240,979 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Applied speed changes to the rest of the instruments
5 Years Ago
Exposed crossfade speed, set to 0.05 on tuba
5 Years Ago
Make tuba a hold/looping instrument Better normalized anim target on flute
5 Years Ago
Add console commands to enable/disable notifications for a server
5 Years Ago
Vehicle lift model edit
5 Years Ago
sliders enemies
5 Years Ago
Compile fix
5 Years Ago
Better eye rotation values when in third person
5 Years Ago
Fix mount point calculation for rotated vehicles
5 Years Ago
Refctor some module manager inventory code into a separate class
5 Years Ago
Clean out old InstrumentEffect class and prefabs Better note responsiveness on tambourine Fix wrong camera perspective when holding an instrument and using a static instrument
5 Years Ago
Some script reorganisation Fixed default LMB/RMB notes not working on some instruments Fixed cowbell issues Fixed piano IK errors Show hand animation layer on piano Fixed missing albedo on bass guitar material
5 Years Ago
Remove module manager partial class, merge it into the main one.
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge from main
5 Years Ago
Update protos and auth mapping
5 Years Ago
Make player token required in protos
5 Years Ago
Throttle command dispatching Add rate limiting for incoming commands Player authentication is now mandatory Another pooling fix
5 Years Ago
some speech strings Merge branch 'master' of SpaceUsurperUnity speech text added option to disable chromatic aberration
5 Years Ago
Cherry picked and merged 41157
5 Years Ago
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
5 Years Ago
Added temporary dummy standard shaders to ease transition from main
5 Years Ago
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
5 Years Ago
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
5 Years Ago
Imported properties from main for materials using blend 4way shaders
5 Years Ago
A few fixes
5 Years Ago
workshop stuff, setup, etc Merge branch 'master' of chippy-docs
5 Years Ago
Update to new websocket lib Fix some pooling issues
5 Years Ago
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
5 Years Ago
Send MemoryBuffers instead to take advantage of the pooling BinaryDataHandler uses Span<byte> instead because it refers to the internal receive buffer Some MemoryBuffer improvements
5 Years Ago
More powerplant
5 Years Ago
Powerplant backup
5 Years Ago
Cleaner loading
5 Years Ago
improved leaderboard candy projectile work and effects trick or treat fixes
5 Years Ago
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5 Years Ago
Fixed some issues in LitBlend4Way-Spec
5 Years Ago
Added LitBlend4Way and LitBlend4Way-Spec
5 Years Ago
Added derive tangent basis SF
5 Years Ago
Updated ASE to 1.7.1.02
5 Years Ago
Updated biome tint later SF Fixed lit blend layer shaders using the wrong biome tint splat index
5 Years Ago
merge from main
5 Years Ago
skin approval
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
basket viewmodel improvements
5 Years Ago
Can now save and load generated data.
5 Years Ago
5 Years Ago
source anim updates
5 Years Ago
rigged trumpet and tuba anim updates
5 Years Ago
piano anim update, override changes, .deployed ik target tweaks, set up for anims