250,920 Commits over 3,959 Days - 2.64cph!
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Now only one instance of each model type ends up in each sheet.
Engine part world model changes
Remove unused code in VehicleTerrainHandler
Fix NRE with performance stats refresh on removing engine.
- Made the magnet snap zone on the vehicle lift smaller.
- Move clientInEditMode data down from ModularCar to BaseModularVehicle where the variable is actually used. Protocol++
Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
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Refresh performance stats properly with engine inventory changes, and general code cleanup
Check IO ent of a wire exists
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
Fixed code not getting run when on the lift, meaning engine icons didn't always show as locked when containing items
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Increase push rotation force
Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
Increase engine drive power a little
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RectStyle now supports importing CSS with 3 or 4 keypoint gradients
Fixed RectStyle editor sometimes not live updating previews
New HUD progress bar style
Working on new game over UI style
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Fixed equipment UI not showing selection highlight
Fixed pause menu leaderboard overlapping border
Finished off the new pause menu leaderboard styling
Fixed RectStyle previews being cropped
Fixed StyledRect gradients that aren't at 90 degree intervals
[D11][UI][#3921] Moved save zone notification[#3916] Altered oxygen bar. Removed unneeded component in game options
Storing models used to make better use of UV space.
disable fading decal removal on displacements
Reduced spam from mount.cfg in console, moved certain fs_tellmeyoursecrets messages to fs_tellmeyoursecrets 2
[D11] - Tweaked AO settings
[D11] [UI] Renaming a sleeping bag or bed no longer opens a popup dialog before the OSK. Renaming sleeping bags/beds now correctly cancels the renaming if profanity is detected.
try a different approach for bad decal list crash
Limit extrapolation for dropped items to 200ms to prevent from sliding too much and going underground.
Main menu fixes/changes
Main menu no longer errors if we failed to load API manifest or its fields changed
Blacklisted servers display why they were blacklisted in console
game.CleanUpMap() destroys orangebox particles
[D11][#3915] Auto authorise players when placing Tool cupboards
Stone tier new blocks, includes models/gibs/col
Refresh setup menu when connecting/disconnecting
Derma Skin PaintShadow & PaintFrame no longer uses global SKIN and uses self instead (Community)
Gamemodes with malformed gamemode.txt file no longer produce Lua errors (Community)
Main menu no longer errors if we failed to load API manifest or its fields changed
Blacklisted servers display why they were blacklisted in console
Fix error when gamemode has no valid settings (#1643)
Fixes error: [MENU ERROR] lua/menu/mainmenu.lua:185: bad argument #1 to 'pairs' (table expected, got string)
Fix default skin to use self instead of SKIN (#1641)
weapon_base doesn't error in NPC hands
BASS.DLL sound streams are muted if game loses focus and snd_mute_losefocus is set to 1
TypeScript upgrade
Update protos (removes MapNote.id)
Don't show team leader's death marker to everyone