Updated assets in Content\Props with new LOD group components
[D11] [UI] Removed old test textures for community hub from Resources folder.
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
branch consumes branch out power, no longer adds children of branch out socket to drain calculation
[D11] [UI] Fixed define issue.
Confirmation modal, confirm before removing servers
[D11] yet further \Assets\Prefabs\Deployable LODs
Move everything into its own namespace (and better folder name)
[D11] [UI] Adjusted loading screen delay when respawning.
[D11] Server startup warning fixes
[D11][#2912] fix for sfx invalid seek error
Fix compile error in client builds
Switch to custom domain
Document some functions and classes
Switch lastCleanup to RealTimeSince
Move some classes to their own files
Tidied up the KDTree classes
[D11] Switching to broken items no longer plays equip animation.
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
[D11] some more Assets\Prefabs\Deployable LODs
[D11] updated foliage billboard shader
[D11] workaround for transparent rocks - disable an optimization in the HDRP package whilst the investigation continues on the support ticket.
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Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Tweaked default tree marker size range
Generated oak tree marker data
Generated beech tree marker data
Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle.
Converted BaseNetworkable child events to virtual methods.