240,887 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Merge from main
5 Years Ago
Vehicle editing UI and vehicle lift changes, WIP
5 Years Ago
added analog stick deadzones to options
5 Years Ago
Fixed console system code generator
5 Years Ago
Fixed compile errors
5 Years Ago
Can now spawn chassis with appropriate resources
5 Years Ago
Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
5 Years Ago
When equipping an instrument, reset all bone scales above spine2 to 1
5 Years Ago
Fixed deploy mesh disabled on Bass guitar
5 Years Ago
Fixed moviemaker icons
5 Years Ago
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
5 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
5 Years Ago
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
5 Years Ago
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5 Years Ago
Chassis craft UI WIP
5 Years Ago
▇▉▅▌▉ ▉▉▍▆ ▊▄▄▉▍▌▌ ▇█ ▇=▉
5 Years Ago
Added replay version info prompt
5 Years Ago
Team tab
5 Years Ago
Increased bone influences to 4 per vertex in all quality modes but potato
5 Years Ago
Fixed graphics quality slider range
5 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
5 Years Ago
Same as before on a few more mats
5 Years Ago
Scene backup
5 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
5 Years Ago
Reverted puzzle box materials to HDRP/Lit
5 Years Ago
Skins/bodygroups for dupe icons
5 Years Ago
Fixed dupe icons not showing skins and bodygroups.
5 Years Ago
Remove debug, enable map markers again, split hub into multiple files
5 Years Ago
Added ENT_ANIM.GetShadowCastDirection hook
5 Years Ago
Scene & mats
5 Years Ago
Merge from main
5 Years Ago
[D11] Fix for disabled objects entering the prefab pool and never becoming enabled again
5 Years Ago
Fixed _unitSpawnCounts divergence Fixed warning spam when performing replay diagnostics Stop validation mode when paused
5 Years Ago
HEV option for utilities menu cl_enable_loadingurl checkbox Also moved cvar to c++ side because it wouldn't save otherwise DTVar on client stuff
5 Years Ago
HEV suit checkbox in spawnmenu
5 Years Ago
A checkbox for cl_enable_loadingurl in Options menu
5 Years Ago
[D11] fix for both cameras being enabled.
5 Years Ago
Rust.UI icons
5 Years Ago
Fixed horse ragdoll not displaying armour properly
5 Years Ago
[D11] + structures\Junkyard Converted LOD Group and adjusted LOD's
5 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
5 Years Ago
Convert unix timestamps to Date instances, add SteamAvatar component, show online teammates on the hub
5 Years Ago
[D11] Nature/Driftwood + Nature/Ice LODs
5 Years Ago
[D11] Junkyard LOD's
5 Years Ago
Entity shadows continue to update even when the entity is "asleep" while the shadow is being lerped Added Entity.UpdateShadow() clientside function
5 Years Ago
[D11] + structures\building_allowed_guide\models LOD's created
5 Years Ago
[D11] temporarily switch wire shader to avoid NaNs in framebuffer, still needs a proper HDRP friendly wire shader doing.
5 Years Ago
cherry pick chat popup fix
5 Years Ago
Animal skeletons / ragdoll setup
5 Years Ago
Icesheets LOD upto LOD3 with vertex colours on final LOD mesh