241,010 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Cherry picked and merged 41157
5 Years Ago
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
5 Years Ago
Added temporary dummy standard shaders to ease transition from main
5 Years Ago
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
5 Years Ago
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
5 Years Ago
Imported properties from main for materials using blend 4way shaders
5 Years Ago
A few fixes
5 Years Ago
workshop stuff, setup, etc Merge branch 'master' of chippy-docs
5 Years Ago
Update to new websocket lib Fix some pooling issues
5 Years Ago
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
5 Years Ago
Send MemoryBuffers instead to take advantage of the pooling BinaryDataHandler uses Span<byte> instead because it refers to the internal receive buffer Some MemoryBuffer improvements
5 Years Ago
More powerplant
5 Years Ago
Powerplant backup
5 Years Ago
Cleaner loading
5 Years Ago
improved leaderboard candy projectile work and effects trick or treat fixes
5 Years Ago
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5 Years Ago
Fixed some issues in LitBlend4Way-Spec
5 Years Ago
Added LitBlend4Way and LitBlend4Way-Spec
5 Years Ago
Added derive tangent basis SF
5 Years Ago
Updated ASE to 1.7.1.02
5 Years Ago
Updated biome tint later SF Fixed lit blend layer shaders using the wrong biome tint splat index
5 Years Ago
merge from main
5 Years Ago
skin approval
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
basket viewmodel improvements
5 Years Ago
Can now save and load generated data.
5 Years Ago
5 Years Ago
source anim updates
5 Years Ago
rigged trumpet and tuba anim updates
5 Years Ago
piano anim update, override changes, .deployed ik target tweaks, set up for anims
5 Years Ago
Convars with FCVAR_NEVER_AS_STRING fire convar change callbacks Convars will try to avoid being set to "3.000000" instead of just "3" Added Convar.Revert, works only on Lua stuff
5 Years Ago
[D11] [UI] Fixed define issue.
5 Years Ago
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
5 Years Ago
[D11][#2690][#2772] Don't change the scale of decal objects
5 Years Ago
Swamp trees packed map
5 Years Ago
First shot at fixing tree and bush materials
5 Years Ago
[D11] [UI] Max Compass Strip texture size increased to 4k.
5 Years Ago
minmax for CreateClientConvar
5 Years Ago
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
5 Years Ago
Chat popup menu options to mute/unmute, invite to team, view steam profile.
5 Years Ago
Scene2Prefab
5 Years Ago
Fix steamid parsing incorrectly in webrcon chat view
5 Years Ago
Added optional min and max arguments to Create(Client)ConVar Added ConVar.GetFlags, IsFlagSet, GetMin and GetMax
5 Years Ago
Button to absorb LocalizeText component Phrase generation searches for ILocalize on components
5 Years Ago
[D11] [UI] Fixed vital bars preview not updating when respawning.
5 Years Ago
[D11] + Security_door lod updated/Mesh occludee script
5 Years Ago
wip chat right-click popup player menu
5 Years Ago
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
5 Years Ago
[D11] [UI] Fixed requirements string incorrectly labelling resource cost as the max upgrade cost when not showing the max upgrade as the action.