250,907 Commits over 3,959 Days - 2.64cph!
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vehicle sound additions and polish
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Fixed PANEL:TestHover not displayed Lua errors if any happened during its execution
smart alarm anim controller setup, looping on, off, nopower
[D11] [UI] Disabled Localisation Database flag until server is running again.
[D11] [UI] Removed blur and soft masking on pie radial menus (no visible change, just optimisation).
added smart_receiver on idle, and no power anims, set up anim controller
[D11] + Partial fix to issue 3898, still working on collisions for swords
[D11] + General LOD Distance fixes
[D11] + Issue 3895 - {PS4/XB1} Stone Window frame has LOD issues - resolved - [D11] + fix to 3895
[D11] + Issue 3919 {PS4/XB1} SLOD showing on small water catcher - resolved
[D11] Null check spam fix
[D11] Garbage collection iteration
Added expected download size for workshopDL. This is how much disk space will be used, not bandwidth.
pass gmod_language to loading screens
Smart switch receiver lights hooked up
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Hook up the new art to the smart alarm prefab
Allow anyone to edit the message when there's no TC
Fix cancel button doing nothing on the message setup screen
[D11] [UI] Adjusted position of radiation vital info. Removed glow underneath radiation icon.
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[D11] - Fix to bug 3918 - Planter Missing Soil
added gibs models for smart alarm and receiver
[D11] [UI] Fixed overlap on leaderboards screen. Removed crosshair option in HUD options.
[D11] Turn screen effects back on
[D11] Bug 2852 - Fix to Scale on CCTV and Scrap
[D11][#3924] blue outline no longer shows after placing doors. (Also fix for red error text relating to setting collider size I checked in for an previous bug)
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Now only one instance of each model type ends up in each sheet.
Engine part world model changes
Remove unused code in VehicleTerrainHandler
Fix NRE with performance stats refresh on removing engine.
- Made the magnet snap zone on the vehicle lift smaller.
- Move clientInEditMode data down from ModularCar to BaseModularVehicle where the variable is actually used. Protocol++
Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
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Refresh performance stats properly with engine inventory changes, and general code cleanup
Check IO ent of a wire exists