198,658 Commits over 4,140 Days - 2.00cph!

7 Years Ago
spas12 does 135 damage instead of 105
7 Years Ago
PuzzleReset NRE fix card readers only accept cards of the same color rather than higher tier cards keycards get 10 swipes before they become unusable
7 Years Ago
bug fix with serializer
7 Years Ago
Added IDelta interface
7 Years Ago
Various UI style stuff
7 Years Ago
Fixed custom map URL not being sent to client right Fixed some URL escape issues Fixed world name being wrong in server console on custom maps Fixed demos not working on custom maps
7 Years Ago
Fixed? crowd colours. GameColorManager.Init now called by GIViewer before game created event is called, as order matters.
7 Years Ago
Jobs panel auto size
7 Years Ago
Use grid position instead of distance checks to find settlement at position Removed redundant territory checks when adding stuff to supplies
7 Years Ago
Game now matches updated serialization format.
7 Years Ago
Large tooltip preview image support, various UI stuff
7 Years Ago
Phrases
7 Years Ago
Hopefully fixed SettlementUtility.GetSettlementAtPosition
7 Years Ago
Crafting orders UI
7 Years Ago
Moved all claiming stuff to SettlementMorale Updating settlement radius on the grid checks building finished status and also triggers on finishing a building
7 Years Ago
linux x64 client works
7 Years Ago
fixed merge
7 Years Ago
Merge from monument_puzzles
7 Years Ago
Converted old schemas
7 Years Ago
Settlements now have a grid instead of using a spherecast.
7 Years Ago
Scene2Prefab monuments
7 Years Ago
changed puzzles reset time to 30 minutes
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
NRE fix
7 Years Ago
7 Years Ago
Settlement level up popup UI ignores level 1 Settlement level popup only shows for the first settlement to reach that level Added Group.Settlements convenience list CraftingOrder holds progress (set by action or machine process) Unit Crafting UI boilerplate Removed a bunch of unused combat related Target Filters and Goal Plans Removed TargetThreatConsideration
7 Years Ago
Fixed bypasses at WTP Fixed blocking fence gate at compound Fixed upward bypass at trainyard main building Fixed/Removed security door at airfield tower
7 Years Ago
Extra LOD to switch to help with readability on low settings
7 Years Ago
fix tile glow color
7 Years Ago
opponent tile hover stuff now also uses the new tile marker to make it more obvious
7 Years Ago
GUI save
7 Years Ago
re-enabled opponent turn tile hover markers as a result of playtest feedback. reimplemented them using the new msg handler setup.
7 Years Ago
Final tweaks to NPCs.
7 Years Ago
sat dish scene2prefab
7 Years Ago
Card reader bounds/collider deeper
7 Years Ago
Monuments reset procedure setup
7 Years Ago
Misc NPC movement tweaks
7 Years Ago
T0 Monuments reset procedure setup
7 Years Ago
Updated barricades spawners
7 Years Ago
Character stuff
7 Years Ago
More lost target search improvements. NPC orientation test.
7 Years Ago
7 Years Ago
Character portrait images
7 Years Ago
- Add a warning for having no building manager - Another character select edit
7 Years Ago
Don't multi-send ready message
7 Years Ago
scene2prefab
7 Years Ago
fixed keycard colors added keycard itempickups added puzzle reset script fuses spawn in boxes and can be recycled for 20 scrap keycards spawn on desks fixed being able to drink water from rivers forever to heal, maxes out at 50% now
7 Years Ago
Minor stuff, fix user ID send bug