192,967 Commits over 4,049 Days - 1.99cph!
Stopped being able to make a child a parent.
Fixed trying to instantiate scene entities on client
Tweaks to Scientist spawns at Military Tunnels.
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Knowledg.SortEntityData perf
Compile fixes (water well, storage container)
Removed weird terrain modifiers from small forest rocks
More water well c topology texture
Fixed water texture dimensions on water well c
Fixed biome texture dimensions on water well c
Fixed topology texture on water well c
Scene2Prefab water wells (terrain references)
Updated root macOS Steam lib
moved movement range to unit tags
moved block values to unit tag system
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
World spawn wip
Cleanup
Plugin
Fixed pause menu opening and closing from the same button press
water well shader updates
water well usability updates
Removin' more character refs
Fixed incorrect upgrade construction value on Basic Wooden Hut
More conversion to remove character refs
Fixed stockpile units goal using stockpile items filter (needs different conditions)
Tried to fix an NRE in Desire.Fulfill()
Testing and fixing some bugs
Added custom/simple water shader (std refraction + anim)
Making spectators a character type was a mess. Too many places where something wants a character, but only if it's a real physical character and NOT a spectator. Separated them but gave them a common base interface as well.
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)