192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
fixed NRE in GoalPlan. Food AI uses single entity mode again but checks SmartObject viability. Cooked food AI uses same pattern as Eat Something.
7 Years Ago
skightly more trees in temperate field topo
7 Years Ago
apparently I deleted a comment and didn't save it last night
7 Years Ago
Added medium beachside rocks
7 Years Ago
Backup
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed bug in TryWakeUpDormantAgents introduced in yesterday's optimization. Applied ally awareness again on Scientists.
7 Years Ago
pop changes backup
7 Years Ago
Reworked defend ally goal plan (just makes unit run to ally under attack, doesn't check for perception, other combat modules should take over once the unit gets into range) Added a condition type to check for a unit's role Added a bravery effect for defenders to make them more likely to stay and fight Added a PlayerDisabledRole activity
7 Years Ago
Unsaved change
7 Years Ago
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7 Years Ago
New console command to fill a container under cursor (eg. fill_container Berries) Disabled Evaluate Single Entity Per Type on Find something to eat - if multiple units are hungry at the same time and at the same location (eg. waking up in the morning) they would all share the closest food item in a basket and only one would be successful because they would occupy the interaction This change should make multiple units eat from a basket of berries at the same time
7 Years Ago
Cleanup
7 Years Ago
Fixed those occasional ragdoll rootbone errors.
7 Years Ago
Fixed a HitInfo constructor not assigning PointStart (should fix some blocking irregularities)
7 Years Ago
Scene & prefab stuff.
7 Years Ago
Added stone splat to sand
7 Years Ago
Spawn population tweaks
7 Years Ago
Forestside splat tweaks
7 Years Ago
Forest size tweaks
7 Years Ago
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7 Years Ago
First try at improving scientist awareness of shooting allies.
7 Years Ago
Backup
7 Years Ago
Register at Crafting Station checks if someone is already using it. Nuked machine process value. EntityValueConsideration is now just consume value. Food AI should now choose better between eating from dispenser and picking up items. Current Goal and Last Goal Plan should now only clear from a break that doesn't set a new GPV. Fixed GoalPlanVariant.CalculateScore inconsitency causing AI to get stuck sometimes.
7 Years Ago
Slight improvement to Scientist voice com.
7 Years Ago
Optimized TryWakeUpDormantAgents
7 Years Ago
arctic pop cave colors/reflectivity tweaks
7 Years Ago
Even more on ducked behaviour for Scientists
7 Years Ago
wip forest pop
7 Years Ago
More on ducked behaviour for Scientists.
7 Years Ago
Tweaks to retreat cover vs flanking cover for Scientists.
7 Years Ago
Scientists should not move when crouched.
7 Years Ago
stunstick glow
7 Years Ago
updated forest population rules in Temperate
7 Years Ago
better melee tip hiding
7 Years Ago
move base Warmup call to correct method
7 Years Ago
quality settings
7 Years Ago
backup
7 Years Ago
Shit loads more error fixes
7 Years Ago
more modal wip
7 Years Ago
another highlighter optimization
7 Years Ago
Cherry picking 25268
7 Years Ago
backup
7 Years Ago
fixed task list not displaying with certain resolutions
7 Years Ago
backup
7 Years Ago
Smoother cliff transition
7 Years Ago
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7 Years Ago
Reduced oasis size in arid biome Removed forests below a few meters altitude in temperate, tundra and arctic biomes
7 Years Ago
More fixes