191,035 Commits over 4,049 Days - 1.97cph!
Changed health of 1/3 wall to same as other walls
Trees are now culling occludees
Increased culling grid granularity to 100m
Added overlap capsule fallback to back in to playerController raycast
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Facepunch.Steamworks v0.7
refactored some game outcome anim events/code
career mode match summary now gets shown instead of awards + graphs in career matches
Tooltip shows mouse action icon w/ interaction name
Renamed Loot Box to Gambling Box
PlayerController command cleanup
Subtracted animal ai changes from main
Tooltip now shows target entity progress (building, machine process, etc).
Removed progress display from other indicator widgets
Subtracted new animal ai from main
Mining quarry c tweaks and fixes
Craftable items can now specify required roles
Mining quarry b overgrowth and dressing
Cant open radial unless it contains more than 1 command
Added shell protection to 1/2 and 1/3 walls
Command trigger text reset
Added a new base bame start system.
Merge from building_system_3.1
Makeshift Hazmat suit art
Initial crafting progression WIP
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
Role on click assignments for resources
HoveredInteractableIndicator shows a little hint icon when the player can open the radial menu
Hand axe is now tool type Blade
Hand axe is no longer a weapon
More on animal behaviour.
Fix compile error on server.
Misc fixes and improvements in NPC behaviour.
Fixed warning on server when NPCs eat plants.
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower