241,009 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Removed empty or missing prefabs from these levels
5 Years Ago
Removing unused prefabs (greybox and deprecated empty prefabs)
5 Years Ago
More missing material re-assignment
5 Years Ago
[D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
5 Years Ago
Better path for cached workshop dlls
5 Years Ago
Static optimisations now work
5 Years Ago
fix copy paste error
5 Years Ago
Added UI giving info about first-time custom stage setup
5 Years Ago
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
5 Years Ago
subtract
5 Years Ago
[D11][UI][#2854] Clear Controller state after controller disconnected
5 Years Ago
Fix for asmdefs
5 Years Ago
fix for standalone build
5 Years Ago
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
5 Years Ago
[D11] Half of the Buildables with Mesh Occludee script
5 Years Ago
merge from main
5 Years Ago
Tidying up conversion code.
5 Years Ago
updated modding scene/txt
5 Years Ago
Removing unused art content (sewer_drain and oilrig greybox models)
5 Years Ago
fixing missing materials in lifts and rocket wagon prefabs
5 Years Ago
[D11] [UI] Fixed zooming input on map still working while popup is open.
5 Years Ago
[D11][UI] Added items to Common crafting [#2874] Fixed vending machine loot panel default icons showing
5 Years Ago
[D11] [UI] Minor tweak to server id cache in Server Stats page.
5 Years Ago
[D11] [UI] Fixed null value in Server Stats when opening from View Stats button in My Games Page. Fixed collectible entities primary and secondary actions being flipped.
5 Years Ago
[D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
5 Years Ago
Use FLZMA2 for map and save file compression
5 Years Ago
[D11][Optimisations] Structures/Fenceswalls and Content/props LOD changes
5 Years Ago
Fixed exception in text editor Added button to convert from TMP to RustText
5 Years Ago
[D11] [UI] Rotate option on entity menus now always uses secondary action across all objects to maintain consistency with other entities.
5 Years Ago
[D11] WIP Skins Store, and disabled the background on the title screen to allow the video player to show through instead
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] + Script to find duplicate objects in the active scene
5 Years Ago
[D11] change log output level for world loading msg
5 Years Ago
Fix for 'writing to closed stream' error
5 Years Ago
merge from 40772 qc_delay_conva
5 Years Ago
Cherrypicking 40878 Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
5 Years Ago
Slightly more oversteer
5 Years Ago
Chair static distance sanity check
5 Years Ago
[D11] [TEMP] possible build fix - needs fixing properly
5 Years Ago
merge from main
5 Years Ago
Deployed 01f773f4 with MkDocs version: 1.0.4
5 Years Ago
WIP Vending machine cluster marker
5 Years Ago
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5 Years Ago
Fix client compile issue
5 Years Ago
Beefed up the isDraggable to a more general isUIInteractable. If false, prevents any UI-based interaction with the item. Drags, clicks, etc.
5 Years Ago
Merge fleck
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.