192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed NRE in PlayerModel.DoAimingSounds
7 Years Ago
merged to main
7 Years Ago
Content bundled dungeon meshes.
7 Years Ago
LOD meshes & setup for the rope bridges.
7 Years Ago
added help prompt text when trying to start career match with invalid squad
7 Years Ago
merged from main
7 Years Ago
clicking play match with an invalid/incomplete squad for your next career match no longer starts the match and crashes, instead switches to squad editor tab for you to finish your squad.
7 Years Ago
Added sendnetworkupdate admin console command (useful for testing)
7 Years Ago
Obsolete inventories.
7 Years Ago
6 more NPC LOD setups.
7 Years Ago
cm se unit list spacing tweak
7 Years Ago
Added blackboard item craft requirements filter, removed condition from TargetFilter.FindRequiredItemForCrafting Filter editor cleanup
7 Years Ago
Fixed a career mode creation bug which was leading to a bunch of other bugs. Added editor menu option to delete career save file.
7 Years Ago
Crab & Barghest LODs
7 Years Ago
art
7 Years Ago
Fixed craft order activity displaying the wrong info (requester/crafter were switched around) Generated enums
7 Years Ago
Moved all update calls etc. to one place.
7 Years Ago
Subtracting 24967
7 Years Ago
initial commit
7 Years Ago
LOD meshes for the new creatures. Animation fixes.
7 Years Ago
Merged from main
7 Years Ago
More work on scientists.
7 Years Ago
NavMeshObsctacle pool pre allocates, manually init in game bootstrap
7 Years Ago
UnitCollections view pooling is pre-allocated
7 Years Ago
Fixed Session.Load not yielding to world manager spawning routine Various cleanup
7 Years Ago
moved MatchMode to GameSettings
7 Years Ago
Spawning shit all uses coroutines
7 Years Ago
WaitForZonesReady only waits for spawners that have started
7 Years Ago
merge from junkyard fixes
7 Years Ago
Removed some debugging shit
7 Years Ago
added some reason logging to squad verification. fixed team and unit names not being removed from available name pool when used.
7 Years Ago
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
7 Years Ago
Misc cleanup
7 Years Ago
Procedural cover point improvements. More work on scientist behaviour.
7 Years Ago
more
7 Years Ago
Shutdown EAC after disconnecting from the server (crash on exit)
7 Years Ago
more
7 Years Ago
Patrol Helicopter debris wont float in the sky anymore when crashing at junkyard
7 Years Ago
Dispose ambience culling group in OnApplicationQuit
7 Years Ago
water_well_e - polish pass
7 Years Ago
WIP ViewFill placement system and building component
7 Years Ago
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7 Years Ago
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7 Years Ago
Fix ordering change that was preventing characters from loading in listen server mode
7 Years Ago
updated special fx for a bunch of weapons
7 Years Ago
Fixed saving on server quit
7 Years Ago
Merge bootstrap refactor
7 Years Ago
Added a corpse gathering goal so units fill up meat racks
7 Years Ago
Fixed NRE when users quit while they have no character, and generally fixed up the NetworkSubscriber thing a bit