250,571 Commits over 3,959 Days - 2.64cph!
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Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
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Nicer floor grid material
Make sure both hands get set up
Only teleport with the analog sticks
Add ECS packages
Hashing out basic geometry components
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Disable replay comments UI on Switch
Fixed loading tips not being baked
[D11] [UI] Added additional debug information for localisation.
Separated IGModAudioChannel:GetTags into separate GetTags<whatever>() functions
Icon and tab sizing
page headers and styling
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
[D11] [UI] Added debug information for Language/Localisation.
Hooked up stage menu progress bars again, now have correct notches
Fixed a possible cause of rogue vibrations
Updated AotHint
Fixed left / right stick axis prompt icons
Left / right stick button prompt icons now animate
Toptier wall/half/third corner conditional meshes/colliders
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
Metal tier wall/half/third corner conditional meshes/colliders
TTT: add Italian translation (#1652)
Fix FX from engines when first spawning
TTT: fixes to Chinese and Portuguese (#1650)
[D11][T2373] build guide no longer prematurely goes opaque.
[D11][a.clarkson] HDRP Fix for building guide materials at night
Fix hidden text on iOS asyncbutton
more hidden text things
Tabs on iOS and Header white BG
Fixed harbor_2 green card puzzle bypass
Slightly increased barrel spawns
Added small quantity of oil barrels
S2P H2
Fixed harbor_1 green card puzzle bypass
Increased barrel spawns
Added small quantity of oil barrels
S2P H1
[D11] [UI] Default Language to "en-us".
Fix unassigned owner on conditionals
Imported remaining conditionals
Removed the old preloaded id from the cassette protobuf
Added cassette.WriteAudioToCurrentCassette to load arbitrary files for testing
Added cassette.CorruptFile command to make some busted files for testing