240,798 Commits over 3,867 Days - 2.59cph!
Fixed bass notes missing animation slots
Restored to unseasonal menu screen
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[D11] [UI] Fixed Controls page closing navigation bar when being closed.
Vehicle modules now support conditionals based on whether the adjacent modules are of the same type.
Caves LOD's and vertex paint
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Rewrote the vehicle module conditional system to work with general GameObjects instead of just Renderers, so we can show/hide anything (colliders, lights, etc)
Change bass default octaves to 2/3
Don't allow notes on guitars until the deploy animation is finished
update WIP vehicle modules
Added a start sound field to every note
Fixed tuba not marked as looping
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Trumpet and tuba animation slot hookups
Got rid of placeholder Trumpet and Tuba sound assets
Disabled some mount/deploy sounds that were misleading and sounded like full notes
Added a loop option for Tuba and Trumpet to loop sounds forever
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More Oil Rig.
Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
Fix for NaNs in sky on xb1 and fix shader warnings
Workaround for XB1 GPU crash (disable an optimisation in the decal stuff)
+ changes to some of the particles, Knocked down the amount they emit
[D11] Fixes some ifdef's incase anybody lands without d11_defaults set properly.
[D11] Fix cache free to be in the correct place
[D11] Checking in before merging with main
[D11] Fixes syncOnPosition cache problem.
midnight hour build backup
Remove dead URLs.
Signed-off-by: Andreas P <me@apap04.com>
Merge pull request #4045 from apap04/master
Remove dead URLs.
[D11] Checking in WIP ... alters the network format so that position messages are compressed as ProtoBuf messages, allowing us to send a byte with flags set for delayable & syncPosition. We no longer need to send the entityID as we can now partially read the entity message to see the entityId, groupId & prefabId ... Not caching entities with syncPosition set causes things to freak out... checking in now so I can rewind if needed.
project_gaea latest
Terrain 6k, improved features/features scale across the board
[D11] Fix branch parsing in TC buildinfo script
cowbell uses C instead of A
piano sounds
trumpet sounds
tuba sounds
misc instrument polish & tuning
Show loading indicators, show error component if things fail to load
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