257,713 Commits over 4,049 Days - 2.65cph!

5 Years Ago
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5 Years Ago
Fixed life ring LOD position Fixed floating lamp Added speakers to fishing village shop music positions
5 Years Ago
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5 Years Ago
Better Orbit camera for DAdjustableModelPanel
5 Years Ago
Playback rate for Icon editor
5 Years Ago
Added the new point_viewcontrol stuff to the .fgd
5 Years Ago
Implemented Rotation.From( Angles ) Cleaned up Angles struct Added Entity.Velocity Bind AbsVelocity/AbsOrigin Fixed movement not interpolating
5 Years Ago
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
5 Years Ago
▆▋▌▄, ▊▊█ ▅▄▉ ▌▌▊▆ ▌▉▇ ▉▊▄ ▍ █▌▄▅▄ ▌▋▍▌▄ ▍▉███▊▉█▉▄. ▄▉▅▌█▄▉ ▊▊▆▅▉▌▇▌▍▌▌▉ ▋▋▅▆ █▍▇ ▅▌▇_▍▌ ▄▄▄▍▍▊▅▋.
5 Years Ago
Avoid kicks for "Connection rejected by game" Crash with a nicer message on maps that have (purposefully) corrupted first lump
5 Years Ago
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5 Years Ago
vm source
5 Years Ago
source update
5 Years Ago
▊▋▍'▉ █▉▇▊▅▍▋ █▌▊ ▍▅▇▅█▇▄▋▊▉ █▉ ▌ ▇▄▅█▅▋▆▍ ▅▌▋▆ ▉▊▄▉ ▇▆▆▋█▍ ▋█▄ ██▍▌▄ ▇▄▍▊ ▍▉▍█▊▋, ▉▊▋▇ ▊▌▌▊▍▅▆ ▇▆ ▌██▆ ▊█▊▆▇▄▅█▋▇ ▌▋█▉▌▊▉▅▌ ▆█▌ ▅▉▋ (▄▋▋▄▋▄ ▆▉▇▆ ▄▍█▆ ▉▊▍▍▉)
5 Years Ago
▄█▆▇▍ ▊▍▅ (▄▉▍▊▅ ▄▆▉▍▉▇▍▍ ██▆█▌) ▄▋▋▇▄▌▇▆▊▅▍▄▅▍ (▍▋▍▆ ▊▇▇█ ▌▊▇▉▋▆ ▋▊ ▍▄▍▅▊▅▇▊ █▅▇▌ -█▄▉▍█▇ ▄▅▉▆▉▄▉ ▉▍▅▄▉▅▄█▄) ▅▍▅▄▇ ▋█▆▋▉▄▉▍▋▄█ ▅▇▅▊▅▋▉ ▌▉▄▆▆▊▍ (▄▆▇█▌▉ ▋█▄▇▋▆█▍, ▍▄▊▅▄ ▉▇ ▋▍▌▍██▆ █▆▉ ▅▊▋▉▋ ▅▉, ▍▉▋ ▋▆▌ ▍▌▆ ▉▌▉█▅▆ -- ▅▉▆▆ ▉▉█▅ █▄▌▋ ▉▉▊█▆▌▄▆ ▉▌ ▊▉▅▌ ▄▆▍▇▌▌▇ ▍▉ ▅▆█ ▊▄ █▇▆▋ █▄█▆▉▄▊▊▇▍ ▊▆▍▋▅▊█ ▅▆▅)
5 Years Ago
Added SteamNetworkingSockets.Identity Added SteamNetworkingSockets.ConnectRelay overload that takes an IConnectionManager
5 Years Ago
Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
5 Years Ago
Fixed LOD display on seat module
5 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
5 Years Ago
Raise top reactive target IO a little
5 Years Ago
Raise top reactive target IO a little
5 Years Ago
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5 Years Ago
Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.
5 Years Ago
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5 Years Ago
Line up Reactive Target IO with its new model
5 Years Ago
Switch Reactive Target to Electrical item category
5 Years Ago
Update discord channel names Merge pull request #4654 from viral32111/master Update discord channel names
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
network++
5 Years Ago
Substance Designer and Gaea terrain work refactor progress
5 Years Ago
▅▌▍▆█ ▄▇▊▊▉▍▌▄▆▍ ▊▍▋▌ ▊▇▌▆▉▉▊ ▊▍▉▄▄ (▌▊▋▄ ▇▆▅ ▌▆▇ ▉▄▄▊▊▌▅▄▅▅ ▄▍▇▍▇ ▉▇ ▋▋▇█▄ ▊█▅▅▆▆ ▉█▌▍▊▇)
5 Years Ago
Added SteamNetworkingUtils.AllowWithoutAuth
5 Years Ago
Updated InteropGen to use net5.0 Fixed Console not compiling Remove unused binds Switched Time class to use engine time Update Rotation.cs stripped usercmd.aimDirection Player/Entity binds CBasePlayer call ServerSimulate C_BasePlayer call ClientSimulate Player.Simulate Entity.Pos uses Get/SetLocalOrigin Bind SetPreviouslyPredictedOrigin Basic predicted movement moved to managed
5 Years Ago
DepthLevels now defined in json
5 Years Ago
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5 Years Ago
Update icons + translations
5 Years Ago
Update icons + translations
5 Years Ago
Interop: Managed class pointer inheritence Pass type with managed pointer NativePointer can cast properly Added Sandbox.Log Native side can dynamic cast managed classes Generated code cleanup Throw an error on unknown type
5 Years Ago
Undo scriptname load changes, causes issues for mods
5 Years Ago
env_projectedtexture shadows can now be turned on while the projected texture is on
5 Years Ago
phrases
5 Years Ago
Menu background videos
5 Years Ago
updated storage monitor decs
5 Years Ago
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
5 Years Ago
Updated GameTip so long game tips are not on 6 new lines
5 Years Ago
More descriptive error messages when Msg* functions fail to call tostring()