250,449 Commits over 3,959 Days - 2.64cph!

5 Years Ago
[D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
5 Years Ago
ents.CreateClientProp's entity properly initializes its world matrix
5 Years Ago
[D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
5 Years Ago
steamworks.FileInfo fileid field is 0 instead of some big number for SteamUGC items
5 Years Ago
[D11] Fix param_patch.sfx, contained main game data, not beta data
5 Years Ago
[D11] Fixes muzzle flash bug 4015
5 Years Ago
[D11] Fixes muzzle flash bug 4015
5 Years Ago
[D11] Switch the PS4 package category to patch or application
5 Years Ago
[D11][#3672] Fixed searchlight cookie
5 Years Ago
[D11][UI][#3989] Updated controls for layout B
5 Years Ago
[D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
5 Years Ago
[D11][UI][#3959] Added scroll bar to options screen
5 Years Ago
Merge from PoseTools2
5 Years Ago
Deleted testing assets
5 Years Ago
PlayerPose saves as local instead of world Create>PlayerPose added to rust folder
5 Years Ago
Merge from old PoseTools branch
5 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
5 Years Ago
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
5 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
5 Years Ago
Merge from main
5 Years Ago
Unsaved
5 Years Ago
Cleanup
5 Years Ago
Farm house & armory prefab scenes
5 Years Ago
Scene backups
5 Years Ago
WantsPush work. Rewrote the pushing code.
5 Years Ago
WantsPush work. Always apply rotational torque to push, rather than pull.
5 Years Ago
Update preloaded content
5 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
5 Years Ago
Working on WantsPush.
5 Years Ago
[D11] Fix patch param files, use beta details not the main game
5 Years Ago
prospector core react when snap Merge branch 'master' of SpaceUsurperUnity core short look Merge branch 'master' of SpaceUsurperUnity laser core glare
5 Years Ago
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix compile.
5 Years Ago
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
5 Years Ago
Merge from hdrp/merge-fix-4
5 Years Ago
Adjusted layer settings on the static and deployed vehicle lifts
5 Years Ago
Updated console system
5 Years Ago
Fixed river and swamp materials
5 Years Ago
Fixed runtime shader error on lit terrain blend shader
5 Years Ago
[D11] Fix PS4 Build process, broke path to nptitle.dat
5 Years Ago
modular car engine open/close sounds modular car lift deploy sound modular car lift open/close sounds
5 Years Ago
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5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Reverting the previous checking - accidentally committed assets.
5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Removing duplicate vertices from bakes.
5 Years Ago
All workshop menu UI is now accessible with controller
5 Years Ago
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5 Years Ago
Clean up slot machine entity based on code review feedback