240,894 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Instrument null check logs
5 Years Ago
Vehicle garage code
5 Years Ago
Remaining Excavator stuff Exca glass uses HDRP Lit shader Related mat fixes & prefab stuff
5 Years Ago
mutelist load safety check
5 Years Ago
mutelist command now uses a TextTable instead of a manual string builder
5 Years Ago
Json il2cpp fix test
5 Years Ago
Community: * Cleaned up Unused arg of Player.PhysgunUnfreeze() * string.NiceSize calculates MBs not MiBs, etc like the suffix suggests * Added sql.IndexExists() * Added cl_enable_loadingurl (defaults 1)
5 Years Ago
Cleaned up sql.lua
5 Years Ago
container timer remove test
5 Years Ago
Add convar that allows players to disable viewing custom sv_loadingurls (#1265)
5 Years Ago
Added sql.IndexExists. (#1105)
5 Years Ago
[D11] [UI] More consistency fixes to item notification.
5 Years Ago
5 Years Ago
[D11] + Structures\fences_walls 25 items, LOD's added, LOD Group converted, etc
5 Years Ago
Ensure serializable fields are present in both client and server configurations so they don't get lost when importing prefabs with the wrong defines
5 Years Ago
[D11] Set up LOD Group components on various assets
5 Years Ago
Silly Unity reverting light intensities & render distances for no reason
5 Years Ago
Remvoe the unused arg from Player.PhysgunUnfreeze
5 Years Ago
Remove unused argument from the PhysgunUnfreeze call (#1604) [`Player.PhysgunUnfreeze`](https://wiki.garrysmod.com/page/Player/PhysgunUnfreeze) doesn't take any arguments.
5 Years Ago
string.NiceSize KiB/MiB/GiB -> KB/MB/GB (#1615)
5 Years Ago
Updated Stack (Lua object) implementation (Community)
5 Years Ago
Backup
5 Years Ago
Updated Stack implementation (#1566) * Updated Stack implementation - Moved all data to array indicies for faster access - Pop now errors when given invalid args - Pop now returns the last element it popped (solves garrysmod-requests/issues/217) - Various optimisations, biggest being changing table.remove to direct element removal in Pop * Add PopMulti * Make Pop(num>1) return the last element it popped instead of the first
5 Years Ago
Remove the recent chatter stuff to simplify - it's not really needed since adding the chat menu anyway. Move mute list innit to bootstrap.
5 Years Ago
Fixed undonum breaking undo
5 Years Ago
[D11] [UI] Fixed item notifications not appearing on right side.
5 Years Ago
Fixed undoing specific history element breaking Undo logic for newly spawned entities
5 Years Ago
[D11] + structures\dredge LOD Group adjusted
5 Years Ago
[D11] + structures\conveyor_belt LOD Group adjusted
5 Years Ago
Fixed RustText not getting localized on awake Fixed translated main menu options overlaying the contents Removed Translate.OnLanguageChanged list Removed ILanguageChanged Can toggle main menu pages off
5 Years Ago
[D11] + structures\awnings mesh occludee added and LOD Group altered
5 Years Ago
Scene & material fixes.
5 Years Ago
[D11] [UI] Adjusted Server Chat colour slightly.
5 Years Ago
[D11] Art optimisation pull - 1833 changes
5 Years Ago
[D11] Updated manifest
5 Years Ago
[D11] Prefabs/Misc LODs + Structures/Dredge LODs
5 Years Ago
[D11] Fixed Spherical Tank prefab
5 Years Ago
[D11] Industrial_Doors_Static LODS and Interactable Garage Door LODs
5 Years Ago
[D11] + structures\walkways roughly half converted to LOD Group
5 Years Ago
[D11] Added vertex shader LODs to Structures\Harbor
5 Years Ago
Censorship settings
5 Years Ago
Converted remaining std materials to lit base
5 Years Ago
Hunch: Newtonsoft IL2CPP doesn't like nullable datetime
5 Years Ago
Merge from /main/hero
5 Years Ago
Hero Manifest
5 Years Ago
Censorship options on prefabs
5 Years Ago
[D11] Military Tunnel Signs LOD's
5 Years Ago
Added hero convars
5 Years Ago
Added Video.PlayUrl
5 Years Ago
Censorship stuff