134,604 Commits over 4,293 Days - 1.31cph!

11 Years Ago
reduced shotgun headshot sound volume added landmine icon increased shotgun aim sway slightly reduced shotgun slug damage
11 Years Ago
fixed keypad LOD errors & can now *really* see it from farther away
11 Years Ago
bone club condition reduced
11 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes
11 Years Ago
Increased max number of attempts to place mountain prefabs
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
11 Years Ago
landmine exploit fixes
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
manifest update
11 Years Ago
Updated camera in TestLevel
11 Years Ago
Tweaked sun and moon brightness
11 Years Ago
rough anticheat
11 Years Ago
disabled some stuff for now
11 Years Ago
Distant gunshots are a bit quieter but can be heard from farther away
11 Years Ago
landmine balance
11 Years Ago
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11 Years Ago
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11 Years Ago
removed debug.log call
11 Years Ago
added crouched turn-in-place animations for bow / unarmed / pistol added a crouched gesture for doing things on the ground tweaked salvaged icepick viewmodel anims
11 Years Ago
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11 Years Ago
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11 Years Ago
First person models of the 6 new melee weapons ready for an animation pass.
11 Years Ago
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11 Years Ago
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11 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
11 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
11 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
11 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
11 Years Ago
Torch lowering also correctly fades out when lighting it while already running
11 Years Ago
Fix repeats of hemp/stone/wood pickup sound
11 Years Ago
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11 Years Ago
Fixed incorrect water fog on OSX/GL Fixed SSAO on top of water Reverted water obj to prefab in TestLevel
11 Years Ago
Underwater specular occlusion now animated and automatic
11 Years Ago
Trees no longer use the most inaccurate colliders in the industry
11 Years Ago
setup the mecanim controller for looting on the ground
11 Years Ago
Barricade LOD tweaks
11 Years Ago
Only spawn entities in world setup if server
11 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
11 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
11 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup