198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Switched my singleton classes back to my old system of sub-methods - the WiseGuys-style virtual method override system was too risky in terms of requiring the user to know they had to call base.Method.
7 Years Ago
added basic divesite scuba gear spawns in tool crates protocol++
7 Years Ago
Fixes roles assignment UI not showing unit rows
7 Years Ago
added wip hairstyle 06 and updated dyesets
7 Years Ago
Reverting change to ECS tick Senses tweak GetSurroundingEntitiesFromGrid buffers results before testing their perception (easier to debug)
7 Years Ago
compound interactables only one user
7 Years Ago
added single user option for deployables (safezone recyclers etc) auto turrets only hit their desired target (anti grief) players no longer block autoturret line of sight (anti grief)
7 Years Ago
removed shitty break condition. GetNearestPlayerUnit checks for dead and disabled flags.
7 Years Ago
break condition on Approach Player Units Goal plan
7 Years Ago
TargetIsWithinAggroRange overload fixes
7 Years Ago
Settlement indicator foldout from icon on click
7 Years Ago
Fixed settlement creation name input taking non alphanumeric characters and breaking the UI when you tried to use emojis
7 Years Ago
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7 Years Ago
Fixed people not dropping other units when reviving them
7 Years Ago
More UI modal state cleanup
7 Years Ago
UI Modal state cleanup
7 Years Ago
Progression window cleanup
7 Years Ago
Fixed shitty ping pong behaviour in Human-Cook AI module
7 Years Ago
More progress on interest points for patrolling scientists.
7 Years Ago
adding late What's new screenshot... tweaked what's new text color (shouldn't triggger the glow value) changed screenshot compression fixed global chat cuttoff text fixed /tweaked various UI stuff
7 Years Ago
Revert event serialization in generic spawner.
7 Years Ago
note fixes
7 Years Ago
Fixed NRE when people eat meat (item had null stat type def in its consumable data, added validation and a warning for this) Research UI improvements
7 Years Ago
added safe zone to compound
7 Years Ago
reworked hostile system
7 Years Ago
Fixed settlement food need not triggering Activity notifications can specify whether they should be dismissed on click
7 Years Ago
Activity descriptions, data
7 Years Ago
Increased AO sample count to Medium
7 Years Ago
hostile warning wip
7 Years Ago
Activity types can now define a notification expiry time (got rid of auto expiry toggle)
7 Years Ago
Added NavMeshAgent.updateRotation to debug panel
7 Years Ago
Refactor
7 Years Ago
Fixed some activity types not being picked up by the notifications UI widget
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed editor-only compile error
7 Years Ago
Moved triggers, cleaned up a bunch of conditions
7 Years Ago
Update ambient occlusion effect to AO2/GTAO
7 Years Ago
new sound fx
7 Years Ago
merged release branch fixes back to main
7 Years Ago
Building manager now caches at game load rather than level load. Needs testing.
7 Years Ago
quick play map view fix for standalone builds
7 Years Ago
merged to release
7 Years Ago
Started working on look at points for scientists. Add a graphical gizmo (thanks Bill Lowe) to scientist spawn point, so that it is easier to set up the orientation of the spawn point.
7 Years Ago
merged from main
7 Years Ago
version++
7 Years Ago
added placeholder title screenshots to what's new headers
7 Years Ago
merged career creation hang bug fix back from release testing branch
7 Years Ago
fix for career creation hang
7 Years Ago
Secondary slot emotes should no longer happen if primary is already emoting