240,799 Commits over 3,867 Days - 2.59cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed BatteryCellTier1 gibs error
5 Years Ago
merge from battery_fixes
5 Years Ago
removed debug.logs
5 Years Ago
fixed medium battery energy density
5 Years Ago
Phrases
5 Years Ago
network++
5 Years Ago
merge from battery_fixes
5 Years Ago
generator now cost 125 scrap instead of 175 solar panel available at compound for 75 scrap medium battery added, available at bandit for 75 srap
5 Years Ago
Backup
5 Years Ago
Experimenting with a relative aim mode for KB+M Merge branch 'master' into relative-aim Relative aim is now bindable Can now relative aim with empty space
5 Years Ago
Reordered workshop items, added a divider Workshop update blog draft Renamed workshop campaign list title Workshop medal UI tweaks Don't show leaderboards on gameover in local custom levels Disable achievement unlocking from custom level scripts Don't show progress for local custom campaigns Fixed UI element disappearing in workshop menu All stages in a local custom campaign are unlocked Devblog polish Fixed NRE when steam isn't initialized Only animate button prompts if they can receive input Fixed case where workshop campaign would lose input focus Fixed controller input on replay menu Renamed "Score" to "Rating" Workshop campaign rating now uses star graphics Consider v55 and v56 the same Fixed possible NRE when browsing a leaderboard Fixed custom stage names in replay menu Default stage name for missing stages in replay menu Don't delete replays from unsubscribed workshop items Don't delete leaderboard replays from unsubscribed workshop stages Fixed leaderboard mode toggle sometimes not showing Don't unlock achievements in replays! :sweat_smile: Failsafe for achievement unlocking fix medusa achievement fix pixelgroup becoming invulnerable instead of being destroyed fix error when killing ship3 on storm/tentacle Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit Fixed useRawTime being the wrong way round Fixed typo on GameOver award display Added ProgressionTests Fixed core graphics trailing behind rotating units Fixed confirm prompt sometimes having the wrong buttons Merge branch 'master' into relative-aim
5 Years Ago
Fixed confirm prompt sometimes having the wrong buttons
5 Years Ago
Fixed core graphics trailing behind rotating units
5 Years Ago
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5 Years Ago
Fixed typo on GameOver award display Added ProgressionTests
5 Years Ago
Cherry picked 42207
5 Years Ago
KDTree fixes, Conversion tool fixes, batcher work...
5 Years Ago
Updated ASE to 1.7.1.09
5 Years Ago
[D11] Updated assets in Content\Props with new LOD group components
5 Years Ago
Backup
5 Years Ago
[D11] [UI] Removed old test textures for community hub from Resources folder.
5 Years Ago
Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit Fixed useRawTime being the wrong way round
5 Years Ago
branch consumes branch out power, no longer adds children of branch out socket to drain calculation
5 Years Ago
[D11] [UI] Fixed define issue.
5 Years Ago
Confirmation modal, confirm before removing servers
5 Years Ago
merge from main
5 Years Ago
[D11] yet further \Assets\Prefabs\Deployable LODs
5 Years Ago
Slack posting fix
5 Years Ago
merge from main
5 Years Ago
Move everything into its own namespace (and better folder name)
5 Years Ago
[D11] [UI] Adjusted loading screen delay when respawning.
5 Years Ago
merge from maiin
5 Years Ago
New style slack postings
5 Years Ago
Fix DT booleans
5 Years Ago
[D11] Server startup warning fixes
5 Years Ago
[D11][#2912] fix for sfx invalid seek error
5 Years Ago
Fix compile error in client builds Switch to custom domain Document some functions and classes Switch lastCleanup to RealTimeSince Move some classes to their own files
5 Years Ago
Tidied up the KDTree classes
5 Years Ago
[D11] Switching to broken items no longer plays equip animation.
5 Years Ago
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
5 Years Ago
[D11] some more Assets\Prefabs\Deployable LODs
5 Years Ago
[D11] updated foliage billboard shader
5 Years Ago
merge from tree_game
5 Years Ago
[D11] workaround for transparent rocks - disable an optimization in the HDRP package whilst the investigation continues on the support ticket.
5 Years Ago
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5 Years Ago
Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit
5 Years Ago
Tweaked default tree marker size range Generated oak tree marker data Generated beech tree marker data Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
5 Years Ago
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle. Converted BaseNetworkable child events to virtual methods.