192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Take One Effect interaction actually takes one (and not all). Sleep takes longer to regenerate energy. Sleep AI tweaks. People should now prefer a building they own over an available one.
7 Years Ago
Cleaned 2 gigs of obsolete shit
7 Years Ago
Naming
7 Years Ago
Scene organization
7 Years Ago
Various scene stuff.
7 Years Ago
Lighting bugs.
7 Years Ago
Finished lighting the upper prison Prefab LOD stuff
7 Years Ago
Threat At Target's Location moved to Penalty on Graze interaction (should stop herbivores from dying of hunger)
7 Years Ago
Supplies widget NRE fix
7 Years Ago
Cleanup
7 Years Ago
More NPC stuff Organized files.
7 Years Ago
Various NPC work
7 Years Ago
Animation events for remaining NPCs
7 Years Ago
Better "Error loading gamemode:" errors that actually describe what's wrong.
7 Years Ago
Werewolf animation event triggers
7 Years Ago
Giant crabs. Arrows don't ignore armor. Manifest.
7 Years Ago
Properly shutdown thirdperson on level shutdown
7 Years Ago
Scene file
7 Years Ago
NPC event trigger & sound setup WIP
7 Years Ago
Shield stuff New NPCs
7 Years Ago
Reduced GC to basically zero for reading and writing the raknet stream
7 Years Ago
Supplies values fixes
7 Years Ago
PlayerTribe supplies event fix
7 Years Ago
meta
7 Years Ago
Group supplies hookups, UI
7 Years Ago
remove TryGetEntityComponent
7 Years Ago
Disabled tab key roles foldout shit on UnitInfoWidget
7 Years Ago
Added building placement guide UI
7 Years Ago
Fixed building placement not un-pausing the game when cancelling placement
7 Years Ago
Hold tab for overlay
7 Years Ago
Tracker fixes
7 Years Ago
NRE fix
7 Years Ago
Multi-selected units UI Group supplies boilerplate https://i.imgur.com/Zvet0.gif
7 Years Ago
Fixed some errors with networkgroups
7 Years Ago
AI tweaks UI tweaks Camera initial distance
7 Years Ago
Actions.DepositEntity no longer fussy about entity type
7 Years Ago
Fixed CanDepositToStockpile reading wrong bbkey
7 Years Ago
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
7 Years Ago
More NPC work.
7 Years Ago
more color stuff, some code cleanup temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
7 Years Ago
Fixed info widget role icon not showing
7 Years Ago
Map shit
7 Years Ago
Removed close button and zoom meter from overlap map widget
7 Years Ago
Fixed MeatRack having wrong interaction Stockpile interaction command generator supports attached units Disabled interior camera transition system until we make it not-shit
7 Years Ago
Entity filtering can specify UnitAttachments as source for units and items
7 Years Ago
UnitView alignment stuff gated by flags WIP stockpile support for all entity types Conditions.CanDepositItemToStockpile now CanDepositToStockpile, exposes blackboard key for relevant mode Hunter AI for adding corpses to meat racks
7 Years Ago
water_well_d scene fixes / quasi final state
7 Years Ago
Stockpiles can optionally use attachment points like ItemContainer
7 Years Ago
Updated camera profiler
7 Years Ago
Camera tweaks