250,590 Commits over 3,959 Days - 2.64cph!

5 Years Ago
more laser crosshair changes laser homing grenade attack laser grenade attack behaviour laser tractor attack
5 Years Ago
Some temp primitives
5 Years Ago
New fluid combiner entity, combines three separate fluid inputs Extended the electrical combiner script to support three inputs (no actual change to the electrical combiner prefab)
5 Years Ago
Code review: Change shader property strings to IDs.
5 Years Ago
Code review: Combine MaterialPropertyBlocks and make static.
5 Years Ago
Reduce garbage gen in RefreshLODSets a little
5 Years Ago
New water desalinater entity, inherits from the Water Purifier but isn't placed over a campfire and must be powered. Processes 4x as much water each minute and only loses half of the salt water in the conversion process.
5 Years Ago
Code review: Remove unused vars.
5 Years Ago
Initial test per code review discussion, started converting VehicleModuleComponentBase components to actual sub-entities, using a new IVehicleModuleComponent
5 Years Ago
Default map cell labels to on
5 Years Ago
Version numbers styling, hit slops on the hub header buttons
5 Years Ago
Bring the auth stack off the compatibility layer, remove the dynamic below status bar stuff for the login page
5 Years Ago
Fixed water purifier reusing the miningquarry protobuf - now has it's own protobuf class
5 Years Ago
Hide the links to other blogs and stuff in BlogView
5 Years Ago
Devices page tweaks
5 Years Ago
Remove log
5 Years Ago
Reduce the openModal debounce to 1 second
5 Years Ago
Fix update and login buttons shrinking when toggling the dev menu Switch the dev menu to use AsyncButton so it's consistent between Android and iOS
5 Years Ago
Added a water depth test socket mod to enforce minimum/maximum depths for the water pump Added a place on water option to the construction component so the pump is placed on the water level
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Use proc for ToggleSwitch (should speed up mount speed....)
5 Years Ago
[Editor] Don't lose TonemappingColorGrading settings when switching off #CLIENT. Fixes black screen on first run when switching back.
5 Years Ago
Merge from farming2
5 Years Ago
Potentially fixed LootContainer.OnKilled stats NRE (only occurs when a container is killed via a DestroyOnGroundMissing component)
5 Years Ago
Fixed power plant puzzle bypass PP S2P Removed redundant prevent movement volumes (PP)
5 Years Ago
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Updated SteamVR / ported to Unity 2018 Fixed level loading twice
5 Years Ago
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5 Years Ago
Small oilrig S2P Small oilrig hackable crate now behind red keycard
5 Years Ago
[D11] Ambient light. Fixing the compilation error.
5 Years Ago
Large oilrig hackable crate now behind red keycard Removed all keycard spawners from large oilrig
5 Years Ago
Added The Stanley Parable to mountable games list Added spawnmenu icons for The Stanley Parable and Fistful of Frags Added missing map icon for gt_desperados (FOF map)
5 Years Ago
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cherrypicking 49327 49328 49344 49351 49359 49364 49367
5 Years Ago
Buttons and Emitters also support transparency
5 Years Ago
[D11] Ambient light. Fixing the compilation error.
5 Years Ago
env_fade no longer crashes with its hidden activator only flag set and null activator Added "activator only" flag for env_fade in base.fgd
5 Years Ago
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5 Years Ago
Fixed NREs on foliage v3
5 Years Ago
Fixed script NREs on scenes without terrain
5 Years Ago
Fixed water treatment plant puzzle bypass Removed redundant prevent movement volumes (WT) WT S2P
5 Years Ago
Fixed GM:OnScreenSizeChanged crashing the game sometimes
5 Years Ago
[D11] - Removing read/write from weapon texture maps
5 Years Ago
Sandbox baloons can now be transparent use RENDERMODE enums for color tool changed RENDERMODE_TRANSALPHA to TRANSCOLOR like it should always have been