190,970 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Testing spawn changes.
7 Years Ago
Fixed RadialMenuWidget NRE
7 Years Ago
PlayerController only clears command buffers before evaluating new target in MouseOver
7 Years Ago
Radial menu buffers command data and cleans up on deactivate callback
7 Years Ago
More cleanup
7 Years Ago
More logs
7 Years Ago
PlayerController cleanup + logging
7 Years Ago
combat ability min range WIP. radial now shows when holding right click.
7 Years Ago
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7 Years Ago
procgen road material/texture tweaks
7 Years Ago
wip career squad generation enforcing not broken units
7 Years Ago
More
7 Years Ago
Anim fixes
7 Years Ago
UI wip
7 Years Ago
"triggerAttack" is the non root motion attack and "triggerAttackPounce" is the root motion one
7 Years Ago
Hapis cave fix
7 Years Ago
bunch of camera fixes
7 Years Ago
Tribe tracker role icons, animations Added Before/UI Portrait shader Fixed portrait clone rotation being set to match a reference unit that is ragdolling
7 Years Ago
Fixed building placement not working
7 Years Ago
Game mode update, getting ready for respawn at place of death
7 Years Ago
practice mode fix
7 Years Ago
fixes to cave camera
7 Years Ago
match reporting classes. linked match units to career units. units now take durability losses for playing matches and for being destroyed. increased team unity starting durabilities when creating a new career.
7 Years Ago
dungeon fences are shoot through
7 Years Ago
chainlink fence is rusty barbedwire set damage triggers
7 Years Ago
Cleanup
7 Years Ago
Refactored player controller to handle a single interactable
7 Years Ago
Cherry picked occlusion culling fix 24227
7 Years Ago
Animal behaviour ai.
7 Years Ago
Merge from main
7 Years Ago
Fixed occlusion culling not restoring visibility to lod component on distance cull
7 Years Ago
Finished reprojection clipping Cleaned up frustum culling correction (still needs opt) Reduced infinite grid cell size to 50m
7 Years Ago
Hapis cleanup
7 Years Ago
More on animal behaviour ai.
7 Years Ago
Fixed tutorials loading. Triggers will now always call Initialize (previously Setup) on game ready. Moved initialization of triggers listening to static events to OnEnable.
7 Years Ago
Tribe tracker elements only refresh on demand (via thresholds for mood and health changes) Group and Entity.EntityActivity event cleanup in OnDestroy
7 Years Ago
junkyard paths decal meshes
7 Years Ago
Fixed spectate cam cycling other players
7 Years Ago
Junkyard mounds colliders, prefab update, scene2prefab junkyard
7 Years Ago
Biter rework: HP 10->7. Movement 3->4. Bite attack ignores armor
7 Years Ago
junkyard mounds LODs/Prefabs
7 Years Ago
Unit.Navigation no longer rejects partial paths providing that the distance between the desired destination and the end of the path is within a threshold defined in data (default is 5) PlayerController focus event no longer invoked for non-player controlled units, fixing an NRE UI.UnitDetailViewModal when playing in debug mode
7 Years Ago
camera fix to stop dead space when mouse over interactable object
7 Years Ago
team ui tweaks
7 Years Ago
More team UI/code Changed condition to durability. Decreased starting team unit durability ranges.
7 Years Ago
Bunch of monument loot tweaks (Hapis) Ore nodes more likely to spawn inland rather than coastal cliffs (Hapis) Reduced desert ores (Hapis) Junk piles spawn along all roads (Hapis)
7 Years Ago
reworked career mode status bar, week smaller, cash larger
7 Years Ago
furnace v3 files
7 Years Ago
fix , re enabling global UI in main scene
7 Years Ago
optimized special fx sprites