240,901 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Added hdrp material alpha clipping to blendlayer and blend4way shaders
5 Years Ago
Regen litbase and foliage shaders
5 Years Ago
Updated ASE Lit template to use hdrp internal alpha cutoff properties
5 Years Ago
horse armour world models
5 Years Ago
Fixed litbase-spec inspector
5 Years Ago
▆▆▆▊▉ ▍▇▊▆▆▉ ▊▆▇▊▊▇▇▆ ▄▉▌▍▅▄▅▇ - ▆▌▍▄▅▋▄ ▉▍▌▋▆▋▉ ▉█▄▉█ ▄█▌▆▋▊▉
5 Years Ago
Added unread messages notification on the main menu
5 Years Ago
Fixed NRE in RustButton when no Text object
5 Years Ago
Added RustText.SetPhraseArguments( object[] )
5 Years Ago
merge from inventory_belt_gap_nodrop
5 Years Ago
Enabled alpha clipping toggle on foliage shader
5 Years Ago
merge from main
5 Years Ago
[D11] Issue 2882 fix (Scene file/scene to prefab)
5 Years Ago
merge from main
5 Years Ago
merged merge fixes
5 Years Ago
[D11] + Vertex Material change
5 Years Ago
rebuilt locker lootpanel changes, exported properly with scene2prefab this time
5 Years Ago
[D11] Industrial Structures folder
5 Years Ago
merge from main wip
5 Years Ago
[D11] Makes pool shrinker #ifdefable.
5 Years Ago
Support for underwear
5 Years Ago
Vehicle backup sources
5 Years Ago
Support for BoneRetarget components.
5 Years Ago
merge from main
5 Years Ago
Adjust push forces
5 Years Ago
Added hd/lit matching alpha clipping support to custom lit base shaders
5 Years Ago
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
5 Years Ago
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
5 Years Ago
Players can now push vehicles to right them when flipped, or just give a car a shove in neutral
5 Years Ago
Removed superfluous RefreshVisibleModels call
5 Years Ago
Finished particle accum support in lit base shaders
5 Years Ago
Added particle accum specular SF
5 Years Ago
Moved shader funcs to Rust category
5 Years Ago
Updated ASE to 1.7.1.06
5 Years Ago
Fixed dodgy floating-point precision causing vehicle sockets to not always be found successfully on the client
5 Years Ago
Can now right-click move engine modules to vehicle sockets
5 Years Ago
Don't show damage FX on destroyed modules
5 Years Ago
Add back placeholder destroyed models for the two modules that lost theirs
5 Years Ago
Remove the two temporary test modules
5 Years Ago
▉▆█▇▅▆▄ ▉▄▋▉▅ ▌▋▌█▄▆▇▍ ▄▉
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge from main
5 Years Ago
[D11] Adds hook to shrink all pools on client disconnect.
5 Years Ago
[D11] Adds prefab pool shrinking system
5 Years Ago
Fixed sampler referencing on blend4way shaders
5 Years Ago
Make the server drawer look more like Lewis's designs
5 Years Ago
Server list is in a drawer now, dev menu in drawer, add a button to start pairing for mocking, some cleanup
5 Years Ago
Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
5 Years Ago
REmoved some unneeded files Merge branch 'master' of GitScratch
5 Years Ago
Update README.md