250,920 Commits over 3,959 Days - 2.64cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Tidied up debug stuff
5 Years Ago
Now only one instance of each model type ends up in each sheet.
5 Years Ago
Engine part world model changes
5 Years Ago
Remove unused code in VehicleTerrainHandler
5 Years Ago
Fix NRE with performance stats refresh on removing engine.
5 Years Ago
- Made the magnet snap zone on the vehicle lift smaller.
5 Years Ago
- Move clientInEditMode data down from ModularCar to BaseModularVehicle where the variable is actually used. Protocol++
5 Years Ago
Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
5 Years Ago
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5 Years Ago
Refresh performance stats properly with engine inventory changes, and general code cleanup
5 Years Ago
Check IO ent of a wire exists
5 Years Ago
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
5 Years Ago
Fixed code not getting run when on the lift, meaning engine icons didn't always show as locked when containing items
5 Years Ago
Better flattening...
5 Years Ago
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5 Years Ago
Increase push rotation force
5 Years Ago
Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
5 Years Ago
Increase engine drive power a little
5 Years Ago
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5 Years Ago
RectStyle now supports importing CSS with 3 or 4 keypoint gradients Fixed RectStyle editor sometimes not live updating previews New HUD progress bar style Working on new game over UI style
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
▆█▋▇▊▉▄▋ ▋▊▅▄▌▊ & ▉▍█▋█▆▄▊ ▍▍▄▇ ▄▄, ▋▍▋▆▇▄▅▄▌ ▇▇▍▍ ▄▍▅▄▉█, █▋▄▄▇▄, ▊▇▉▉▋▆▆▉▍ ▍▌▌▍▋▌▉
5 Years Ago
Fixed equipment UI not showing selection highlight Fixed pause menu leaderboard overlapping border Finished off the new pause menu leaderboard styling Fixed RectStyle previews being cropped Fixed StyledRect gradients that aren't at 90 degree intervals
5 Years Ago
[D11][UI][#3921] Moved save zone notification[#3916] Altered oxygen bar. Removed unneeded component in game options
5 Years Ago
Storing models used to make better use of UV space.
5 Years Ago
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5 Years Ago
disable fading decal removal on displacements
5 Years Ago
Reduced spam from mount.cfg in console, moved certain fs_tellmeyoursecrets messages to fs_tellmeyoursecrets 2
5 Years Ago
[D11] - Tweaked AO settings
5 Years Ago
[D11] [UI] Renaming a sleeping bag or bed no longer opens a popup dialog before the OSK. Renaming sleeping bags/beds now correctly cancels the renaming if profanity is detected.
5 Years Ago
XInput controller fix
5 Years Ago
try a different approach for bad decal list crash
5 Years Ago
Limit extrapolation for dropped items to 200ms to prevent from sliding too much and going underground.
5 Years Ago
Main menu fixes/changes Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
5 Years Ago
game.CleanUpMap() destroys orangebox particles
5 Years Ago
[D11][#3915] Auto authorise players when placing Tool cupboards
5 Years Ago
Stone tier new blocks, includes models/gibs/col
5 Years Ago
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5 Years Ago
Refresh setup menu when connecting/disconnecting
5 Years Ago
Derma Skin PaintShadow & PaintFrame no longer uses global SKIN and uses self instead (Community) Gamemodes with malformed gamemode.txt file no longer produce Lua errors (Community) Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
5 Years Ago
Fix error when gamemode has no valid settings (#1643) Fixes error: [MENU ERROR] lua/menu/mainmenu.lua:185: bad argument #1 to 'pairs' (table expected, got string)
5 Years Ago
Fix default skin to use self instead of SKIN (#1641)
5 Years Ago
weapon_base doesn't error in NPC hands
5 Years Ago
BASS.DLL sound streams are muted if game loses focus and snd_mute_losefocus is set to 1
5 Years Ago
Codegen
5 Years Ago
TypeScript upgrade Update protos (removes MapNote.id)
5 Years Ago
Don't show team leader's death marker to everyone