250,571 Commits over 3,959 Days - 2.64cph!
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Water desalinator will now bypass gravity on outgoing fresh water while powered
Standardised output flow rates on desalinator and water pump
1module_cockpit conditionals copied
Copied across all values except conditionals, updated editor GUI
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
Converted sliding components
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Move TriggerParent module code
Rename ModuleEngineItems to VehicleModuleEngineItems
Initial work on test conversion to subclassing method. Currently not compiling.
Start again
Added SteamVR, got basic movement working
Fixed error in non-debug builds
Fixed missing texture errors on bake
Merge from Main->Vehicles
Fix the same thing happening with the regular teleport too
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Fix teleport2me teleporting a random bot sometimes when the player was not found
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Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead)
Add teleport2marker to teleport you to your marker point on the map
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Explicitly set app.serverid's default to empty
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Make the map more zoomed in by default
Fix "inactive" smart alarm text overflowing
Switch to the plain tab view, add a fake page header for Devices page because toggling the header has one frame of weirdness
Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
FOF spawnpoint ents
FOF maps category
Read only ContentHeader no longer editable
Use correct rendermode/groups and use actual enums
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited