250,895 Commits over 3,959 Days - 2.64cph!
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Revert wheels to 100% size, lower axle height further instead.
Fix weird centering on PageMessage
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
more tweak on front bumper
Lowered axles 4cm to stop larger wheels hitting the frame at full compression
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position)
Fixed liquid containers being able to treat themselves as a gravity source
tweak bumper size, fix uv on armored module
15% increase in wheel size
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Water purifier processes water twice as fast
Water purifier holds a lot more water
Sprinklers no longer decay while in use
restore testridablehorse after conflict and reapply Helks changes
bandit produce exchange now buys trout
adjusted compost amounts of human meat
Composter tick rate is now 5 minutes instead of 15
Added IGModAudioChannel.GetTags( i )
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slightly increased landmine bounds
landmines prevent building in a larger radius
horses now trigger landmines
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renamed airfield cctv to AIRFIELDHELIPAD
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[D11] [UI] Auto-sprint now works through radial menus.
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Delete duplicate composter icon
[D11] T2381 - Water Purifier Specular Broken - Fix
[D11] - T2368 - Viewmodels are Low Quality. - Fix
Entity.GetSequenceInfo now try to fill the activity field in case the model it is used on didn't use the ACT_ stuff yet
Increased dung rate to 3 DPH
Renamed fluid switch to indicate it's also a pump
Added nonPlanterDeathChancePerTick server convar to give plants not planted in a planter a chance to die each tick.
[D11] Altered the spread on the gunshot audio source. Gunshots will now be heard from the right direction.
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[D11] Old optimised collision stuff taken out.