192,970 Commits over 4,049 Days - 1.99cph!
Cleaning up some entity description stuff
Added MotionBlur graphics option
Added new Low quality setting
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Forest rocks add stone splat around them
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Fixed a shit load of the easy errors
EntityInspection widget activation order fixes
Adjusted forest splats according to Vince's guidelines
Optimized foliage placement checks with lots of different foliage types
Hapis scientist setup at ME complete
Scientist behaviour improvements
Added Building type environment volumes to all buildings in monuments
rd1 of compile errors fixed
Scene2Prefab Monuments and World
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Sewer entrances across the game have a better daylight transition
Network++
Save++
Persistence++
Hapis tunnel work and more AI prep
opportunity generation, definitions setup, placeholder UI screen, added to pre match events
New defender role, equips a wooden club and wanders around territory (still WIP)
Raiding animals won't sleep
New activities for raid begins and raid in 24 hours
Fixing bugs and potential bugs
Fixed items inside a container being marked as HeldBy the last unit holding the container
Fixed items getting picked up into a container being added to the units MyItems list as well as the container's list (only gets added to container now)
These two fixes should make units more likely to eat from baskets
Merging in Character reference cleanup branch