250,907 Commits over 3,959 Days - 2.64cph!
Sync kinematic state to client and don't show push option if vehicle is on a lift (even if it's not being edited)
Vehicle module repair highlight effect no longer looks horrendous.
Fixed Rust/Standard-Blend4Way shader set running out of samplers
Call SetParent before Spawn on SpawnStorageEntity (save on network data)
Reduce MIN_PERFORMANCE_FRACTION to 0.15
Increase engine low performance threshold to 45%
Minor edits to engine item spawns
Don't spawn items in engines unless they're spawned by the game. Was also spawning items when users added them to vehicles.
Remove missing prefabs from Craggy
Fix smart alarm source item
Forward pairing errors to the client so appropriate error messages can be displayed
Add a cooldown on the resend button so it can't be spam clicked
Add a button to resend the pairing notification (saves a click)
Remove the console commands to enable/disable permission for a server (the menu is used instead)
▋▋▋▅ ▊▌▊▇▆▍▊▊ ▌▄▊▄▉
█▄▇▇█▊█▅▅▄ ▊█▌▅▋▋▇
▊▄▍▋ ▇▋▇▍▅▊▄
█▅▌▋▆▌▆ ▊▊▄▆▄▆▄
█▌▄▍█▌
▍▍██▉ ▅▌▅▆▍█/▇▄▇▊▄▅▌ ▅▍▌▄▅▇
▇▍▊▋ ▌▌▇▍▋ ▋▅▉▊█▆▅
▄▅▇▊▉ ▍▄▌▇▇
▋▅▌█▍▍▌ ▄▅▉▉▄ ▆█▊█▊
▆▆▅█▊ ▊▍▌▋▋█▋▇▍▋▇
▉▅▅▅▆ ▌▅▋▉▇, ▊▉▍▌▍▍▄▇
▆█▄▍▅▍ ▆▌▅▉▍▌▅▉ ▍█▅▌ ▍ ▍▆▆▉ ▅▄▉▅ ▄▅▄▋█▇▇ ▆▄▄▄ ▅▅ ▉▊ ▉▉▉▉▋▌▊
Smart switch and alarm icons
Some small code adjustments
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
Hide the new badge over the main menu option after successfully pairing once
Small cleanup, fix client compile, revert convar default value change
Add a cooldown period so people can't spam trigger alarms
Redo the setup notification dialog using Rust.UI (will need some polish)
Tweaked shadow cascades to improve shadow quality
Increased max shadow requests
Fixed LightLOD not disabling hd shadows
Localization for the smart alarm default notification text
▍▇▆▍ ▌ ▋▍▌██▊▍ ▉▆▅▋ ▆ ▅▉█▇▌▅ ▆▊▉▅ ▇▆ ▋▉▋▋▍▇ ██▉▋▆▌▋ ▉▍▅▆ ▄▊▇▇ ▅█▋▉▄▅▆▄▆ ▇▊ ▊▉▊
█▄▉ ▋▇▌▉▇ ▇▄▍▅▌▋█ ▄▌▉▉▅▆ ▉▍▌▉▌▆▋▍▍ ▆█▇ ▍▄▇▊▌▉▊ ▄█▄▌▊▇▊▊▆
▇█▅▇█ ▅▊▇▄▇█▊ █▊▄▌▍▆▉ - ▇▍▄▊ ▅▇▊ ▉██▇█▍▉ ▍▇ ▆ ▍█▆█ ▉▍▌▊▊ ▊▍▊▄▍▋
▅▉▍█▇▌ ▍▍▌▉▅▍ ▋▌█▅▉ ▇▋▌▉ ▄▄ ▌▄▆ ▄▉▋▊▍█▉▉ ▇█▉▉▄█▄ ▉▇▍▇▄▅▋▅ ██▆▇▄▆▄ ▉▅▇▄▌'▇ ▅▆▊▊▇ ▅ ▉▄▉ ▄▇▆▌▍▋▅ █▄▄ ▆█▆▅ ▊▅ █▆
▆▌█▅ ▍▊▊ ▇▄▆▋▊▍▆▄▍█ ▍▄▆▆ ▇█▋▇▄▉▍▍▅▄▉▍
▌▆▅▅ ▌ █▊▅▊▊▌▊ █▄▄▇ ▇▋▋▅▅ ▍▌█ ▊▌ ▍▄▊█▍▆▆▊▅▍▌▋
▉▉▇ ▄▊▋ ▉▄▌▍▉ ▊▉ ▇ ▇▇▋▌▇▋█▄ █▊▉ ▆▊▊█▋▍▄ █▉▅ (▅▌▄▇▅▌▊ "▍▄▉▄▌▉ ▌▌▍▆ ▉▅▇ ▉▄▊▉█▄▌" ▉▅▍ "█▅▄ ▆▅▉▊▉▆▍ + ▌▄█▄█▇▄")
Hook up smart alarm animator
Hooking up more smart switch animation stuff, don't allow interactions without power
made a bunch more items compostable
▋█▆▌▇ ▄█▌▆▋▆▅▊▄ ▅█▄▍▇▊▄▇█▋ ▊▅ ▉▅▉▋▌
fix for hunter spinning during implode
Merge branch 'master' of SpaceUsurperUnity
new laser form0 pixels
iteration on laser form0 pixels
▅▉▅▅▍▇▅▇ ▌▊▄▌▉█▄▉▋ ▄▆█▊ ▊▍▊▇▅▍
Fixed death marker not updating position
Redesigned equipment UI to support coop
Fixed second player controls being eaten on pause menu
A few coop input fixes