130,751 Commits over 4,232 Days - 1.29cph!

10 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
10 Years Ago
perf 5 displays frame time
10 Years Ago
Fixed options opening with wrong tab selected
10 Years Ago
AmbienceManager update tweaks
10 Years Ago
Driftwood no longer spawns on rocks
10 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
10 Years Ago
compile fix
10 Years Ago
merge from main
10 Years Ago
merge into main protocol++
10 Years Ago
oops
10 Years Ago
compile fixes
10 Years Ago
loot tables + manifest + item costs (bucket/barrel)
10 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
10 Years Ago
Fixed compilation warning
10 Years Ago
waterbucket disconnect fix
10 Years Ago
Increased client per-frame message processing time
10 Years Ago
Compile fix
10 Years Ago
Fixed water/shore bug introduced in 14228
10 Years Ago
More compilation warnings
10 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
10 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
10 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
10 Years Ago
Touched ocean and river shader
10 Years Ago
Fixed pp scattering dx9 shader compilation error (#781)
10 Years Ago
Fixed pp scattering mask uv addressing in d3d9 (#781)
10 Years Ago
fix for water barrels not destroying with foundation
10 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
10 Years Ago
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
10 Years Ago
added animations for the flamethrower's fuel gauge
10 Years Ago
Removed some building block overhead when entering a networking group
10 Years Ago
Tweaked client cycle time
10 Years Ago
Water bucket sounds
10 Years Ago
Tweaked client cycle time (done with testing)
10 Years Ago
Load balancer per-frame time curve tweaks
10 Years Ago
Clutter layer updates (RUST-772)
10 Years Ago
Added clutter layer toggle to F1 dev tools
10 Years Ago
Tree entity client skin instantiation is load balanced
10 Years Ago
flamethrower implementation building block balance fireballs can merge
10 Years Ago
merge from main
10 Years Ago
flamethrower bugfixes
10 Years Ago
bugfix
10 Years Ago
merge into main
10 Years Ago
protocol++
10 Years Ago
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
10 Years Ago
manifest loot tables
10 Years Ago
Eyebrows on all heads Asian male variation
10 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
10 Years Ago
Compile fix
10 Years Ago
OCD
10 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)