191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
More ai stweaks.
7 Years Ago
Only cull game objects we culled components from when they don't have any children
7 Years Ago
Cleanup
7 Years Ago
Cleanup
7 Years Ago
Some more workshop skin profiling
7 Years Ago
Skin icon loading rewrite (performance, memory)
7 Years Ago
switched fade mode from speed tree to none to save some ms
7 Years Ago
...
7 Years Ago
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
7 Years Ago
Undoing staging branch shit that we no longer need (yay)
7 Years Ago
Fixed player commands not working
7 Years Ago
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
7 Years Ago
squad editor fix
7 Years Ago
Admins can get combat log of other players
7 Years Ago
Fixed editor error from removed convars
7 Years Ago
water_well_c scene progress backup
7 Years Ago
Removed some test / debug convars that should no longer be used
7 Years Ago
Didn't save
7 Years Ago
Fixed missing ProtoContract on Possessions.PersistedPossessionsData.PersistedCurrentPossessionData
7 Years Ago
remove GoalPlanVariant.SlotType
7 Years Ago
Show Report Button on death screen Attacker name more faithful to ingame name on report page
7 Years Ago
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
7 Years Ago
Ownership and entity refs
7 Years Ago
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
7 Years Ago
more color stuff - kill feed
7 Years Ago
Slight improvement to AI LOS.
7 Years Ago
Fixed a missing EndVertical in StatManipulator drawing. Removed ItemActionDesire completely. Crafting component now adds required items to Possessions. Tidied up Possessions.
7 Years Ago
latest art
7 Years Ago
apple tree lods
7 Years Ago
branching because this is gonna start to break shit
7 Years Ago
Try setting the appid via SetEnv
7 Years Ago
Fixed zombie AI
7 Years Ago
Changed how entities are written
7 Years Ago
more squad editor
7 Years Ago
water_well_a/b backup
7 Years Ago
Collapsed water tower structure models WIP
7 Years Ago
water_well_c mini monument scene files prep
7 Years Ago
more color stuff - portrait
7 Years Ago
World stuff Prefab organization
7 Years Ago
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7 Years Ago
Renamed CreateItemKeepDesire to AddItemToPossessions (we don't have keep desires anymore) Fixed AddItemToPossessions action not adding the item to possessions (this makes berry gathering much more reliable)
7 Years Ago
Cooks now check if they already have a crafting order for a basket before making a new order
7 Years Ago
more color stuff
7 Years Ago
Fixed go to random radius (5) set to 0 radius (should fix units sleeping on top of each other by a campfire)
7 Years Ago
Fixed putting weapons away
7 Years Ago
Slightly less zombies
7 Years Ago
Bots can now play decently as zombie players. Also bugfixes
7 Years Ago
MORE ZOMBIES
7 Years Ago
Doubled Zombie HP because things were too easy
7 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )