192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
More work on imposter shader and tools (wip) Added foliage billboard shader Fixed foliage material inspector property copy-paste; extended to derived shaders Removed unused assets
7 Years Ago
backup
7 Years Ago
Modified some unlocks
7 Years Ago
wip career modal basic setup
7 Years Ago
changed name of mud to ground on bulidings removed "grass crafting" unlock from buildings so units can upgrade the roof
7 Years Ago
building fbx (breaks stuff) fix soon
7 Years Ago
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
7 Years Ago
Brute force fix for TB-related skin hair layer seams
7 Years Ago
more WIP career UI, fixed buy button
7 Years Ago
Removed character ref from welfare.
7 Years Ago
Fixed player ragdoll "MakeStatic", which hadn't actually been firing
7 Years Ago
Player ragdoll conversion
7 Years Ago
Fixed vehicle wreckage bugs
7 Years Ago
General stuff. Fix trade tables and item transfer being broken
7 Years Ago
World stuff Manifest
7 Years Ago
Added some checks in OnValidate to detect activities that generate notifications that don't auto expire and have no expiry conditions Added an expire time field for critical severity notifications (defaulted to 15, used to be -1) New OnValidate checks picked up Death activity as never expiring, marked it as auto expire/critical severity
7 Years Ago
Fixed Birth activity not auto expiring (it had no expiry conditions, so it persisted forever)
7 Years Ago
Added an "Ignore Items in Containers" bool to target filter Find item for Blackboard Stockpile now ignores items in containers so that the 15 possible items are no longer all items in the stockpile we're trying to fill
7 Years Ago
EAC rollback
7 Years Ago
Removed ICharacterInventory entirely. Can now simply use an IContainer
7 Years Ago
backup
7 Years Ago
Deleting SelectBestBuildDesire Turned off Evaluate single entity per type on Find Item for Blackboard stockpile (closest log after placing a log on stockpile was the item we just placed, which is already in a container and invalid so the filter would fail)
7 Years Ago
Now compiling
7 Years Ago
Removed BuildingActionDesire. Hopefully fixed people often owning more than one house.
7 Years Ago
Working on glorious ItemContainer simplifying revolution. A few compiler errors remaining here
7 Years Ago
World spawn backup
7 Years Ago
Updated Steamworks
7 Years Ago
more WIP career UI
7 Years Ago
backup
7 Years Ago
achievement bugfixes
7 Years Ago
merge from registering items for buildings
7 Years Ago
tests
7 Years Ago
merge from main
7 Years Ago
Fixes and tweaks to building item management.
7 Years Ago
LineRendererActivate is IClientComponent
7 Years Ago
Updated EAC hashtool to latest version
7 Years Ago
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
7 Years Ago
moved PlayPlayerFixture logic out of career controller and into the CARunPlayerMatch action
7 Years Ago
Reverted EAC hashtool to previous version
7 Years Ago
Implemented Builder component and added all the AI to make it work.
7 Years Ago
Moved some default interaction fields used for data validation out of BuildingSettings/ItemSettings and into game config
7 Years Ago
Handing disconnection, re connection. Shit though.
7 Years Ago
Hapis water well tweaks Removed wood cost from double sheet metal doors
7 Years Ago
Updated EAC hashtool config
7 Years Ago
formatting fix
7 Years Ago
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility. Reworked all current functionality into new separate CareerAction classes that get executed in order.
7 Years Ago
Fixed shadow culling range to include occludee height and altitude
7 Years Ago
SavasIsland player spawn fix
7 Years Ago
Fixed spawning at camera on CraggyIsland map
7 Years Ago
Send EAC player tick at most once per frame