250,450 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Prefab serialization layout auto updates
5 Years Ago
Water barrel now decays quicker when placed outside of building privilege
5 Years Ago
[D11] Updated player spawn filters to prevent spawning in water.
5 Years Ago
chairs now decay when placed outside of building privilege
5 Years Ago
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.
5 Years Ago
[D11][#3631] Hobobarrels now emit light / shadows to match steam
5 Years Ago
[D11][UI] Get seed as a string rather than an int.
5 Years Ago
More stat tracking
5 Years Ago
Remove some allocations, add public Play/Stop methods
5 Years Ago
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
5 Years Ago
Initial commit Initial commit
5 Years Ago
Fix demo browser playing/deleting incorrect entry when list is sorted
5 Years Ago
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5 Years Ago
Add quality of life improvements to demo recorder UI for Paddy
5 Years Ago
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5 Years Ago
Merge from PoseTools2
5 Years Ago
Cherry picked 49806 - Particle scrubber editor tool (from Jarryd)
5 Years Ago
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
5 Years Ago
Fixed DiamondInstanced / QuadInstanced using the wrong color format
5 Years Ago
Added GameStage methods to control up to 8 spotlights Merge remote-tracking branch 'origin/master' Enable HDR for switch builds
5 Years Ago
Don't initialize the default notification settings in SmartAlarm's constructor because Unity complains (in editor only?)
5 Years Ago
New splash screen assets
5 Years Ago
Powered water pump now shows correct amount of water output when holding a hose
5 Years Ago
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5 Years Ago
5 Years Ago
Expose power consumption on water purifier
5 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
5 Years Ago
Scene & files backup.
5 Years Ago
added tap to water desalinator
5 Years Ago
skin approval
5 Years Ago
[D11] Fix PS4 SCEA *Check warning for enter button assignment
5 Years Ago
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5 Years Ago
[D11] Fix PlayerSettings.PS4.PatchChangeinfoPath, only needs the path to the file
5 Years Ago
Update constraint.lua
5 Years Ago
[D11] Merge with main
5 Years Ago
Constraint library also removes NULL entities from ConstraintSystem.UsedEntities
5 Years Ago
[D11] Reverting the directional shadow maps to medium to test the performance implications on XboxOne and PS4 base.
5 Years Ago
Add more explanations about comments in the mount.cfg file itself to maybe hopefully help people to figure that out
5 Years Ago
Reenabled weight/mass hack for Physgunning ragdolls which is already used for props/etc
5 Years Ago
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5 Years Ago
[D11][#3988] Fix: Filling water purifier with a water jug (2000ml or less) kicks you out of the game
5 Years Ago
Calling ents.CreateClientProp with a model with no physics or no model (and setting it later) will no longer bail mid initialization and cause problems such as the prop not receiving flashlights light at all, etc
5 Years Ago
Merge
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Picking out changes
5 Years Ago
C_BaseEntity::SetModelIndex no longer fails with < -1 indicies (clientside only dynamic models) UTIL_IsValidModel (util.IsValidModel) no longer returns false for precached clientside only dynamic models ents.CreateClientProp automatically precaches the model it is given
5 Years Ago
Fixed issue with winding order when welding vertices