198,648 Commits over 4,140 Days - 2.00cph!

7 Years Ago
adding late What's new screenshot... tweaked what's new text color (shouldn't triggger the glow value) changed screenshot compression fixed global chat cuttoff text fixed /tweaked various UI stuff
7 Years Ago
Revert event serialization in generic spawner.
7 Years Ago
note fixes
7 Years Ago
Fixed NRE when people eat meat (item had null stat type def in its consumable data, added validation and a warning for this) Research UI improvements
7 Years Ago
added safe zone to compound
7 Years Ago
reworked hostile system
7 Years Ago
Fixed settlement food need not triggering Activity notifications can specify whether they should be dismissed on click
7 Years Ago
Activity descriptions, data
7 Years Ago
Increased AO sample count to Medium
7 Years Ago
hostile warning wip
7 Years Ago
Activity types can now define a notification expiry time (got rid of auto expiry toggle)
7 Years Ago
Added NavMeshAgent.updateRotation to debug panel
7 Years Ago
Refactor
7 Years Ago
Fixed some activity types not being picked up by the notifications UI widget
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed editor-only compile error
7 Years Ago
Moved triggers, cleaned up a bunch of conditions
7 Years Ago
Update ambient occlusion effect to AO2/GTAO
7 Years Ago
new sound fx
7 Years Ago
merged release branch fixes back to main
7 Years Ago
Building manager now caches at game load rather than level load. Needs testing.
7 Years Ago
quick play map view fix for standalone builds
7 Years Ago
merged to release
7 Years Ago
Started working on look at points for scientists. Add a graphical gizmo (thanks Bill Lowe) to scientist spawn point, so that it is easier to set up the orientation of the spawn point.
7 Years Ago
merged from main
7 Years Ago
version++
7 Years Ago
added placeholder title screenshots to what's new headers
7 Years Ago
merged career creation hang bug fix back from release testing branch
7 Years Ago
fix for career creation hang
7 Years Ago
Secondary slot emotes should no longer happen if primary is already emoting
7 Years Ago
Setting Combat Target overrides wandering plans
7 Years Ago
Merged tribe needs UI into the activity notifications UI Removed various activity types related to older needs system Enum regen
7 Years Ago
Fixed shared targets via scientist comm not considering hostility. Increased radio comm timers for compound scientists.
7 Years Ago
added compound rules sign files compound scene2prefab
7 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
7 Years Ago
Removed non functioning code related to trigger_changelevel player position fixes Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where no NPCs can see them (fix for transitions in a vehicle in HL2 campaign)
7 Years Ago
enabled wander to territory module on animals
7 Years Ago
release testing branch
7 Years Ago
Update hostile time markings if a scientist catch you with your gun out. Improved hostility detection based on hostility, defensiveness and hostile mark aggression.
7 Years Ago
ValueElement can optionally tint text and icons as well as the fill bar
7 Years Ago
ForceWipe++ What's New Beta 4 definition.
7 Years Ago
Improved hostility handling in Scientists.
7 Years Ago
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7 Years Ago
Turned shadows off for all viewmodel clothing
7 Years Ago
Removed leftover support sockets from roof
7 Years Ago
big bag o fixes of the morning restricted access to roofs, only scientists there signs improved fixed fucked up material links on awnings
7 Years Ago
Scientists that spawn as non-hostile will now assume a relaxed pose upon spawn. Scientists following waypoint paths will now pause at the correct points of the patrol route.
7 Years Ago
Minor Savas fixes Fixed some broken Hapis map sounds
7 Years Ago
closed off railroad gate placed always on hobobarrel + extra spot on platform replaced temporary stairs to tower with final prefab scene2prefab compound